[DISC][IDEA] Lemmings Co-op

Started by WillLem, March 22, 2026, 07:20:43 PM

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WillLem

I imagine the following possibilities:

All players can control all lemmings but each player has a limited set of skills, so players must communicate and co-operate to maximise each player's skill usage.

Same again, except each player can only control a certain skill type or types. Again, communication would be required. Perhaps the players don't know what skills the others have, so must communicate to find out.

Multiple exits, multiple teams, players can only control one team, teams can only exit in their own exit, levels have a time limit so players must work together to make sure all teams have made it to their exit.

A mix of the above within the same game could work very well, perhaps as different modes that players can choose, or a random assortment so players don't know what's coming next and take each challenge as it comes. Anyone have any more ideas or suggestions? I'm very interested to see what people come up with.

Simon

In 2018, I filed against Lix #334 Networked Singleplayer a.k.a. girlfriend mode and it's still unimplemented.

The idea is to solve vanilla singleplayer levels together. Transmit all pauses/rewinds/steps/... over the network, in addition to how Lix already transmits skill assignments. Transmit mouse location, or at least the air clicks. You can voicechat "I want to build from here", then move the mouse, "to here". When it supports several players pausing/rewinding/..., it will trivially support one player with spectators.

I think it's the fundamental mode of co-op. All existing singleplayer levels will be instantly available in girlfriend mode.

-- Simon

Dullstar

I'd envision something kind of like PvP Lix, where players/teams have their own Lix and their own skills, but instead of trying to compete to see who can save the most Lix, you work together to save as many as possible.

Unlike PvP modes though I'd expect more support for asymmetrical loadouts, so players might have different skill pools, possibly different Lix counts, etc.



I think supporting the partner mode isn't a bad idea, but as far as puzzle potential it's really QoL so your friends can contribute directly vs. streaming your gameplay and encouraging your friends to make suggestions.