Yeah, these ways are so great that I don't really use them.
Then start using them
- I simply am not a "use the right mouse button" scroller in any form of program.
So what? No reason not to become one.
- The mousewheel option I consider extremely unintuitive and clunky to use for scrolling.
I just wouldn't want to miss it for going larger distances. If you got used to it, it is really far smoother than using scrollbars, where you potentially have to drag two buttons around.
- I don't want to have to use extra keys (here arrows) for scolling, my mouse should be able to to this.
Totally fine, but then you still have the first two options.
- ALL three of these options are hidden! You have to know these methods in advance or else you are simply baffled and ask yourself "How can I scroll ". They are not really intuitive for new players and they don't have a visible way of scrolling.
First of all: Unless you zoom in a lot (or have a very large level), you don't have to scroll anyway. And then you already know how to zoom, so you are aware of at least the second option. And I don't consider right-click-movement hidden: The first thing one tries if something doesn't work is right-clicking on it, to see if any context menu pops up. And then they will see the change in the cursor...
Furthermore I haven't heard anyone complaining about the Lix editor, which does not have scroll bars.
I consider the scrollbars the most intuitive scroll option and they are visible to everyone. Even computer rookies were taught to use them to scroll around.
Yes, they are everywhere, but that doesn't mean they should be, nor that they are good for everything.
Really this boils down to one basic question: Are you used to previous editors like Lemmix (which had scroll bars) or editors like Lix (which has dragging)? So anyone complaining about needing scroll bars: Please create a few levels in Lix and try its level editor, and compare them. If you still feel the need for scroll bars, then please complain again.
PS: If we ever implement horizontally or vertically wrapping levels, then the scroll bars will have to go anyway. So better to get used to other forms of moving around now.