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Messages - kaywhyn

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31
In Development / Re: Lemmings Heritage WIP
« on: March 10, 2024, 06:19:30 PM »
Ok, sure.

32
@Icho

As the voting of the finals is now closed and our new positions of global mod, I went ahead and un-stickied and locked this topic :) You can go ahead and do the LDC #29 Results topic if you like.

33
NeoLemmix Levels / Re: [NeoLemmix] PoPiPack
« on: March 09, 2024, 08:42:25 PM »
@Pieuw

New development! Dodochacalo subbed to my Youtube channel 4 hours ago. Looks like he has been noticing the @mentions I been doing on my videos of his levels after all :thumbsup: Though whether that means work will resume on the collab with you or not soonish is another matter. Only time will tell. I've also pinged you on the Discord on the #forum channel about it ;)

Again, I'm hoping to get a video series out on his DoveLems pack soon, as I know he'll appreciate very much hearing my thoughts aloud on it, but that is dependent on when Icho can go through my replays for the pack. As I know he is quite busy these days and hence doesn't have much time for Lemmings or spends it on other activities because it's unrealistic as humans to be playing the game everyday, definitely no pressure or rush on his end. It's whenever he can and is able to.

34
In Development / Re: Lemmings Heritage WIP
« on: March 08, 2024, 02:04:13 PM »
Ah, seems like you wanted to continue figuring out for yourself why things weren't working for you. Not a problem at all. I was simply concerned and offered to take a look at how you wrote up your stuff so that I could see where things were going wrong. Looks like that isn't necessary anymore.

Glad to hear that everything is working now! :thumbsup:

35
Site Discussion / Re: Anyone interested in a global moderator role?
« on: March 07, 2024, 08:04:37 PM »
I also would be interested and like to be added to the consideration list for the role.

36
In Development / Re: Lemmings Heritage WIP
« on: March 06, 2024, 02:12:50 PM »
I'm pretty sure that I messed up a lot of things opposed to the way they should be done. :lem-shocked: However, I found a work-around to have the levels play in order. But I don't think they should be that way. The levels.nxmi file is missing altogether for some unknown reason. I tried to make a new one, but wordpad won't allow that file type.

Ranks won't work for me either. So what I'd like to do is see if anyone can help me to correct these issues. This way we can get a demo released for feedback, etc. What I will do is send the link to the download file and someone can take a look at it, please, and see what I've done wrong with it all. There are a whole lot of styles that I'd like to be gone - plus over 33,000 files along with them. I'd like to have only L1, L2, L3, and SMS Sega styles only. What happens when I delete the others? Well, I get an error message and cannot play the levels. :-[

I'd like to kindly ask for some help. It would be great to know what several things I've done wrong. But the plus side is every level in the first rank is finished, there are 20 of them. Play them if you'd like. I plan for two ranks with 40 levels total, 20 in each rank.

I am not good at the other particular things outside of level design, I'll add.

I'll be happy to take a look at why it's not working for you. Shoot me a PM along with your files :)

37
NeoLemmix Levels / Re: [NeoLemmix] PoPiPack
« on: March 02, 2024, 07:42:21 PM »
@Pieuw

Awesome! :thumbsup: I look forward to what was made for this when the time comes, which probably won't be for some time. Don't worry, though. I promise to link the LP to you when I do :)

It is quite unfortunate that you haven't been able to get a hold of Dodochacalo for years now :( But well, that is the reality of things sometimes. About a month ago, I uploaded my solutions to his FranLems and both his Dodopack and Cachapack of 10 levels each. I even @mention his channel in both the video titles and descriptions, but even I haven't had any luck with hearing from him. At best, I'm thinking he might have seen them because of the video likes I've been getting, but that probably is very unlikely since there are so many Youtube users/channels. Not to mention the likes are anonymous.

According to his channel description, he released an update for his Lemmini packs back in December of last year (about 3 months ago). I took a look, and it seems that he only changed one level of the Plain rank, Plain 17 - The Heat of Action. The change there is it now doesn't have any climbers, meaning the only way to rescue the bottom entrances now is just to straight up build them out, but well, it's fine. It's his level and hence he does what he likes with it. Everything else about DoveLems, as well as his two mini-Lemmini packs of 10 levels each, don't have any changes as far as I can tell despite the date for some levels showing as 2023 rather than matching the year from about a decade ago of all the other files. I did compare the 2023 level files to the Dropbox download I had from a very long time ago and I don't see any visual differences or skillset changes in them, for example.

I'm hoping to get a video series out for DoveLems and also upload my solutions to the Lemmini version of the pack soon, but I'm currently waiting for Icho to go through my replays for the NL conversion of the pack before I do so. Quite honestly, when I went through the NL conversion of DoveLems earlier this year, I didn't remember the difficulty already being a bit much even in various parts of the Plain rank. In particular, I would have to say that Plain 11 - Concentration Camp is a big step up in difficulty for just the first rank. That level honestly had me stumped for a while, though in fairness it's been years since I last played the Lemmini version before I took on the NL conversion and hence I had forgotten plenty of the solutions. All good, though, as I was able to make and puzzle my way through the pack again after so long :laugh:

Anyway, my congrats on getting this released even if it isn't anywhere near the hyped up and looked forward to collab product that we were hoping for. It's still better than leaving them unreleased and therefore they don't get to see the light of day by the community. We can all just hope that everything is ok with Dodochacalo and that we'll eventually hear something from him, but well, who knows when that'll be, if ever.     

38
In Development / Re: Lemmings Heritage WIP
« on: February 29, 2024, 07:45:38 PM »
Hi Mobiethian,

This tutorial that namida wrote up should help:

https://www.lemmingsforums.net/index.php?topic=4335.0

Also, you can download level packs from the Neolemmix Levels board and see how those levels.nxmi files and other various files are done for packs and then simply replace the text with your level titles and rank names.

39
Site Discussion / Re: [SUG] Allow PMs to be viewed as a single thread
« on: February 26, 2024, 07:07:45 PM »
Maybe there’s already a way to do this?

When messaging the same person, particularly if there is a back and forth, all of the messages appear as separate entities and must be viewed by switching from Inbox view to Sent view.

By the time a considerable back and forth has been established, this can amount to many messages and can quickly become confusing, particularly if speaking to multiple people at once.

If all messages to a single person are grouped into a single thread, this would help greatly with following a conversation and also would help keep the message boxes tidy.

Happy to help with this if necessary.

Unless I'm completely misunderstanding your suggestion, doesn't changing the setting for displaying personal messages in your forum profile to "as a conversation" achieve what you want? I think the default is "at once," but when I changed it to "as a conversation" it seems to achieve what you want. For example, I clicked on any PM that starts with a "Re" and there all the PM replies I had with the other person are all displayed together ;)

40
Levels for v10 or older / Re: [NeoLemmix] Pit Lems
« on: February 18, 2024, 04:28:47 PM »
Does a version of this pack with Radiation and Slowfreeze objects still exist anywhere?

The pack download is in the OP ;)

41
Aha! New pack from you released on Lemmings' 33rd! :laugh: Seems it was all planned to release on February 14. Also with the common practice of the author's name followed by "lems" for the pack's name :laugh: Congrats on the release! :thumbsup: As usual, I look forward to LPing the pack in the coming weeks/months! :thumbsup: Great stunning visuals as usual. I continue to be blown away at how beautiful they are and the detail and attention you put into them :thumbsup: Love how you put another level with a Disney character in it, and as the rank starter again :) 

42
Hi Turrican,

I have played your new AI generated levels and my replays are attached. They are visually stunning, especially Bonus 7, as well as very nice challenging levels. At the same time, Bonus 7 wasn't exactly fun for me IMO, especially with the repeated stacking to get higher and having to deal with climber problems being blocked from getting higher. In fairness, that is exactly the problem with very large pure vertical scrolling levels and when there isn't much terrain to be able to get high. That being said, perhaps some builders can be thrown into the mix while eliminating some stackers? That would make the level way less tedious to play and be a big improvement IMO. However, because we know how builders can break a level easily, some experimenting would be needed to see what the ideal amount is. That is, if these 3 levels can even be backrouted, which I doubt. That being said, the only one that looked a bit hackish was Bonus 6, but only the part where I deal with the zombies. Otherwise, the solution looks fine and I still ended up using all the skills. On the other hand, I have some skills to spare on both Bonus 5 and 7, but I'm thinking these solutions are fine and that I was simply slightly more efficient than how you did them. I'll make sure to check your videos/replays!

Overall, these are great additions to the Bonus rank! :thumbsup: Bonus 5 was probably my favorite one even if there isn't much of a puzzle there, while Bonus 6 is great for the puzzle of figuring out how to get the fencer pickups but I don't yet see the point of the zombies in the level ???

For Dodochacalo's level you converted to NL, I already played that from your SuperLemmini Remix pack, as well as recently played that level again as intended on Lemmini, hence I felt no need to play it again. Same thing with Cyberlems 2555 Part 0, as I already solved that one months ago and once again don't see the need to do so again :P

I'm guessing this will be final as to any new additions to the pack and therefore going forward any new levels would probably go into a potential Mike's Lemmings 3 or something?

43
NeoLemmix Levels / Re: The Blizzard of Lemm level pack
« on: February 07, 2024, 10:04:05 PM »
@Jeremy

I know it's not the place for it, since it's for SuperLemmini, not NeoLemmix, but let's keep everything about the pack in one place, so might as well be here :laugh:

So, I finally managed to get Whiteout 13 - The Snow Palace solved last night. Replay attached but if you don't have SuperLemmini set up on your machine, I do have a video solution posted:

https://youtu.be/Sx4kASx7qTE

So, it is possible under the 10-minute time limit after all and hence I have finally proved myself wrong from this post:

https://www.lemmingsforums.net/index.php?topic=1793.msg92128#msg92128

I have checked on NeoLemmix and my SuperLemmini solution will NOT work, as it seems you would need one more digger in order to get through the second-to-last obstacle. It would appear then that this simply due to how Lemmings on SuperLemmini can walk further into walls before turning around than they can on NeoLemmix and would therefore explain the difference in digger mechanics on the engine vs NeoLemmix. I don't think it has anything to do with the digger pits being wider on one than the other.

Even if you did have an additional digger, I think you would unfortunately be a few builders short, especially as what I do at the start needs more than 2 builders. However, since you said you don't remember what you originally intended for the level, let's just keep the current increase to 11 minutes for the time limit as the only change you made for NeoLemmix :)

44
General Discussion / Re: General Comings and Goings
« on: February 03, 2024, 08:35:30 AM »
Thanks for the update, @Strato! :thumbsup: Indeed, I was going to post in the LHoF development topic to see what was going on with this, as it's been a few months since your last PM to me, but I figured you simply have been really busy lately, and it sounds exactly you've been tied up with getting yourself situated in your new place. As I always tell people, do what you need to do. There's absolutely no rush, but I will definitely look forward to the next LHoF update and doing some more resolving of patched up levels before the pack's release whenever it drops! :) Again, no hurry at all ;) There's always other packs to keep myself busy, though I've been trying to cut back on the time I spend with Lemmings, as well as LPing in general. I'm finding that I don't have the energy like I used to to do LPs these days, which largely explains the recent huge lapses between LPs before I do the next one. It's really that I'm looking out for myself more than anything, and if I need to take these extensive breaks from LPing to manage my overall health, so be it. When you're in your 30s like I am, you'll find how quickly things change from the time you were in your 20s.

Anyway, happy to hear from you and that you're doing well and again I will look forward to the next LHoF update whenever it drops! :thumbsup: 

45
NeoLemmix Levels / Re: Casualemmings 2.0
« on: February 01, 2024, 11:49:24 PM »
The final level of the rank has dramatic music and an odd distribution of skills - but is actually pretty easy.  Nice first rank. I realize a constant increase of difficulty, but no "jumps" - so it's as it should be.

https://en.wikipedia.org/wiki/Fibonacci_sequence Of course, being a math person I noticed it right away ;)

Fun fact: nin10doadict did the same with his first pack Lemmings Squared, where the skills usually had a quantity that was a perfect square, i.e, a number that is the product of a number multiplied by itself. So, for example, 4 (2 x 2), 49 (7 x 7), etc. This includes 0 and 1 too of course, since 0 = 0 x 0 and 1 = 1 x 1. Not only in the skillset, but sometimes also in, say, the number of Lemmings and the save requirement too. Hence the pack name :)

Anyway, my congrats on beating the Calm rank. One thing I do find strange is the level with the effect of duplicating a skill with a cloner comes right before the level where it's just cloning a walker and for which IMO is a jump up in difficulty, though your solution shows that mine is a little more complicated for the kitty trap level.

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