On time limits: Your solution of Tension Sheet, which can't be sped up further by much, uses over 4:30 of 5 minutes on the PSP. In DOS, a normal solution takes around 3:30. Lengthening the time by a factor of 4/3 seems OK as a rule of thumb.
Even better -- scrap the time limits altogether (if the PSP enforces a limit, use highest possible limit). None of the 10 levels requires the time limit to rule out backroutes. You raise the quality of the levels, and you couldn't have gone with the original limit anyway due to the version difference.
BTW, a block in DOS L2 has a width of 16 pixels, and the spawn interval is 21, as stated by cc. I can't judge 100-percent accurately from the video due to blur, but your choice matches this proportion rather well.
-- Simon