Author Topic: How do I test levels in the NeoLemmix Editor?  (Read 2854 times)

0 Members and 1 Guest are viewing this topic.

Offline Minim

  • Posts: 1724
    • View Profile
How do I test levels in the NeoLemmix Editor?
« on: January 29, 2016, 08:24:57 AM »
I created a level with the NeoLemmix Editor, discovered the "Play this level" button but every time I press it it comes up with a message saying "Test player EXE does not exist". I tried getting it to work on CustLemmix but had no success. What should I be doing instead?
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

Offline Nepster

  • Posts: 1829
    • View Profile
Re: How do I test levels in the NeoLemmix Editor?
« Reply #1 on: January 29, 2016, 08:40:00 AM »
Download the current version of NeoLemmix.exe (if you use NeoLemmix level type) or CustLemmix.exe (if you use CustLemmix level type) and put it in the same directory as the editor. It should work then.

If not, check the NeoLemmixStyles.ini in the styles directory. It can be opened like a usual .txt-file. Then for each style type there is a "TESTEXE = ..." specified. This is the program the editor tries to run when playtesting the level.

PS: Another reason for me to start on an Editor manual :(
« Last Edit: January 29, 2016, 08:50:36 AM by Simon »

Offline Minim

  • Posts: 1724
    • View Profile
Re: How do I test levels in the NeoLemmix Editor?
« Reply #2 on: January 29, 2016, 08:44:39 AM »
I used the NeoLemmix engine and it works! Thanks, Nepster!

Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

Offline Simon

  • Administrator
  • Posts: 3879
    • View Profile
    • Lix
Re: How do I test levels in the NeoLemmix Editor?
« Reply #3 on: January 29, 2016, 08:50:48 AM »
Quote
PS: Another reason for me to start on an Editor manual :(

Rather than that More compellingly, it's a reason to improve the error message. Apparently, "can't find text player EXE" is not helpful at all.
  • Where did the program look to find out the file doesn't exist?
  • What should the user do, in case there is a standard solution to this error?
-- Simon
« Last Edit: January 29, 2016, 10:05:16 AM by Simon »

Offline 607

  • Posts: 468
    • View Profile
Re: How do I test levels in the NeoLemmix Editor?
« Reply #4 on: January 29, 2016, 09:32:36 AM »
I had the same problem when I started, I looked through my files but I didn't know what was missing until somebody told me.