Author Topic: Lemmix Level Reviews  (Read 45179 times)

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Offline Clam

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Lemmix Level Reviews
« on: May 25, 2009, 03:02:33 AM »
EDIT: This thread has been changed to open review. The level review game thread can be found here. I'll leave the rules in this post for reference.

Yes, your levels are subject to criticism  ;). This was just starting to gain momentum on the old forum, so we can't just stop it now!


RULES for review game format:

1. You may only review ONE level at a time. Levels are to be reviewed in sequence from the chosen levelpack.
2. The same pack cannot be done more than once.
3. You cannot review one of your own levels.
4. You cannot do two or more levelpacks by the same author in a row.
5. The same person cannot review two levels in a row - that includes across packs!.

The review format is as follows:

Levelpack name - Level # - TITLE
PICTURE - these are available from the Lemmings File Archive
Lemmings
Lemmings Required (% required)
Release rate
Time
Skills
Good - Glowing praise for the level goes in this section.
Bad - Enter your damning criticisms here :P



Continuing from the old thread, the next level is:
elfpak01 level 3 - Gyps Isles

I did the last review, so it's time for someone else to step up to the plate. Let's Go!

Offline Dullstar

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Re: Lemmix Level Reviews
« Reply #1 on: May 25, 2009, 06:32:56 PM »
The Critics Say:
Gyps Isles, level 3 in the pack, is not good at all...

Lemmings:  50
Save 100% (50)
RR:  99
Time:  3 Minutes
Skills:  2 climbers, 1 floater, 2 blockers, 2 bombers, five builders, six bashers
Good:  The level is aesthetically pleasing
Bad:  Some areas need grass, and what's the point of blockers and bombers in a 100% level?  Blockers, in the locations that they look like they could be used, are not possible to free, and of course you can't use a freaking bomber in a 100% level!
Also, the only solution I can think of that might possibly not use the blocker, requires you to have 50 floaters, which you do not, and many more builders to save thousands of lemmings from drowning.  Gosh, I hate it when developers trick you into thinking it's okay to lose a couple lemms.

P.S. I think the rules should allow across packs, and a new rule should be added:  multiple people can review the same level,  to get a perspective of the views of several critics.

P.P.S.  Didn't notice this until I posted, but there's a gap between the edge of the level and the water.  That's a problem.

Offline Clam

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Re: Lemmix Level Reviews
« Reply #2 on: May 26, 2009, 03:26:47 AM »
I'd rather have just one review per level, otherwise it could take forever to get through a pack. You can comment on other people's reviews if you like - in fact I'll do so right now :)

Blockers placed on this level CAN be freed if you know how. The gap next to the water happens because the next water object was placed off the left side of the screen - any objects placed off the left or the top will disappear when you load up the level. (It might also cause a crash in DOS - I'm not sure).

I agree that this level needs more grass to make it look good.

Offline Luis

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Re: Lemmix Level Reviews
« Reply #3 on: May 26, 2009, 06:38:26 PM »
This is cool. I wanna see some more reviews.
Mr. Lemmings PSP user.

Offline Dullstar

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Re: Lemmix Level Reviews
« Reply #4 on: May 26, 2009, 10:35:29 PM »
Just get on with the reviews.

I guess it's already slow enough!!!

Offline Clam

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Re: Lemmix Level Reviews
« Reply #5 on: May 27, 2009, 05:41:08 AM »
Someone else do the next one - I don't want to end up doing all the "miniature" series. I'd like to see another take on these :)

Offline Dullstar

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Re: Lemmix Level Reviews
« Reply #6 on: May 28, 2009, 05:05:41 AM »
True, no one else does them.  My suggestion is to allow anyone to do any level, provided they didn't make it.

If you don't mind, I will review miniature III, since we don't want this to die.

Offline -H0ru5-

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Re: Lemmix Level Reviews
« Reply #7 on: June 01, 2009, 05:31:41 PM »
Unfortunately, I can't help writing critiques for obvious reasons  :D

But before you dig deeper into my levelpack (or to speed up events - question of point of view) you might check this attachment which contains reedited levels including:

Miniature part I-II-III
Gyps Isles
House Of The Lost Staircase
The Specialists

and review these instead the old ones.

I don't want to publish it on camanis, because "Fortress 13" is hopeless and removed until I rebuild it - instead there is a teaser from my incoming new pack called "Morning Coffee". Enjoy  ;)

Offline Dullstar

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Re: Lemmix Level Reviews
« Reply #8 on: June 01, 2009, 11:32:46 PM »
Miniature part three wasn't bad the way it was.

NOTE:  THE ONLY DIFFERENCE I CAN FIND IS IN GYPS ISLES, BUT STILL HAVE SAME PROBLEMS.

However, it now looks like it may be possible, unlike in the original pack.
Miniature Part III (to keep this from dying)


Lemmings:  20
To Save:  19 (95%)
Skills:  1 of each

Good:   Creative solution, well hidden.
Bad:  Aesthetically, the level needs updates, though they may be better in the elfpak01revisited.dat.
Also, the timing is a bit annoying with the blocker in the solution I found.  Sometimes you will get too
many lemmings walking past that blocker (very annoying).

Offline Clam

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Re: Lemmix Level Reviews
« Reply #9 on: June 06, 2009, 01:32:55 AM »
I've played through the revised version now (see the levelpack topic for comments on solutions. And your email for replays ;)). On with the reviews!

I guess the next level is...

Miniature (part II)

[The levelpack database seems to have disappeared, so I can't get a pic right now (and yet the other pics are still here. ???) Look at the above one and imagine the trapdoor being further to the left]
EDIT The levelpack database is back, but the pic there is wrong since the updated pack wasn't uploaded there.

Lemmings: 20
Save: 16 (80%)
Rate: 70
Time: 3 minutes
Skills: 1 of each

Good: A couple of neat tricks that lead to the basic solution - and another neat trick that allows for an 85% solution.
Bad: Same aesthetic issues as mentioned before. Particularly noticeable in this case is the exit covering some of the terrain. Maybe I'm nitpicking a bit much here...

Offline Dullstar

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Re: Lemmix Level Reviews
« Reply #10 on: June 06, 2009, 03:28:24 AM »
It works fine for me.  Or are you just talking about the level pack stuff?  I'll look into this...

It works fine...

Offline Clam

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Re: Lemmix Level Reviews
« Reply #11 on: June 06, 2009, 04:01:55 AM »
It might have been down temporarily when I posted the review. I wasn't the only one to notice a problem with that site. In any case, the picture is wrong now since the level was updated, and H0ru5 uploaded the new version here as an attachment rather than the levelpack site.

Offline Dullstar

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Re: Lemmix Level Reviews
« Reply #12 on: June 06, 2009, 04:18:30 AM »
That's true.  I'm just not sure we should continue this pack, since some of the levels, namely the Miniature thread, have effectively killed this topic off.

Offline Clam

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Re: Lemmix Level Reviews
« Reply #13 on: June 06, 2009, 04:35:28 AM »
We've done all the miniatures now. Let's go onto the next level - Greek Fire. This one wasn't changed in the update.

What we really need to prevent this thread from dying is another willing reviewer or two. If there really isn't that much interest in custom levels, then there really isn't much point in continuing to build them - or making a new fan game, for that matter. :(

Offline Dullstar

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Re: Lemmix Level Reviews
« Reply #14 on: June 06, 2009, 04:47:36 AM »
Can someone give me a little help with figuring out how to figure out these solutions?  Because I can't!  :P.

We can make this go farther by allowing multiple reviews in a row by the same person, and maybe they could review their own levels as long as the review is honest.

Though I'm not sure that the second new rule idea would be very good at all...