Lemmings New Worlds

Started by Mobiethian, June 07, 2024, 10:51:16 AM

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Mobiethian

Welcome to Lemmings New Worlds! This is my second level pack now and it's all about using 92Dexter11's beautiful, new tileset only. I am really appreciative to have gotten permission to use these styles in this pack. Thank you, 92Dexter11! As soon as I saw the topic about Lemmings Faithful https://www.lemmingsforums.net/index.php?topic=6713.0 and the style release, I immediately jumped onto the opportunity to make a level pack of my own using those tiles/styles. There are 30 levels with difficulty ranging from easy to hard, 10 levels in each rank: Breezy, Windy, and Stormy. It wasn't my intention to make the levels extremely difficult, but you can determine that. It's different for everyone, I've found out. Also, I didn't want a large level pack, although, I may add onto this one later.

The level pack has been made with some difficulty in mind and doesn't entirely become progressively harder like most level packs, it's mixed. I believe that I have achieved some difficulty in this pack to a decent extent. There is often more than one way to get through certain levels. They all may not have reached the standards that some advanced players and experienced developers would expect. I apologize to you folks for this. Personally, I think the level pack contains many levels that are rather tough compared to my previous level pack.

Screenshots and Styles:

Autumn Style:

Circuit Style:

Mosaic Style:

Palace Style:

Rust Style:


Download link: https://drive.google.com/file/d/1KgpzkE8W8UFRaMLtERTFq0Bbzt8R50lq/view?usp=sharing

Thank you again to 92Dexter11. Also, special thanks to kaywhyn for helping me to get this level pack completed by answering crucial questions that I've had for him again. Thank you to all playtesters and for your feedback!

Enjoy, folks!
Level packs developed:

Lemmings Heritage
Lemmings New Worlds
Holiday Lemmings 2024 (Collab. with Armani)

In Development:
Oh Wow! More New Worlds

kaywhyn

Congrats on the release! :thumbsup: Once again, my pleasure on the help on answering your questions you had :)

One problem: Clicking the download link gives a "you can't access this item because it is in violation of our Terms of Service" error. My guess is the privacy settings of the link are incorrect? I checked with your Lemmings Heritage and I can download that pack of yours just fine.
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Mobiethian

Quote from: kaywhyn on June 07, 2024, 02:43:09 PM
One problem: Clicking the download link gives a "you can't access this item because it is in violation of our Terms of Service" error. My guess is the privacy settings of the link are incorrect? I checked with your Lemmings Heritage and I can download that pack of yours just fine.

It should hopefully fix itself after I had to have it reviewed. However, is there an alternate way to post the download directly onto here without using Google Drive?
Level packs developed:

Lemmings Heritage
Lemmings New Worlds
Holiday Lemmings 2024 (Collab. with Armani)

In Development:
Oh Wow! More New Worlds

kaywhyn

Quote from: Mobiethian on June 07, 2024, 02:57:19 PM
It should hopefully fix itself after I had to have it reviewed. However, is there an alternate way to post the download directly onto here without using Google Drive?

A lot of members here (myself included) use Dropbox to host downloads.
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Mobiethian

Quote from: kaywhyn on June 07, 2024, 03:02:31 PM
A lot of members here (myself included) use Dropbox to host downloads.

Alrighty, I have an account there now and uploaded the download file. It's changed on the initial post and surely it'll work. Thank you! And thanks for the congrats! I've worked hard with what time I had.
Level packs developed:

Lemmings Heritage
Lemmings New Worlds
Holiday Lemmings 2024 (Collab. with Armani)

In Development:
Oh Wow! More New Worlds

kaywhyn

Yup, it works now! :thumbsup:

Tip: Make sure to change the 0 at the end to a 1. In this way, it will automatically download for the user ;)
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

∫tan x dx

Hi Mobiethian,

I've played through your levels, and I must say, this is a solid pack! Lots of interesting and beautiful levels here, making great use of the new tilesets!

I've attached my replays for this pack. I think some of them might be backroutes! :P

Nice one! :)

Mobiethian

Quote from: ∫tan x dx on June 09, 2024, 10:59:50 AM
Hi Mobiethian,

I've played through your levels, and I must say, this is a solid pack! Lots of interesting and beautiful levels here, making great use of the new tilesets!

I've attached my replays for this pack. I think some of them might be backroutes! :P

Nice one! :)

Thanks so very much for playing and attaching for the replays, I really enjoy watching them. Much appreciated feedback! :thumbsup:
Level packs developed:

Lemmings Heritage
Lemmings New Worlds
Holiday Lemmings 2024 (Collab. with Armani)

In Development:
Oh Wow! More New Worlds

Strato Incendus

For someone like myself who has taken a break from Lemmings for a while, this was a great pack to get back into it a little! :thumbsup:
Still easy enough for me to finish in one sitting, but not trivial - I prefer this much more to levels that leave the player too many degrees of freedom (such as most X-of-everything levels).

Replays are attached. I was positively surprised to find they are now being saved under the level names, even when playing the levels in the NeoLemmix player.
So far, this only happened whenever I played individual levels from within the NeoLemmix editor.
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Mobiethian

Awesome! I really like watching replays, I'll start now. :) Thanks so much for playing!

Sounds like the levels were a relaxing experience for you, very good! :thumbsup: 8-)
Level packs developed:

Lemmings Heritage
Lemmings New Worlds
Holiday Lemmings 2024 (Collab. with Armani)

In Development:
Oh Wow! More New Worlds

Mobiethian

All replays were watched and enjoyed, thank you for those! 8-) Now.. we have a talented artist out there "Hello Mojo" and she loves this level pack! So, she has designed some artwork for me recently for it and I'd like to show them to the community.

If you remember, she did the same thing for me for Lemmings Heritage, my first level pack. I really love these! :thumbsup:



Level packs developed:

Lemmings Heritage
Lemmings New Worlds
Holiday Lemmings 2024 (Collab. with Armani)

In Development:
Oh Wow! More New Worlds

Mobiethian

Lemmings New Worlds is receiving a huge update soon. It has actually already been started. Beginning with a major backroute fix in Level 1: Golden Hills, video spoiler:

Spoiler

I plan to put in a nice, new skill bar and doing a full menu customization. Other things will be changed in the level pack as well. Don't worry, Holiday Lemmings 2024 is still in development, and it's going very smoothly. 8-)

Level packs developed:

Lemmings Heritage
Lemmings New Worlds
Holiday Lemmings 2024 (Collab. with Armani)

In Development:
Oh Wow! More New Worlds

Mobiethian

I'll be working on this level pack again rather soon within the next week or so, making improvements, etc. The title screen/menu will still receive an overhaul. Reminder: A major backroute has been corrected in the first level in the pack - the Breezy rank. No more bashing straight across to the exit on the first try! Sorry! ;) "Steel Works", and it surely does! Also, arrows are often uncommon for me to use in my levels.

What I am curious about is - What other kinds of things would you like to see in this pack? Does it need more levels? Are there improvements that need to be made with the existing ones? Perhaps something slightly needs changed on a level or levels. I will see what I can do in regards to that. Feel free to let me know if something needs improvement.

Thank you to some of you for the excellent support, it makes me feel very pleased, happy most of all!  8-)
Level packs developed:

Lemmings Heritage
Lemmings New Worlds
Holiday Lemmings 2024 (Collab. with Armani)

In Development:
Oh Wow! More New Worlds

IchoTolot

I have completed the pack and attached my solutions.  :)

This is one of the rare excellent beginner packs I must say that can be recommended to new players without big second thoughts!  :thumbsup:   

(Although I would still remove most if not all of the timers here ;) )


One thing though: I noticed the download really only needs to contain the levels themselves as I do not see custom sounds, sprites or music. So you could comprimize it to only contain the levels folder.

kaywhyn

Hello Mobiethian,

I have solved all of the pack. My replays are attached. Also, link to my LP: https://youtu.be/yqYYd7JDQpA?si=8ZMkNIH-IDiEHM46. Enjoy! :P

General Feedback

Lemmings New Worlds is Mobiethian's second level pack, after Lemmings Heritage, but before Holiday Lemmings 2024, which is a collaboration level pack with Armani. I have played both of those packs already, but I haven't played Lemmings New Worlds yet. Now I have, and while the levels aren't super difficult, the levels are a fair bit more challenging and is many steps up in quality from his first level pack Lemmings Heritage :thumbsup: Thus, like all the others who have played this pack before me, I do agree that it's an excellent pack and can recommend it for others to play :) However, I do partly disagree about it being a "beginner" pack, though if what is meant by that is the pack overall is of Easy - Medium difficulty, then that I agree with.

The levels are more challenging in the sense that there are way more limited skillset levels than ones that are easy and/or open-ended. Both level types in this pack still generally have at least a few solutions. The former still aren't very difficult, as it tends to be quite clear what the general solution is. As such, they're levels with low to medium entropy due to how many of the skills can be "locked" at a specific location/area.

Regarding the time limits, there are some that are unnecessarily very tight, but I'm in agreement that IMO none of the levels in the pack really need one. To clear up something in an email Mobiethian sent me, no, time limits aren't bad and therefore they aren't something that is considered a "do not do" for level packs, but rather it's generally standard practice in NL to provide infinite time unless the time limit serves to fix backroutes and/or is the main challenge of the level, or is possibly for some kind of theme to the level, eg, "All the Sixes" from L1 being all about the number six, hence the six minute time limit for the level. If the time limit doesn't do any of these, then one generally provides infinite time. There are also some people in this community who are very vocal in their dislike of time limits. I'm not one of them, as I don't mind time limits in general, but a lot of very tight time limits, especially if it's several in a row, can get very annoying.

Lemmings New Worlds consists of 30 levels across 3 ranks of 10 levels each.

Breezy Rank Feedback

Generally a lot of the levels are quite straightforward for the most part, though the hardest is most certainly the rank finisher, though one thing I'm not certain about is whether it's intentional for not all of the terrain to be covered by OWAs at the top.

Spoiler
Breezy 1 - Golden Hills Nice level to start off the pack! :thumbsup: Great design too!

Breezy 2 - Lemming Power Another great level! :thumbsup: Especially very nice use of the fire traps in Dexter's Circuit tileset! :) Now that I'm looking at the level again, I think the top route might be a possibility. Haven't tried it to be sure that it would work, though :laugh:

Breezy 3 - Broken Pieces Another great level! :thumbsup: Easier than the previous level, especially as it's a bit more open-ended.

Breezy 4 - Just a Bunch of Junk Back to a limited skillset level and hence is a bit more difficult than the level before it, but it still shouldn't be too much of a problem. There still might be a few ways to do this too, although the only other possibility I see is perhaps the builder can be swapped out for the bomber to get them out of the starting area, though once again I haven't tried it to see if it actually does work :P Great level

Breezy 5 - Wood and Marble Room Nothing special here IMO and we're back to quite an easy level here. However, nice design in Dexter's Palace tileset! :thumbsup:

Breezy 6 - The Blue Palace Also nothing special and is still easy, though only a tad bit harder than the previous level. Very nice design in the Mosaic set! :thumbsup:

Breezy 7 - Steel Scrapyard Excellent level! :thumbsup: Very nice use of a climber/swimmer who gets the button while sending another ahead to build to the exit while containing the crowd with a blocker and then bombing him to release them in the end.

Breezy 8 - Electric Avenue The only thing I'm confused about here is why we're allowed so many losses, though if it's meant to be a really easy level then it's fine. That's a nice concept of containing the crowd with both a stoner and a blocker.

Breezy 9 - Gentle Flowing Waves A bit more challenging than the previous level but still an easy level. Another nice design in Dexter's Autumn tileset! :thumbsup:

Breezy 10 - Maze of Circuitry The hardest level in the entire rank. I didn't find a use for the laser, and if the wall is meant to be covered entirely with OWAs then I'm not sure how the level would be solved with the given toolset. I haven't exactly tried long enough to know whether it's still possible, though :P


Windy Rank Feedback

The levels here aren't much harder than the ones in the previous rank, though there's still some pretty good levels here! :)

Spoiler
Windy 1 - Comin' Around the Mountain Nice level to start off the rank, though the time limit is somewhat unnecessarily tight. It's still not too much of a problem in the end, though the player wouldn't know that it's really tight until one has played it long enough in order to judge when to release the crowd.

Windy 2 - Travel by Electricity Very nice level with the use of a teleporter! :thumbsup: While you could max out the RR at some point, it would take longer for the level to finish and there's a greater risk of running out of time this way. Luckily the RR is just right so that no one slips by the teleporter if you leave it untouched.

Windy 3 - Let's Go Rock Climbing! Essentially your standard build across gaps and either climb over obstacles or destroy the terrain to get through. Only thing I'm not certain about is whether it's intentional for the final obstacle before the exit to have a nook that prevents climbers from being able to get over it.

Windy 4 - Battery Acid Nearly related to the previous level, except this time the only way to clear it is to have everyone be both a floater and climber. Love how the batteries are in the water (acid) and hence the level title fits! :laugh: :thumbsup:

Windy 5 - Autumn Swim Time! Great level! :thumbsup: I especially love how the level can be done as a save all once you have the swimmer/climber get the button to unlock the exit and if you wanted to you can block in front of the locked exit so that it'll jump into it once the exit unlocks. I'm sure this last one isn't necessary, though, but still a nice one to keep in mind that you'll remember that I used for Armani's level in Holiday Lemmings 2024 ;)

Windy 6 - Just Look At This Mess! Intimidating looking level due to the huge size but is actually a really easy level. The biggest problem is just making sure not to run out of time, but if you choose your spot to contain the crowd carefully then the seemingly tight time limit won't be a problem at all.

Windy 7 - Marble Staircases This level is great! :thumbsup: I do suspect that it's possible to go over the top, though that is likely because I didn't go through the correct area in order to be able to reach the exit with the given tools. I just needed to go higher than I actually did, which would require building almost right away after breaching the stairs at the top. I still like how there's a few different ways to go about the level! :thumbsup:

Windy 8 - Battery Warehouse Area I have to suspect this is a major backroute, as it's just three skills and done :P If it is deemed one, my solution luckily is easily blocked by putting more stuff and/or another steel block in the way. It really does look that one is meant to take the long way around here and use more of the map.

Windy 9 - Encased Exit Door This is another case of an unnecessarily tight time limit of an otherwise great level in another nice design in Dexter's Palace tileset ;)

Windy 10 - Compactor Chaos Love how it's a no constructives level, though 4 times might be a little too repetitive in getting under the trap triggers by mining and then cancelling with a fencer. The part at the end with getting under the steel wall in order to reach the exit is the best part of the level IMO! :thumbsup:         


Stormy Rank Feedback

Despite being the final rank of the pack, the levels still aren't very difficult. If anything, one can still get through these fairly quickly ;)

Spoiler
Stormy 1 - Maximum Overdrive Nice level to start the rank! :thumbsup: The hardest part is certainly the area right before the exit, but that's just building to get higher with blockers to help turn as necessary. The 99RR can also be difficult to deal with here, combined with the teleporter, but luckily you have the right tools, in particulars the blockers to help with unnecessary deaths. Bombing the wall to reach the exit was especially a nice touch! :thumbsup:

Stormy 2 - The Arrows Point To You Another great level here! :thumbsup: It should be obvious that the only way to reach the exit is to go over the top, though the best way to do so isn't quite as straightforward as it should be given the tools. I especially like how the floater/climber gets the button to unlock the exit for everyone and then he makes his way back through the route he prepared for the crowd.

Stormy 3 - Rusty Ol' Pipeline This one is great too, though probably if I had platformed lower then the builders I used to make the splatform would be unnecessary. The hardest part is certainly how to keep the crowd safe at the start while preparing the route with a worker.

Stormy 4 - The Cobra Cave This one can be difficult but is an excellent level IMO! :thumbsup: I almost thought about building over all obstacles and traps, but I believe there isn't enough builders to do so. Using some jumpers to clear them and hence save the builders for elsewhere is especially clever! :thumbsup: Well done Mobiethian :)

Stormy 5 - Golden Hills II Another standard build over the gaps and destructive skills to get through terrain to make the path while holding the crowd back with a blocker and release him by either bombing or remove the ground below him so he is freed. As such, easy level.

Stormy 6 - Guillotine Gallery Another really easy level, though isn't anything special. At least the design is nice! :thumbsup:

Stormy 7 - Royal Wooden Palace Excellent level! :thumbsup: It can still be unclear how to get the crowd up with the given toolset, but it's just your typical reverse miner level. I especially like the added touch of only two builders provided while there's a really big gap that clearly can't be gotten across with just those builders :thumbsup: Once you figure out the reverse miner the rest of the level isn't too difficult. In contrast to the previous level, essentially it's all the brown/darkish pieces of Dexter's Palace tileset.

Stormy 8 - Rusted Out Walkway Back to a really easy level here and another one that isn't anything special. There's still a few ways to go about the level at least ;)

Stormy 9 - Lem Lem Mayhem Great level! :thumbsup: Despite the somewhat intimidating looking level, it's easier than it looks with still plenty of different ways to go about it. I certainly could had made my solution a bit easier with careful management of the crowd, as it's definitely possible to maybe only lose two in the level if you do it correctly. Looking at the level, I wonder if it's possible to go under the water and hence bypass the fire trap as well without sacrificing anyone. The time limit is unnecessarily tight, though it likely just comes down to containing and compressing the crowd correctly so that it's not a problem.

Stormy 10 - The Way It Goes A really nice level to finish off the pack! :thumbsup: One that's appropriately challenging too :) I really like how you need to think about how to get the climber back safely to the others once he gets the button in order to prepare the rest of the way for them. I don't think there's any other way to do the level, as at least in my solution all the skills are used.


Now that I've played Lemmings New Worlds, I'm now all caught on Mobiethians' packs for the time being, until the next pack, More New Worlds. Thank you for the pack, and well done with Lemmings New Worlds and great use of Dexters' new tilesets he released last year! :thumbsup:     
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0