Author Topic: Lemmings PSP  (Read 18210 times)

0 Members and 1 Guest are viewing this topic.

Offline Luis

  • Posts: 447
    • View Profile
Lemmings PSP
« on: May 27, 2009, 01:28:20 AM »
How many of you have the PSP version? I would show you my levels if my computer was working. Did you hate how they took out the online? It was fun sharing levels with other people but the online was region locked. It even had a ranking on who can beat the level quick and save the most Lemmings. I was in first in some of the levels.
Mr. Lemmings PSP user.

Mr Kiwi

  • Guest
Re: Lemmings PSP
« Reply #1 on: May 27, 2009, 08:59:21 AM »
I own it but never played it... I played the PS3 version tho... That was kinda fun, albeit limited.

Offline The Doctor

  • Posts: 301
  • Jason the Human
    • View Profile
    • zapzupnz.com
Re: Lemmings PSP
« Reply #2 on: May 27, 2009, 11:48:45 AM »
I've got the EU version of PSP Lemmings. The online server didn't go offline for us per se, so much as the entire network we used was retired.

I thought I'd hate the music, but now I like it better than the original because it's less distracting while at the same time very charming. I had never passed any levels past mid-Tricky, and yet on the PSP I passed everything no trouble. I was quite happy.

You can still share levels, you need to copy the save file. However, if your save file belongs in slot one of the list of save data, then it will appear there for us too. Be sure to mention that.

This Lemmings forum is simply *fabulous*!

Offline Luis

  • Posts: 447
    • View Profile
Re: Lemmings PSP
« Reply #3 on: May 27, 2009, 03:24:35 PM »
One time I told someone that lives in Europe to upload his levels in the Lemmings PS2, I went to check if his levels are there and I couldn't find it. Did Lemmings PSP and PS2 shared the same server?
Mr. Lemmings PSP user.

Offline The Doctor

  • Posts: 301
  • Jason the Human
    • View Profile
    • zapzupnz.com
Re: Lemmings PSP
« Reply #4 on: May 27, 2009, 03:50:07 PM »
Well ... yes. Why wouldn't they?

Besides, like I said before the entire European network upon which they were played was dismantled and replaced with PlayStation Network.
This Lemmings forum is simply *fabulous*!

Offline Dullstar

  • Posts: 2092
    • View Profile
    • Leafwing Studios Website (EXTREMELY OUTDATED)
Re: Lemmings PSP
« Reply #5 on: May 28, 2009, 05:25:54 AM »
Trust me, there's something wrong with what they did.  I don't even know there was a fanbase.  I know that at the time, lemmings seemed like the only reason to get a PSP, though it wouldn't exactly be good enough for that...

Offline Luis

  • Posts: 447
    • View Profile
Re: Lemmings PSP
« Reply #6 on: May 28, 2009, 06:10:33 PM »
Did you ever noticed in Mayhem 30, they removed the bridge on the left side? And they change the face in Hunt the Nessy and made it look mad. The face is happy in the SNES.
Mr. Lemmings PSP user.

Offline The Doctor

  • Posts: 301
  • Jason the Human
    • View Profile
    • zapzupnz.com
Re: Lemmings PSP
« Reply #7 on: May 28, 2009, 09:40:32 PM »
In levels that are needlessly wide, the levels are trimmed down so they only include the main obstacle. The reason is because levels don't _need_ to be as wide as they are.

Nessy is smiling is almost all based on the PC/Amiga versions, SNES being one of those derivatives. She's not smiling in some versions however. On the SMS and SGG, she's just looking forward.

I'd be pretty angry if someone was bashing through my neck, though. Notice where she's looking, lol.
This Lemmings forum is simply *fabulous*!

Offline Adam

  • Posts: 424
  • Just one more level....
    • View Profile
    • Lemmings Forums
PSP Lemmings
« Reply #8 on: November 13, 2011, 10:25:33 AM »
I've finally got round to getting a component cable for my PSP, meaning I can record PSP Lemmings in half-decent quality. There's been a fair bit of discussion about this port over the past few months, but I feel it warrants its own dedicated thread.

First Question: The PSP port has its own set of unique levels, and I'm going to start recreating them to be played on another version - what system would you like to see the levels for?

Offline Simon

  • Administrator
  • Posts: 3879
    • View Profile
    • Lix
Re: PSP Lemmings
« Reply #9 on: November 13, 2011, 01:57:19 PM »
The natural choice is single LVL files readable by DOS L1/Custlemm/Lemmix. This is still the universal format which everybody can use easiest. (Lix will also read and play it.)

-- Simon

Offline Adam

  • Posts: 424
  • Just one more level....
    • View Profile
    • Lemmings Forums
Re: PSP Lemmings
« Reply #10 on: November 13, 2011, 02:04:12 PM »
Thanks, Simon. TBH, I was unsure about suggesting Lix as a format, as there may be copyright issues, but if LVLs are readable by Lix, all is well! :)

Offline Luis

  • Posts: 447
    • View Profile
Re: PSP Lemmings
« Reply #11 on: November 16, 2011, 07:28:45 AM »
I found out not too long ago that the Lemmings in the PSP version walks at a slower speed than the SNES. Because of this, levels were given more time than they originally had. Despite the slow speed, most of the levels can still be beaten at it's original time limit. Taxing 7 is impossible though. You really do need that 4 minutes.
Mr. Lemmings PSP user.

Offline Adam

  • Posts: 424
  • Just one more level....
    • View Profile
    • Lemmings Forums
Re: PSP Lemmings
« Reply #12 on: November 18, 2011, 01:02:10 PM »
I did have a bit of difficulty with Taxing 7 at first. I'm not sure I like some of the levels having over 10 minutes, though. Left my PSP at work, so I can't recreate any levels until I'm back home on Tuesday.

Offline Luis

  • Posts: 447
    • View Profile
Re: PSP Lemmings
« Reply #13 on: December 04, 2011, 06:19:58 PM »
I just noticed that in Tricky 4, the water is on the front side, while in Taxing 7, the water is behind the terrain. I prefer that level design having front water. There some mistakes when you're picking a level, like the misplaced entrance in Tricky 18. At least when you play it, the entrance is on the right spot.
Mr. Lemmings PSP user.

Offline Luis

  • Posts: 447
    • View Profile
Re: PSP Lemmings
« Reply #14 on: December 12, 2011, 07:36:58 PM »
I'm not the type that likes to double post, but is it ok to do it here? Because I see no point in deleting the above post I made. (Well it depends on what I put there)

There's not a channel on Youtube that has a playthrough of all the PSP/PS2 levels, so I thought I make one. So far I made a video of all the Fun section. I messed up on "You Live and Lem" because I thought I was playing the other version of it in Mayhem. I put links in the discretion that takes you to the level automatically.

Lemmings PSP Playthrough Fun 1-30
Mr. Lemmings PSP user.

Offline finlay

  • Posts: 543
    • View Profile
Re: PSP Lemmings
« Reply #15 on: December 13, 2011, 12:03:06 PM »
I'm not the type that likes to double post, but is it ok to do it here?
Nobody minds. I find people seem to be overly apologetic about double posting... people only really start to care when it's two posts in quick succession and it's a thing that happens all the time

Offline Luis

  • Posts: 447
    • View Profile
Re: PSP Lemmings
« Reply #16 on: December 15, 2011, 11:26:44 PM »
All the Tricky levels. Just like the other video, I put the links to the levels in the discretion. That makes it easier to find which level you want to see. For some reason the hour links doesn't work, but it still shows where the level is.

Lemmings PSP Playthrough Trick 1-30
Mr. Lemmings PSP user.

Offline Luis

  • Posts: 447
    • View Profile
Re: PSP Lemmings
« Reply #17 on: December 26, 2011, 10:43:51 PM »
I figured out a strategy to save 100% on Steel Works in the PSP. Is it possible in other versions? I Googled it and saw a video of a 100% Mayhem 1, but it's the PC version. I made this post with the PSP, so I'm gonna have to watch the video using the Wii.

Edit: I found out that the height of the entrance is wrong in the PSP. The Lemmings can survive the fall when they come out. I'm starting to think they didn't play test these levels carefully.
Mr. Lemmings PSP user.

Offline finlay

  • Posts: 543
    • View Profile
Re: PSP Lemmings
« Reply #18 on: December 26, 2011, 11:48:55 PM »
I've played more than one version of Steel Works without a death drop, although I can't off the top of my head remember which ones. It may be because of the altered death drop height in some dos and windows releases. I wouldn't necessarily worry about that in particular. It's definitely possible to get 100% on, although I don't think it's trivial to do so, especially taking the death drop into account.

Offline Ping90

  • Posts: 3
    • View Profile
Psp Lemmings Walkthrough
« Reply #19 on: December 29, 2011, 01:04:33 AM »
if anyone here needs help with the psp version of lemmings you can visit my youtube channel for my walkthroughs of them  :thumbsup:

you can search SmokeFilms300 on youtube

heres the link to one of my videos Lemmings Walkthrough Ep.1: Just Dig

hope my videos help  :thumbsup:

Offline Luis

  • Posts: 447
    • View Profile
Re: Psp Lemmings Walkthrough
« Reply #20 on: December 30, 2011, 06:32:12 PM »
How did you make it full screen? I'm making a playthrough of this too here: http://www.lemmingsforums.com/index.php?topic=573.0

I can't do a Mayhem video since my Laptop keeps showing a blue screen when it goes to  the log in page.
Mr. Lemmings PSP user.

Offline Ping90

  • Posts: 3
    • View Profile
Re: Psp Lemmings Walkthrough
« Reply #21 on: December 30, 2011, 06:40:43 PM »
I just use a screen recorder to films my psp screen making it fullscreen and its easier cause the screen recorder can directly upload the video on youtube

screen recorder:http://www.screencast-o-matic.com/

just make the box fit around the psp screen so there are no black spaces

Offline Luis

  • Posts: 447
    • View Profile
Re: PSP Lemmings
« Reply #22 on: December 31, 2011, 04:46:34 PM »
I think they wasn't going for a amiga perfect version, so the PSP is in it's own unique way. What other version of Lemmings did replicate the amiga perfectly? From the looks of it, I think the SNES did. This find was interesting. In the "Crossroads" level, it has only 50 Lemmings and 10 of them can die, while the original has 100 and needs 100%. The ten Lemmings being able to die hardly changes anything, since it's easy to save everyone.

Edit: I forgot "All the 6s" is not in the SNES.
Mr. Lemmings PSP user.

Offline finlay

  • Posts: 543
    • View Profile
Re: PSP Lemmings
« Reply #23 on: December 31, 2011, 05:48:36 PM »
In my experience, the closest version to the Amiga was the Atari ST, which keeps all 100 levels and the 20 2-player levels, although it has a separate set of passwords (IIRC) and you can't use two mice for the 2-player levels like you can on the Amiga version; you must use a mouse for player 1 and a joystick for player 2. I played the 2-player levels for the first and only time with my friend on his Atari when I was about 9. To be completely fair, I can't remember something I only played 15 years ago very well, so it may have been hideously inaccurate and unlike the Amiga version, but I think it's as close as you're going to get without actually using the Amiga version itself.

I've never seen another brand of PC capable of dual mouse control (if you connect two mice to a modern PC running Windows/Mac OS X/Linux they will both control the same cursor, and I suspect this is hardware-controlled and not really anything to do with the OS), so that accounts for a large portion of why the Amiga version has never been replicated perfectly. 2-player was also stripped from the DOS version because of memory issues, from what I can tell (same ones that make the maximum number of lemmings 80 rather than 100). I think it was only replicated at all for about 3 or 4 systems, including Atari, SNES and Genesis/Mega Drive, two of which are consoles.

As for "The Crossroads", it was changed for the DOS version, and it stuck around for some reason – I've no idea really why the PSP version replicates the DOS stats for this level but the Amiga stats for every other level.

Incidentally, I also remember a level that had diggers in the original and miners on the PSP version, probably induced by the frankly weird decision to reverse the order of the icons.

The SNES version comes very close to replicating the Amiga perfectly, but it fails on several counts: Tricky 21 (as you mention); the five bonus levels at the end (arguably the biggest change of all!); no option for mouse control; graphics are slightly different, particularly of the entrance and exit, which look squashed; Fun 16/Taxing 3 (Heaven→Paradise), Taxing 24 (Death→Terminate) and the 2-player level "Graffiti" (personal messages from the game developers at DMA were replaced by crude advertising for other Sunsoft games) have the text of their graffiti changed and Taxing 3 has a different name (Paradise can wait instead of Heaven can wait); and the maximum width of a level is significantly shorter, although this only affects Fun 23/Taxing 17 (if you want to go for the hidden exit, it's in a different spot), Taxing 14, and Mayhem 30, because they're the only levels that use the entire width. Other levels using the entire width in the original usually just had junk outside of the central area, and were clipped.

Offline ccexplore

  • Posts: 5311
    • View Profile
Re: PSP Lemmings
« Reply #24 on: January 01, 2012, 12:11:35 AM »
I've never seen another brand of PC capable of dual mouse control (if you connect two mice to a modern PC running Windows/Mac OS X/Linux they will both control the same cursor, and I suspect this is hardware-controlled and not really anything to do with the OS), so that accounts for a large portion of why the Amiga version has never been replicated perfectly. 2-player was also stripped from the DOS version because of memory issues, from what I can tell (same ones that make the maximum number of lemmings 80 rather than 100). I think it was only replicated at all for about 3 or 4 systems, including Atari, SNES and Genesis/Mega Drive, two of which are consoles.

Actually I think you had it mixed up, the two-player version was dropped from the DOS version because they couldn't get dual-mouse support to work, not because of memory issues (after all, they can always reduce the number of lemmings if needed to).  I don't know all the hardware details but I think there are no resource contention issues, it's purely an OS/driver support issue.  Actually I believe by the time modern Windows came along (eg. even in Win95 I think), the OS has support for it, but only for programs that want to take advantage of it, and there are very few that have care or need for multiple mice (multiple joysticks may be more common).  As far as the OS goes, when you're outside a game or other specialized program, of course any sensible OS will let any connected mice control the same cursor; any other arrangement would just be confusing for both the programmer and the user if you think about it.  That is simply not a valid test for multiple mice support.

And of course, nowadays most PC games went the way of networking to support multiplayer in place of multiple input devices.

the maximum width of a level is significantly shorter, although this only affects Fun 23/Taxing 17 (if you want to go for the hidden exit, it's in a different spot), Taxing 14, and Mayhem 30, because they're the only levels that use the entire width. Other levels using the entire width in the original usually just had junk outside of the central area, and were clipped.

Interesting find, I'll have to check it out one of these days.  I know the maximum width was significantly shortened in the Genesis version, but I didn't notice in the SNES, though it's probably easy to miss.  How much are we really talking about for "significantly shorter" (for the SNES)?  I'm pretty sure it's still well more than 50%?

Offline Luis

  • Posts: 447
    • View Profile
Re: PSP Lemmings
« Reply #25 on: January 01, 2012, 07:00:47 AM »
A lot of the PSP levels width was shorten too, but most of the solutions are not affected by this except Taxing 14, where there's less terrains to build over and Mayhem 30 with the bridge removed. I think the reason for this is some of the levels were longer than the area in the background. What do you mean by hidden exit in Taxing 17?
Mr. Lemmings PSP user.

Offline finlay

  • Posts: 543
    • View Profile
Re: PSP Lemmings
« Reply #26 on: January 01, 2012, 10:59:02 AM »
I've never seen another brand of PC capable of dual mouse control (if you connect two mice to a modern PC running Windows/Mac OS X/Linux they will both control the same cursor, and I suspect this is hardware-controlled and not really anything to do with the OS), so that accounts for a large portion of why the Amiga version has never been replicated perfectly. 2-player was also stripped from the DOS version because of memory issues, from what I can tell (same ones that make the maximum number of lemmings 80 rather than 100). I think it was only replicated at all for about 3 or 4 systems, including Atari, SNES and Genesis/Mega Drive, two of which are consoles.

Actually I think you had it mixed up, the two-player version was dropped from the DOS version because they couldn't get dual-mouse support to work, not because of memory issues (after all, they can always reduce the number of lemmings if needed to).  I don't know all the hardware details but I think there are no resource contention issues, it's purely an OS/driver support issue.  Actually I believe by the time modern Windows came along (eg. even in Win95 I think), the OS has support for it, but only for programs that want to take advantage of it, and there are very few that have care or need for multiple mice (multiple joysticks may be more common).  As far as the OS goes, when you're outside a game or other specialized program, of course any sensible OS will let any connected mice control the same cursor; any other arrangement would just be confusing for both the programmer and the user if you think about it.  That is simply not a valid test for multiple mice support.

And of course, nowadays most PC games went the way of networking to support multiplayer in place of multiple input devices.

the maximum width of a level is significantly shorter, although this only affects Fun 23/Taxing 17 (if you want to go for the hidden exit, it's in a different spot), Taxing 14, and Mayhem 30, because they're the only levels that use the entire width. Other levels using the entire width in the original usually just had junk outside of the central area, and were clipped.

Interesting find, I'll have to check it out one of these days.  I know the maximum width was significantly shortened in the Genesis version, but I didn't notice in the SNES, though it's probably easy to miss.  How much are we really talking about for "significantly shorter" (for the SNES)?  I'm pretty sure it's still well more than 50%?
1600 pixels to 1248 pixels, according to the screenshots I have. It's not nearly as significant as the Genesis version and easier to miss. But it is almost a quarter of the playing field.

Offline Luis

  • Posts: 447
    • View Profile
Re: PSP Lemmings
« Reply #27 on: January 15, 2012, 07:57:41 PM »
Anyone with the PSP/PS2 version interested in founding out what's the fastest way to beat all the levels while saving all the Lemmings or higher? This was in the online ranking, when the game still had online, and the person in first place in a level is the one that saved 100% or the highest, while beating the level quick.

I tested "Just Dig!" and so far my best is 6:25, which is 35 seconds.
Mr. Lemmings PSP user.

Offline Scott5114

  • Posts: 8
    • View Profile
Re: PSP Lemmings
« Reply #28 on: February 19, 2012, 04:22:20 PM »
A lot of the PSP levels width was shorten too, but most of the solutions are not affected by this except Taxing 14, where there's less terrains to build over and Mayhem 30 with the bridge removed. I think the reason for this is some of the levels were longer than the area in the background. What do you mean by hidden exit in Taxing 17?

In the Amiga/PC version of Taxing 17, there are three X's marked "EXIT" on the blue wall. The ones on the left do not really conceal exits (one even leads to the back of the fire puffer) but the one on the far right actually has an exit behind it.

Offline Luis

  • Posts: 447
    • View Profile
Re: PSP Lemmings
« Reply #29 on: April 06, 2012, 07:52:34 PM »
I can make videos again. I finally made a video of the Mayhem levels. I still need to make one for the 36 special levels.

http://www.youtube.com/watch?v=rRGOw2ID9cE

I don't know how the Lemming stopped mining and climbed a wall and fall down in "No added colors or Lemmings", when I gave him the climber. That never happened before. I tried to make him do it again, and it didn't work.
Mr. Lemmings PSP user.

Offline mobius

  • Posts: 2754
  • relax.
    • View Profile
Re: PSP Lemmings
« Reply #30 on: April 06, 2012, 09:07:11 PM »
thanks for this. It's nice to see it myself, since I'm probably never going to get a PSP. It'd be nice if they released this version on Steam or something like that. I'd think it would sell well. (Clones did after all didn't it?)

I noticed that Steel works is like the Windows version. They survive the entrance fall! I also noticed it seems like there are some changes to the levels, notably they are easier. On It's hero time, the RR is lower and you have more time.

I liked your solution to the great lemming caper! mine was completely different.
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Offline Luis

  • Posts: 447
    • View Profile
Re: PSP Lemmings
« Reply #31 on: April 06, 2012, 11:27:48 PM »
The reason why the game has more time is because the Lemmings in the PSP version walks slower than the old school Lemmings. The more time thing is pointless on most levels, because a lot of them can still be beaten under the original time limit. There are some levels that are difficult to beat but still possible under the original time, and that's "The Far Side" and "Save Me". Taxing 7 is impossible to do in three minutes.

Since the Lemmings can survive the fall on Steel Works, it's possible to save 100% on that level.
Mr. Lemmings PSP user.

Offline Luis

  • Posts: 447
    • View Profile
Re: PSP Lemmings
« Reply #32 on: April 12, 2012, 04:11:11 AM »
A video of the 36 new levels. The turn around level has the wrong background. It's suppose to be have the Egypt one. It's using the marble one.

http://www.youtube.com/watch?v=a_ICH7qAIWg
Mr. Lemmings PSP user.

Offline Luis

  • Posts: 447
    • View Profile
Re: PSP Lemmings
« Reply #33 on: August 16, 2012, 03:36:27 AM »
I discovered by accident that the steel in Tricky 5 and Taxing 8 are breakable.

Mr. Lemmings PSP user.

Offline ccexplore

  • Posts: 5311
    • View Profile
Re: PSP Lemmings
« Reply #34 on: August 16, 2012, 09:49:00 AM »
 :o :thumbsup: Wow, that sure puts the PC Lemming's steel glitches to shame!

(Actually, there was a level in one of the PC Holiday Lemmings where they just plain forgotten to make the steel blocks actually steel.  Probably same thing happening here in those PSP levels.  Wonder if there are others?)

Offline Luis

  • Posts: 447
    • View Profile
Re: PSP Lemmings
« Reply #35 on: September 12, 2012, 08:38:23 PM »
I could try and check and see if there are more breakable steels. By the way, the most difficult level in the PSP to beat under the DOS time limit is Mayhem 29. The PSP has 10:00. I only managed to do it once so far and the number of Lemmings that I saved was 80, which is the minimum required to beat the level.
Mr. Lemmings PSP user.

Offline Luis

  • Posts: 447
    • View Profile
Re: PSP Lemmings
« Reply #36 on: October 12, 2012, 10:34:56 PM »
I finish making the video of the Lemmings 2 pillar levels: https://www.youtube.com/watch?v=PjuQsjo5r_U

The Magnificent Severn: The yellow terrains above the brown one with a steel under it was given more terrains, because the PSP Lemmings can't survive the big heights that the Lemmings 2 seems to be able to handle. When I watched the video of So close but so far away, I thought the Lemmings were dying when they were falling, but then I saw them getting up. :o The diangle hole on the right near the end was built in a weird way, that I couldn't think of a way to fix it, unless I erase everything there and build it again from scratch, so to save time I just closed it. I was probably rushing build the level back then, because remaking ten levels takes a long time.
Mr. Lemmings PSP user.

Offline ccexplore

  • Posts: 5311
    • View Profile
Re: PSP Lemmings
« Reply #37 on: October 13, 2012, 01:54:44 AM »
Haven't watched the videos yet, but yeah, IIRC the maximum survivable fall distance on L2 was like 101 pixels, compare with Lemmings 1's 63.  That's like an over 60% increase.  In L2, beyond a certain fall distance (don't remember exact number), the lemming will go "ow" upon landing, and be immobilized for a few seconds before getting back up again to walk or run.  They will still just splat if they exceed the maximum survivable fall distance.

As far as I can recall, the difference in survivable fall should not impact the puzzles in Classic Tribe by much if any, as long as you made the necessary adjustments in terrain to account for them.

One other notable difference is that L2 doesn't have a concept of minimum number of lemmings to save like L1.  Instead it uses a sort of achievement system whereby for the best achievement (getting "gold" for a level) for each level, you cannot lose more than a certain number of lemmings (often 0) in that level.  The exact numbers (vary from level to level, just like the minimum save requirements do in L1) are available on the walkthrough here under "number of lemmings that die".  So one possibility for setting save requirements for PSP remake is to make them correspond to the gold requirements.

Offline Luis

  • Posts: 447
    • View Profile
Re: PSP Lemmings
« Reply #38 on: October 13, 2012, 04:09:59 AM »
The save requirements in the video is the same number of Lemmings that survives, where the Encyclopedia shows the opposite, like this:

So close but so far away: 4 Dies

PSP Settings
Number of Lemmings: 75
Number of Lemmings to save: 71

Edit: I just realized that the classic levels remake is the closes thing to a Lemmings 2 PSP.
Mr. Lemmings PSP user.

Offline Simon

  • Administrator
  • Posts: 3879
    • View Profile
    • Lix
Re: PSP Lemmings
« Reply #39 on: October 13, 2012, 07:08:49 PM »
Another thing you might adapt is the initial number of 60 lems on the first level; then for each subsequent level, set the initial number to the previous level's save requirement.

-- Simon

Offline Luis

  • Posts: 447
    • View Profile
Re: PSP Lemmings
« Reply #40 on: October 13, 2012, 09:53:53 PM »
I'm gonna have to do the whole video again to get the number of Lemmings right. At least I'll get a chance to make the "So close but so far away" run shorter, because it took me 7 minutes beat, since I made two Lemmings a climber while they were facing right and climbed the steel.
Mr. Lemmings PSP user.

Offline Simon

  • Administrator
  • Posts: 3879
    • View Profile
    • Lix
Re: PSP Lemmings
« Reply #41 on: October 13, 2012, 11:39:39 PM »
On time limits: Your solution of Tension Sheet, which can't be sped up further by much, uses over 4:30 of 5 minutes on the PSP. In DOS, a normal solution takes around 3:30. Lengthening the time by a factor of 4/3 seems OK as a rule of thumb.

Even better -- scrap the time limits altogether (if the PSP enforces a limit, use highest possible limit). None of the 10 levels requires the time limit to rule out backroutes. You raise the quality of the levels, and you couldn't have gone with the original limit anyway due to the version difference.

BTW, a block in DOS L2 has a width of 16 pixels, and the spawn interval is 21, as stated by cc. I can't judge 100-percent accurately from the video due to blur, but your choice matches this proportion rather well.

-- Simon

Offline Luis

  • Posts: 447
    • View Profile
Re: PSP Lemmings
« Reply #42 on: October 14, 2012, 12:21:01 AM »
The Lemmings in the PSP walk slower, making DOS time limits more deadly, but I disagree with raising the time. That will make the level too easy. As long as the level can be beaten under DOS's time, I don't see the point.

Do you mean the steel in Tension Sheet? I have a better picture quality of it here: http://www.lemmingsforums.com/index.php?topic=563.0 You can download it and zoom in or I can make a bigger one.
Mr. Lemmings PSP user.

Offline Simon

  • Administrator
  • Posts: 3879
    • View Profile
    • Lix
Re: PSP Lemmings
« Reply #43 on: October 14, 2012, 01:02:53 AM »
The Lemmings in the PSP walk slower, making DOS time limits more deadly, but I disagree with raising the time. That will make the level too easy. As long as the level can be beaten under DOS's time, I don't see the point.

The point is less frustration.

As I said, the levels will not get easier at all. The solution is always the same. With harsh time limits, the player merely has to execute it twice instead of once, after getting frustrated by the limit during his first execution of the correct idea. I assume you remember the time limit thread, so I don't want to warm up the matter here. Also -- it's your own remake, if you want a harsher time limit for some reason, then use it.

Do you mean the steel in Tension Sheet? I have a better picture quality of it here: http://www.lemmingsforums.com/index.php?topic=563.0 You can download it and zoom in or I can make a bigger one.

I meant the quotient of the steel block's horizontal length and the horizontal distance of two freshly spawned walkers. The idea was to judge whether the RR feels the same as in DOS L2.

-- Simon

Offline Luis

  • Posts: 447
    • View Profile
Re: PSP Lemmings
« Reply #44 on: October 14, 2012, 05:25:47 AM »
I just wanted the time to be the same as the original. I fixed the Lemmings numbers: https://www.youtube.com/watch?v=PjuQsjo5r_U I ended up with 53. I'm not sure if it's possible to get higher than that. I watched an all saved Tension Sheet video where you can make the basher and the miner stop doing their job if they meet each other, but I couldn't get the timing right, nor do I know if it even works in the PSP.
Mr. Lemmings PSP user.

Offline Simon

  • Administrator
  • Posts: 3879
    • View Profile
    • Lix
Re: PSP Lemmings
« Reply #45 on: October 14, 2012, 08:44:30 AM »
State of the art for DOS L2 is that two lems are lost in the entire game, one is the blocker in Magnificent Severn, and one in Snowed In (Polar tribe).

So Close But So Far Away (gold is lose-4) uses vertical crawling for lose-0, whereas crawling doesn't exist in L1 and very likely not in the PSP version either. Tension Sheet, which you've already seen, uses the overlap of miner and basher, which is already hard to time in DOS L2, and I don't know the exact PSP physics either to tell whether it's possible there.

Secret of Nimh has a lose-0 method in DOS which I don't recall exactly, but cc was among those who discovered it. The fundamental idea is to eschew the blocker, and instead send lots of climbers over the wall to dig it away AT-style, generating a walkable slope when running out of climbers. DOS L2 has horrible selection priority, so execution was a hassle in DOS.

Keep in mind that all of the better-than-gold solutions in DOS L2 are probably oversights of the developers, and the intended routes do not allow anything better than the gold requirement.

-- Simon

Offline Luis

  • Posts: 447
    • View Profile
Re: PSP Lemmings
« Reply #46 on: October 29, 2012, 06:11:40 AM »
I was testing DOS and the PSP to see which one can build farther and it looks like the PSP is a little farther. I even made sure to prove that I used three builders, by setting the number to 99. The Lemming startled building as soon as he was turned around. I just now realized it would have been better to test it, by turning him into a builder upon landing. That's gonna require a video for the PSP for proof. I can't tell for sure that the square terrain in both version are exactly the same size. The PSP picture is zoomed in, but there are videos of the Crystal levels with that terrain. The reason I test this is because I was still wondering why in my "Fix the road quick" remake, even though the distance of the brown stairs in the remake looks the same as the original, it still only takes three builders in the remake to reach the long diangle stair. There's a video if you want to see what I mean.

Original
http://www.youtube.com/watch?v=WHrmQaGL040&feature=related

Remake
http://www.youtube.com/watch?v=gV1oMCV8_9U#

But that's just a custom level. I'm gonna try to test this on the real levels, or build another good small level that is perfect for this.

Edit: I tested it on Fun 25, because the nets on both DOS and PSP looks the same sizes and I noticed something about the builder. When you first turn the Lemming into a builder, both Lemmings in DOS and PSP will land on the same spot when only one stair was used, but if you make him build again after he's done, for some reason the PSP stair grows longer than DOS.



Mr. Lemmings PSP user.

Offline mobius

  • Posts: 2754
  • relax.
    • View Profile
Re: PSP Lemmings
« Reply #47 on: October 29, 2012, 04:19:20 PM »
I'd like to get the PSP version. Can you recommend a good emulator? or where to find one? Or better; a good place to get the 'ROM's of the game that aren't in 15 separate RAR files that you have to combine somehow ><img src=" title="Angry" class="smiley" /> ...
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Offline Luis

  • Posts: 447
    • View Profile
Re: PSP Lemmings
« Reply #48 on: October 29, 2012, 05:10:55 PM »
I don't think there's any point in getting the PSP version when you already have Lemmix, unless you really want a handheld Lemmings game and play the new 36 levels, that I can already rebuild into Lemmix.
Mr. Lemmings PSP user.

Offline ccexplore

  • Posts: 5311
    • View Profile
Re: PSP Lemmings
« Reply #49 on: October 29, 2012, 05:52:03 PM »
I was testing DOS and the PSP to see which one can build farther and it looks like the PSP is a little farther.

Very interesting.  From the screenshots, it looks like the bricks are offset slightly more on the PSP version compared to DOS.  On DOS, each step is exactly 2 pixels ahead of the previous one, and the width of one step is 6 pixels, so for example the 4th step will be horizontally ahead of the 1st step by exactly the full length of a step.

On PSP it looks more like the 3rd step will already be horizontally ahead of the 1st step by full length of a step (or almost that, it kinda looks like it falls short by a small amount).  Nevertheless the overall slope of the staircase looks very close to that of the DOS version, so I guess maybe each step in PSP is slightly thicker vertically than DOS version?

Anyway, regardless of details, it does look like the exact setup of builder staircase is very slightly different on PSP compared to DOS, which may account for the difference you observed.  It is also possible that maybe the dimensions of the other terrain (eg. the blocks) differ slightly as well, but there's no good way to determine that from the screenshots.

At least the difference is such that builders can reach a little farther on PSP, so I guess it gives a little more margin of error for building.  Maybe that's why they end up not matching the DOS builder setup exactly.

Offline Luis

  • Posts: 447
    • View Profile
Re: PSP Lemmings
« Reply #50 on: October 30, 2012, 04:00:07 AM »
Here's one done on Fun 25. The nets in both version really look the same sizes, so nets are the best for testing this. The difference of the stair length is more noticeable when two or more builders are used. I'm gonna go back to making those special levels from the PSP in Lemmix. I still want to finish it and see them in DOS graphics.



Mr. Lemmings PSP user.

Offline Luis

  • Posts: 447
    • View Profile
Re: PSP Lemmings
« Reply #51 on: November 06, 2012, 07:30:36 PM »
I found another level that has breakable steels. It's in one of the 36 special levels, called "Release is the word". The steel that is below the exit, can be destroyed too. I made it indestructible in Lemmix.

Mr. Lemmings PSP user.

Offline Luis

  • Posts: 447
    • View Profile
Re: PSP Lemmings
« Reply #52 on: September 20, 2013, 08:58:48 PM »
I noticed something in this picture of the beta version of the "Wrong points of view" level. You can see the electric trap, that was only used once, in the original Lemmings, from Mayhem 23 is there. That trap was removed, in the final version. If you were to take the bottom path, to beat the level, you're gonna need to use a bomber, to avoid the trap and not build over it. There's eight builders and you need all of them, for the part near the exit.

Mr. Lemmings PSP user.