
Falling lemmings can avoid being affected by objects if all the following conditions are met:
1) The object have to be very thin: specifically 2pixels or less
- I'm quite sure this has something to do with the fact that a normal lemming falls for 3pixels every frame.
2) The lemming have to start falling 3n+2 pixels above the object
3) The most weird thing: The object must have level space of 258 or more pixels above it
attached the level file
