I've split Guigui's post and the ones after it from namida's Lemmings Plus Series topic and merged them with the Lemmings Redux one, since the posts discuss Lemmings Redux instead of Lemmings Plus
Thanks. I thought the dig cancelling is indeed impossible on Dos, just couldn't remember what you had said before on Discord about that mechanic. Thanks for affirming
There's an interesting special case here in that on ports where you have the extra splat distance, the Lemmings will survive the fall off the platform on all the WAFD levels. Thus, this makes the WAFD levels completely trivial and hence can be completed with 0 skills! In my case, I had the CD that bundled both L1 and ONML together, which had the extra splat distance. I remember just letting a Lemming fall off the platform and to my surprise seeing that he survived instead of splatting!
Indeed, there's a really good reason why I am A.T is the penultimate level of Lemmings Redux! If not concerned with the talisman, the level is easier but still not a lot easier. I definitely remember this taking me a while before I finally succeeded in getting the execution down when I first played the level on an emulator in the 2010s.
The talisman challenge solution for the I am A.T level is essentially the normal solution to it plus what chrisleec728 and namida described in the spoiler thrown into the mix. It is indeed a very difficult one to execute, especially if you do it on ports where you cannot assign skills while the game is paused. This level comes from the Sunsoft rank of both the Genesis and SNES ports, hence why these are listed in the author field for the level, and I do believe Genesis doesn't allow assigning skills while the game is paused, just like Dos. Luckily, you are given a lot of extra diggers. It is really precise, but there's still some leeway so that the 100% solution doesn't have to be super precise all the way through. In particular,

Quote from: Proxima on May 19, 2025, 12:21:14 PMQuote from: kaywhyn on May 19, 2025, 11:10:22 AMFor example, this is what makes it possible to complete the WAFD (We All Fall Down) levels with only two diggers in NL, but if I'm not mistaken, the 2 digger solution on Dos is impossible. Instead, I believe it takes a minimum of 3 diggers to complete IIRC?
3 for Fun, 5 for Tricky, 7 for Taxing, 9 for Mayhem. Because no cancelling is possible, the best solution on DOS is to crowd the lemmings as tightly as possible into each digger's pit, so you need 1 digger per 9 lemmings (rounded up).
Thanks. I thought the dig cancelling is indeed impossible on Dos, just couldn't remember what you had said before on Discord about that mechanic. Thanks for affirming

Quote from: Guigui on May 19, 2025, 10:51:09 PMThank you for dig cancel dig explanations kaywhyn and Proxima. Now for sure I'll clear We All Fall Down's faster.
Certainly this might make it possible to save 100% on I Am A.T., this level caused me the most nightmares back in the Genesis days.
There's an interesting special case here in that on ports where you have the extra splat distance, the Lemmings will survive the fall off the platform on all the WAFD levels. Thus, this makes the WAFD levels completely trivial and hence can be completed with 0 skills! In my case, I had the CD that bundled both L1 and ONML together, which had the extra splat distance. I remember just letting a Lemming fall off the platform and to my surprise seeing that he survived instead of splatting!

QuoteOh I did not notice I Am A.T. had a talisman in Redux.
Now that I saw the actual level again, I am not that confident : forgot the pit near the end of the wall, and you just dont have enough digger to dig-cancel through the whole wall pixel by pixel...
Execution must be hard for sure.
Quote from: namida on May 20, 2025, 09:33:56 AMQuote from: Guigui on May 19, 2025, 11:20:16 PMOh I did not notice I Am A.T. had a talisman in Redux.
Now that I saw the actual level again, I am not that confident : forgot the pit near the end of the wall, and you just dont have enough digger to dig-cancel through the whole wall pixel by pixel...
Execution must be hard for sure.
I would assume you...Spoiler
dig-cancel to make a staircase they can ascend (without getting anywhere near the pit)?
Indeed, there's a really good reason why I am A.T is the penultimate level of Lemmings Redux! If not concerned with the talisman, the level is easier but still not a lot easier. I definitely remember this taking me a while before I finally succeeded in getting the execution down when I first played the level on an emulator in the 2010s.
The talisman challenge solution for the I am A.T level is essentially the normal solution to it plus what chrisleec728 and namida described in the spoiler thrown into the mix. It is indeed a very difficult one to execute, especially if you do it on ports where you cannot assign skills while the game is paused. This level comes from the Sunsoft rank of both the Genesis and SNES ports, hence why these are listed in the author field for the level, and I do believe Genesis doesn't allow assigning skills while the game is paused, just like Dos. Luckily, you are given a lot of extra diggers. It is really precise, but there's still some leeway so that the 100% solution doesn't have to be super precise all the way through. In particular,
Spoiler
in NL, using the fact that Lemmings can ascend walls up to a maximum of 6 pixels for the staircase and with how you are given a builder to get the others out in case you mess up the staircase near the crowd trapped at the bottom.