[SUG] Add Exit to default style

Started by WillLem, February 24, 2026, 06:26:24 PM

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WillLem

In this topic, Guigui asked about an exit for the default style. It's the only main object not accounted for, and it seems worth adding one.

The questions, then, are - do we all agree that the default style should have an exit, and if so, which exit should we add? I'd suggest one of three options, in order of preference:

1) Crystal exit - it's the most generic-looking of all the OG-style exits, arguably the most recognisable, and tends to fit with most level designs.

2) Design our own - if we do this, I'd suggest using the Crystal exit as a base, and recolour it with as neutral a colour scheme as possible.

3) Pillar exit - since the other default objects (i.e. Entrance and Water) are from the Pillar style, it makes some sense to add the Exit from Pillar also. Counter-point would be that the colour of this exit is perhaps a bit too specifically identifying as Pillar, making it less suitable than Crystal.

jkapp76

I vote for option 2. Recolor the crystal Exit.
...Jeremy Kapp

namida

The Pillar exit has the typical background, unlike the Crystal one's solid red color. I'd vote for it over Crystal, though I'd still say recolor it to be a bit more generic. (Of course, the modified-crystal custom one could also add that background.)

However - I also think you're being a bit too quick to rule out (a modified version of) the Marble exit, too. I think it would work well as a generic one - it's somewhere inbetween straight-edged and rounded. Yes, it's made of bricks which might at first glance feel tied to the Marble style, but I feel like there might be other styles even more associated with (a different color of) bricks... :P
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
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