Major Update - SuperLemmix Version 2.0 is here!
This is a major update, and so it's strongly recommended that you install this version clean, fresh, and in its own directory. -
Get SuperLemmix 2.0 hereStyles have also been updated. -
Get Styles 2.0 here Many features have been added, removed or changed for this version, so stability cannot be guaranteed if you overwrite your old copy. If you have any levels, mods, etc that you want to keep from the previous version, please copy them into the new directory and then delete the old one. I know it's a chore, but I won't be doing a major update for a
while now, so it's worth doing

Here's what's changed for 2.0. Exciting stuff:
Rewind button addedI've always wanted this. It works a treat, but there are still one or two barely noticeable kinks that I'll need to iron out for the next hotfix update. Here's how it looks:

It's also hotkey configurable as well, of course!
---
Pitched sounds for Release Rate and Skill Panel ButtonsThe RR/SI buttons and the skill panel buttons now have pitched sound (modelled from Amiga/Lemmini versions). So, the higher the value, the higher the pitch of the sound (and vice versa!).
The RR/SI sound currently doesn't cue whilst the game is paused. This will be fixed in the next hotfix update unless people think it
should remain silent whilst paused - feedback welcome!
---
New Lemming states & behavioursMeet the Dangler! This state occurs when a Slider reaches the bottom of a block of terrain. This is to make the transition between Slider and Shimmier easier when playing in Classic Mode, or in real-time without skill queueing*. Note that the skill shadow is now also displayed:

Meet the Looker! This state replaces the Shrugger state after a Spearer or Grenader has thrown their projectile.
Note that the Looker state is 6 frames longer than the Shrugger, so please check whether your levels featuring projectile skills are still playable, if you have any:

Meanwhile,
Shimmiers can now be assigned to Climbers at any time, and the transition skill shadow is now displayed. This is so that the transition between Climber and Shimmier is easier when playing in Classic Mode or in real-time without skill queueing*. It also means that Shimmiers can now be used to cancel a Climber. The lemming turns away from the wall and performs the "Reacher" state of the Shimmier skill. If they are within reach of Shimmyable terrain, they'll transition to Shimmier, otherwise they'll fall facing away from the wall (note the skill shadows shown here):

*Previously, there was only a single frame where these transitions were possible (i.e. with Skill Queueing deactivated, that is).
---
New menu cursorI've added the Amiga menu cursor to the menus! (The in-game cursor is the same as it was previously). Here's how it looks:

---
DMA Compilation Pack updated- Pack renamed to DMA Compilation Pack
- 2 new packs added: Playstation 3 and ZX Spectrum
- 2-Player and Bonus levels moved to their relevant packs
- Some sub-packs have been re-named
- Logos have been updated so that the lemmings' hair is the same colour as those holding the menu cards (to make the menu screen more cohesive)
- All levels are now numbered
- All levels have author info added
- Some screen start positions have been updated/improved
- Fake exits have been added to Check Yout Hints! from the Holiday pack
- Holiday & Xmas packs have improved menu graphics
---
Style & sprite UpdatesAll
OG & Lemminas styles containing sprites have now been updated to include the new
Dangler, Freezer, Looker, Thrower and Timebomber sprites (some were missing from the previous version). The
Xmas Floater has also been given a nice festive makeover, and the Xmas style background is now Amiga blue:
Other styles containing sprites (such as Mantha's various TV themes, Flopsy's Soniclems, GigaLem's Millas)
will need to be updated in order to be included in SuperLemmix. I'm not sure when I'll get time to do it myself, so I'd urge either the authors or someone who's good with graphics editing to get on this so that we can include those styles.
Meanwhile, Minim's styles required to run the Playstation 3 level pack have been added to the default styles.
---
Brand new Welcome ScreenThe welcome screen now contains images and the text has been corrected so it fits the dialog. It also has updated SuperLemmix-specific options. Here it is:

---
Show Minimap optionDue to
the ongoing debate regarding window size, I've decided that the easiest way to keep the majority of people happy for now is to have an option to Show or Hide the minimap. Doing so adjusts the width of the panel & window accordingly, so if you prefer a smaller window then you may wish to have the minimap hidden.
Hiding the minimap also grants a minimal performance boost, since it is no longer rendered in high-quality when hidden:

---
Exit sound optionIt's now possible to choose between "Yippee!" and "Boing!" as your preferred exit sound! This is part of an ongoing experiment to see what's possible with the sound options:

---
Added option to Replay after RestartPreviously, levels always entered Replay mode when gameplay is Restarted either in-game, or when re-playing from the menu screens.
This behaviour is now optional, and set to not enter Replay mode by default:

---
Spawn Interval option added back to the config menuAfter much discussion and deliberation, it was decided that there's no good reason not to provide this option:

Note that
this always displays as RR when in Classic Mode, since the purpose thereof is to present the game as close to its original Amiga counterpart as possible. I think we can all agree that this is a fair compromise.
---
Menu/preview font recolouringsThe scroller text is now hue-shifted from green to blue (and the graphic is slightly bigger to make reading easier - note that the text position is slightly lower to account for this change, so any custom scroller graphics you might have will need to be updated):


And, each line of text on the level preview now has its own colour! This has been modelled on the Amiga version:

---
New "Quit" sign graphicThe Group and Quit signs have been swapped, and the Quit sign graphic has been updated so that each card-holding lemming is unique:

---
Bugfixes- 'Selected' button graphic no longer displays repeatedly over the pause button during backwards framesteps
- The state of the Classic Mode checkboxes is now remembered when re-entering the config menu
- Fixed bug which displayed talisman skills in the wrong order, or sometimes not at all
- Version number and icon now display correctly
---
Other tweaksSome of these may or may not affect your own personal usage of SuperLemmix, so it's worth checking these over:
- "Alternative Layout" option added to Hotkey Config; this is identical to NeoLemmix's default hotkey layout
- The RR can no longer be changed whilst paused in Classic Mode
- Skill panel button .png has been renamed to "button", and is now a single button rather than a strip of 8
- Skill panel icons have been updated
- Skill panel font has been updated
- Missing pieces no longer prompt online features
- Level select screen optimised to display 14 skills
- Internal screen width now changes depending on Window size & Minimap settings (background images will tile to fit)
- Added default background images for preview and postview
- Preview screen now displays Release Rate value
- Default music rotation now only plays L1 tunes
Editor 2.0 is also included- Fixed bug affecting the position of the screen area in relation to the scrollbars when zoomed in (note: this was caused by increasing the size of the scrollbars and isn't present in the NL Editor)
- Further tweaks and improvements to UI layout
- Version number and icon now display correctly
- "About" info updated