Lock and Key [Difficulty: Hard]

Started by 92Dexter11, August 08, 2025, 05:45:17 PM

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92Dexter11

Quote from: Armani on September 10, 2025, 06:59:53 AMThis time, this should be intended  :thumbsup: (plus a similar but backroute-ish alternative solution ;P )
Both solutions are valid! :thumbsup:

namida

I didn't play through it, but looking at the description and screenshots: I'd actually say "every level revolves around a locked exit" is the more "gimmicky" thing here than the one lemming. However, I'll also stress that in this case, I don't mean "gimmicky" in a bad way - it's a perfectly valid, fair and (in and of itself) non-frustrating style of level design, the only thing "unusual" is it showing up in every level of the pack.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

92Dexter11

Quote from: namida on September 14, 2025, 11:11:45 PMI didn't play through it, but looking at the description and screenshots: I'd actually say "every level revolves around a locked exit" is the more "gimmicky" thing here than the one lemming. However, I'll also stress that in this case, I don't mean "gimmicky" in a bad way - it's a perfectly valid, fair and (in and of itself) non-frustrating style of level design, the only thing "unusual" is it showing up in every level of the pack.

Yeah, that makes sense. :thumbsup: I really like using buttons/locked exits in my levels because they're really good at enforcing specific solutions and preventing backroutes. I think they might be my favourite design element so I tend to overuse them :D

To be honest, having only locked exits wasn't a hard-and-fast rule for me when designing each level (there's a level in the pack which doesn't have a locked exit). Either way, having locked exits does make sense in this pack for thematic reasons.