[SUG] Add Exit to default style

Started by WillLem, February 24, 2026, 06:26:24 PM

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WillLem

In this topic, Guigui asked about an exit for the default style. It's the only main object not accounted for, and it seems worth adding one.

The questions, then, are - do we all agree that the default style should have an exit, and if so, which exit should we add? I'd suggest one of three options, in order of preference:

1) Crystal exit - it's the most generic-looking of all the OG-style exits, arguably the most recognisable, and tends to fit with most level designs.

2) Design our own - if we do this, I'd suggest using the Crystal exit as a base, and recolour it with as neutral a colour scheme as possible.

3) Pillar exit - since the other default objects (i.e. Entrance and Water) are from the Pillar style, it makes some sense to add the Exit from Pillar also. Counter-point would be that the colour of this exit is perhaps a bit too specifically identifying as Pillar, making it less suitable than Crystal.

jkapp76

I vote for option 2. Recolor the crystal Exit.
...Jeremy Kapp

namida

The Pillar exit has the typical background, unlike the Crystal one's solid red color. I'd vote for it over Crystal, though I'd still say recolor it to be a bit more generic. (Of course, the modified-crystal custom one could also add that background.)

However - I also think you're being a bit too quick to rule out (a modified version of) the Marble exit, too. I think it would work well as a generic one - it's somewhere inbetween straight-edged and rounded. Yes, it's made of bricks which might at first glance feel tied to the Marble style, but I feel like there might be other styles even more associated with (a different color of) bricks... :P
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

WillLem

#3
Quote from: namida on February 25, 2026, 06:16:28 AMThe Pillar exit has the typical background, unlike the Crystal one's solid red color. I'd vote for it over Crystal, though I'd still say recolor it to be a bit more generic. (Of course, the modified-crystal custom one could also add that background.)

Looking at the available exit doorways, Marble's probably has the best:



Pillar and Crystal are both a single solid color. Pillar's blue is definitely more suitable for a generic variant than Crystal's red, but we should include the 'grass' detail from Marble for sure.

Quote from: namida on February 25, 2026, 06:16:28 AMHowever - I also think you're being a bit too quick to rule out (a modified version of) the Marble exit, too ... I feel like there might be other styles even more associated with (a different color of) bricks... :P

Yeah, Marble's exit would probably be my second choice after a Pillar/Crystal amalgamation. I like your own Laboratory exit as well for similar reasons; the brick theming and the fact it can be recoloured to pretty much anything whilst still looking instantly recognisable.

A Pillar/Crystal exit would still be my first choice, though. It just has that iconic "Lemmings exit" shape. I've gone ahead and created a possible "default" variant:



I just greyscaled it for now (we'll likely want to do something a bit more imaginative than this), added the grassy meadow doorway, and used the flame colours from Pillar.

This is not intended as a final version by any means. I'm hoping someone with more graphics savviness than me (dex? jkapp76?) will do something better. I just think it helps to have something visual in the meantime.