We've got levels with more than 100 lemmings (the standard max), but what about levels with more than 4 trapdoors? (the standard max)
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I experimented with the idea myself, as the last level in each tribe of my Lemmings 2 pack has 10 trapdoors...the idea being about rescuing many small pockets of lemmings instead of a big crowd going from A to B.
Pros include: a different approach to solving, many clever ways to rescue each group (made easier with the extra skills of L2, but I'm pleased with how the Classic one turned out too) and the logistical challenge and the flow of the level can be quite fascinating.
Cons include: much longer levels with more complexity, more skills required, more moving parts (to go wrong), and player aids are pretty much required.
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Has anyone else tried something like this? How did it turn out?
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I experimented with the idea myself, as the last level in each tribe of my Lemmings 2 pack has 10 trapdoors...the idea being about rescuing many small pockets of lemmings instead of a big crowd going from A to B.
Pros include: a different approach to solving, many clever ways to rescue each group (made easier with the extra skills of L2, but I'm pleased with how the Classic one turned out too) and the logistical challenge and the flow of the level can be quite fascinating.
Cons include: much longer levels with more complexity, more skills required, more moving parts (to go wrong), and player aids are pretty much required.
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Has anyone else tried something like this? How did it turn out?