[+][BUG][PL] Alarm sounds when not needed

Started by chroda, August 01, 2025, 11:15:18 AM

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chroda

NeoLemmix CE 1.0.1
The following is based on three game files with a Time Limit of 2 seconds, available as attachments
test_1.94_.nxlv
test_2.00_.nxlv
test_2.06_.nxlv   
     
If a Time Limit is assigned to a level, and the assigned value is exceeded, an alert lasting approximately 2 seconds is heard, similar to the sound of an alarm clock.

Except that...

If we run test_1.94_.nxlv: no alarm clock sound and the message "Superb! You rescued every Lemming..."  "Your time taken is 0.01. 94" is displayed.
It makes sense.

If we run test_2.06_.nxlv: alarm clock sound for about 2 seconds and no display "
It makes sense.

If we run test_2.00_.nxlv:
The result is: "Superb! You rescued every Lemming..."  "Your time taken is 0.02. 00"
and we hear the alarm clock sound for about 2 seconds, indicating that the Time Limit has been exceeded, which contradicts the result displayed.
It doesn't make sense; we should not hear the alarm clock sound in this specific case.

Can this be fixed?

WillLem

I'm aware of this one, I'll aim to get it fixed in the next update.