Author Topic: DireKrow's rendering feedback (based on 0.0.5.1)  (Read 3142 times)

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Offline DireKrow

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DireKrow's rendering feedback (based on 0.0.5.1)
« on: January 20, 2022, 08:31:00 PM »
I've updated to 0.0.5.1 as of this post

Some graphics rendering stuff. Take a Dive seems like a good level to use when trying to squash some of the current sprite-rendering bugs.

Images 1 (click to show/hide)

- Barrels rendering over the slope, and over the head of a lemming (Image 1-1 & 1-2).
- Barrels cutting into a slope (Image 1-2).
- Lemmings partially cutting through slopes and deflector blocks (Image 1-3).
- Also included one of Lemmings being gobbled up by slopes when traveling on them across-ways (Image 1-4).

Images 2 (click to show/hide)

- The lighting creates these random darker spots on the lower layer of blocks in It's A Run Around. Looking up videos of the level played in L3D, I don't see these spots, so they might be something funny with how lighting is being calculated? (Image 2-1) (EDIT: Pooty demonstrated these exist in the actual game.)

Images 3 (click to show/hide)

- The level preview for The M-A-Z-E is significantly off-center. (Image 3-1). It's also off center and too low for Attack of the Fifty Ft Lemmings (Image 3-2).
- Lemmings that touch mud in The M-A-Z-E die via electrocution instead of drowning. (Image 3-3)

Images 4 (click to show/hide)

- Some of the camera starting positions feel incorrect. In particular, they feel too low. You shouldn't start with a face full of tree in A Short Cut Through The Forest for instance (Image 4-1) :P Another where you can see it is Down the Middle We Go. I included loap (Image 4-2) a video with the original (Image 4-3) for reference.
« Last Edit: January 20, 2022, 09:52:22 PM by DireKrow »
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Offline namida

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Re: DireKrow's rendering feedback (based on 0.0.5.1)
« Reply #1 on: January 27, 2022, 06:07:24 AM »
Split this into a seperate topic from the physics issues. While these were based on 0.0.5.1, very little has changed in the rendering code (other than adding support for newer features) since then so it's very likely all of them still apply.
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3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline namida

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Re: DireKrow's rendering feedback (based on 0.0.5.1)
« Reply #2 on: February 07, 2022, 09:10:28 AM »
Images 1, I'm well aware. Basically a "gave up on it for now and accepted good-enough, will come back to it later".

Electrocution on The M-A-Z-E, I think I pointed this out on Discord but this is an incorrect flag in the level file itself; Loap is not doing anything wrong here, and the same thing happens on this level in L3D.

The rest all are resolved since the time this topic was created.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)