Author Topic: Epic Lemmings Fangame  (Read 20077 times)

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Offline Dullstar

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Re: Epic Lemmings Fangame
« Reply #15 on: June 09, 2009, 10:44:48 PM »
You know what, just PM me the solutions.  Much easier in the long run than bothering to get the replays to work.

EDIT:  Never mind, your new set of directions in the Help board fixed it.

Offline Clam

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Re: Epic Lemmings Fangame
« Reply #16 on: June 13, 2009, 06:19:59 AM »
Should I re-post my ideas from the Perfect Blend thread, or at least the ones that are probably going to be easy to add to the game?

Offline Dullstar

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Re: Epic Lemmings Fangame
« Reply #17 on: June 13, 2009, 07:18:24 PM »
Only if you want to. ;)

Offline Clam

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Re: Epic Lemmings Fangame
« Reply #18 on: June 14, 2009, 04:25:30 AM »
I don't know why I feel like I need permission to post stuff, but anyway...

Besides what you've already mentioned:

Saving
Statistics
Linear Level Unlocking (like Revolution)
And of course, new levels.

These are the things that I would like to see. I've changed my mind on a few things, partly because we might not have a super expert programmer to do this for us now, but I still like the following ideas:

  • improved display during levels, so you can keep track of the level goals
  • scoring
  • challenges
  • achievements
  • fast forward
  • replays (including the ability to save and share replays)
  • bulletproof steel
  • ability to release blockers by giving them a skill
  • extra skills, like jumper and swimmer - but be VERY careful not to use these to create "hero" levels
  • antigravity
  • cheats (graphical and sound options, rather than cheats that make the levels easy)


And if we still have the programming expertise required:

  • online connectivity for updates , leaderboards, and the like
  • online multiplayer
  • customisation
  • in-built level editor with an online level database that you can access from within the game window (rather than having to go through the forums to find new levels)

Offline Dullstar

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Re: Epic Lemmings Fangame
« Reply #19 on: June 14, 2009, 05:51:22 AM »
Agree with the release blockers.  Certainly.

Graphics Cheats could be interesting (Press 2 on your numeric keypad to make lemmings cycle through their animations in random frame orders, or whatnot)

Or Sound Cheats:  Pressing 3 will result in Tandy, VGA, Genesis, Amiga, SNES, and Master System music to play all at the same time.

Those could be interesting.  I'd like to see those cheats in the game just to see what it would be like.

Offline Dullstar

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Re: Epic Lemmings Fangame
« Reply #20 on: August 08, 2009, 10:50:14 PM »
This is the thread for the Epic Lemmings Fangame.  Check out the thread, if you haven't already.  (bumped for the benefit of someone who asked about it in another thread when I mentioned it)

Offline Fernito

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Re: Epic Lemmings Fangame
« Reply #21 on: August 18, 2009, 06:02:57 PM »
I'd really want to participate in this! I submited a level pack in the submissions thread (need testers for the maps please :-[!).

BTW, I already played the first Dullstar's pack. Levels are very nice, and I like the effort you put in the decoration. For some reason, the exit of the last level doesn't work.
Like prog metal? Listen at Izkemia on MySpace or Facebook.

Offline Dullstar

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Re: Epic Lemmings Fangame
« Reply #22 on: August 18, 2009, 10:53:05 PM »
You may have a bad tileset...  what tileset is that level?  I can't remember.

Offline Fernito

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Re: Epic Lemmings Fangame
« Reply #23 on: August 18, 2009, 11:01:22 PM »
You may have a bad tileset...  what tileset is that level?  I can't remember.

It has the tileset with the blinking OUT sign (the same set than Havoc 20).

PS: Forgot to mention that I was using custlemm :-[ Maybe that's the problem?
Like prog metal? Listen at Izkemia on MySpace or Facebook.

Offline Dullstar

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Re: Epic Lemmings Fangame
« Reply #24 on: August 18, 2009, 11:14:14 PM »
Could be the problem...
I'll test it myself and get back to you.

You'd think it would already be tested, but I think I made that level before Linux was my main operating system, so it probably hasn't been tested in CustLemm.

Offline Fernito

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Re: Epic Lemmings Fangame
« Reply #25 on: August 18, 2009, 11:38:10 PM »
OK, let me know how it works :)
Like prog metal? Listen at Izkemia on MySpace or Facebook.

Offline Dullstar

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Re: Epic Lemmings Fangame
« Reply #26 on: August 19, 2009, 04:25:49 AM »
Blarg!  It...  won't...  work...  at...  all...

Maybe when I get a Mac we'll see about this... currently my computer refuses to test it.

Offline Fernito

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Re: Epic Lemmings Fangame
« Reply #27 on: August 19, 2009, 04:44:07 AM »
LOL!  :D

Forgot to mention! The Menacing II level crashes on cust lemm. I'm pretty sure that it's because of the dragon head (the upper part of the exit object). Maybe its Y coordinates are negative?

BTW, took a glance to the levels I submited?
Like prog metal? Listen at Izkemia on MySpace or Facebook.

Offline Clam

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Re: Epic Lemmings Fangame
« Reply #28 on: August 19, 2009, 06:38:56 AM »
Forgot to mention! The Menacing II level crashes on cust lemm. I'm pretty sure that it's because of the dragon head (the upper part of the exit object). Maybe its Y coordinates are negative?

I can explain this. You've placed objects off the top of the screen. You probably noticed that they disappeared when you loaded up the level - they're not really gone, they've just moved. (Quite a long way, in fact - this happens because the game doesn't allow negative values here). Open the Level List (F9) and have a look through the list of objects and you should be able to see what has happened. To select objects on the list you have to press Space (I don't know why this is...), and then you can delete them.

To find this sort of thing, go to the Tools menu and select Validate Level. If this comes up with any errors, you're likely to have difficulties playing the level in Custlemm.

Offline Fernito

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Re: Epic Lemmings Fangame
« Reply #29 on: August 19, 2009, 03:40:16 PM »
Just as I thought. That happened to me a bunch of times when making maps in Lemedit, and since it hasn't a validate button I had some terrible times trying to figure out why the levels crashed :P I finally came up with the conclusion that custlemm doesn't like negative coordinates (only in the objects if I'm not wrong?).
Like prog metal? Listen at Izkemia on MySpace or Facebook.