Author Topic: [BUG][PLAYER]Graphical visual oddities of a laserer  (Read 482 times)

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Offline Armani

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[BUG][PLAYER]Graphical visual oddities of a laserer
« on: May 20, 2024, 07:06:19 PM »


If a lemming get killed while he is lasering, the laserer's sketch remains permanently.

Bonus)


If a lemming get teleported while he is lasering, the laserer's sketch points to the old location for few frames.
I think this is relatively well-known but anyway.
My newest Neolemmix level pack : Lemmings Halloween 2023 :D 8-)

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My NL level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Offline Simon

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Re: [BUG][PLAYER]Graphical visual oddities of a laserer
« Reply #1 on: May 21, 2024, 09:41:18 PM »
Your showcase animations are always excellent. Thanks for taking the time to make them!

-- Simon

Offline namida

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Re: [BUG][PLAYER]Graphical visual oddities of a laserer
« Reply #2 on: May 22, 2024, 02:09:21 AM »
Removed lemming fixed in commit 0e7ea49. Teleporting lemming fixed in commit 50b52b7.

There is still a slight oddity for one frame with a Laserer who goes through a portal. Given that a very specific and unusual setup in the level design is required to achieve this, and it would be a fair bit of effort to make a fix that doesn't risk breaking other things, I'm leaving that case as-is.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)