I've updated to 0.0.5.1 as of this postSome graphics rendering stuff. Take a Dive seems like a good level to use when trying to squash some of the current sprite-rendering bugs.
- Barrels rendering over the slope, and over the head of a lemming (Image 1-1 & 1-2).
- Barrels cutting into a slope (Image 1-2).
- Lemmings partially cutting through slopes and deflector blocks (Image 1-3).
- Also included one of Lemmings being gobbled up by slopes when traveling on them across-ways (Image 1-4).
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The lighting creates these random darker spots on the lower layer of blocks in It's A Run Around. Looking up videos of the level played in L3D, I don't see these spots, so they might be something funny with how lighting is being calculated? (Image 2-1) (EDIT: Pooty demonstrated these exist in the actual game.)
- The level preview for The M-A-Z-E is significantly off-center. (Image 3-1). It's also off center and too low for Attack of the Fifty Ft Lemmings (Image 3-2).
- Lemmings that touch mud in The M-A-Z-E die via electrocution instead of drowning. (Image 3-3)
- Some of the camera starting positions feel incorrect. In particular, they feel too low. You shouldn't start with a face full of tree in A Short Cut Through The Forest for instance (Image 4-1)

Another where you can see it is Down the Middle We Go. I included loap (Image 4-2) a video with the original (Image 4-3) for reference.