Current status:- All physics features are implemented, but may still have bugs
- Lots of (fairly minor) visual bugs
- Hotkeys can only be configured via a text editor
- No editor yet (but you can use L3DEdit to create levels and play them in Loap)
Level compatibility:- Lemmings 3D: All levels are confirmed solvable.
- Lemmings 3D Winterland: All levels confirmed solvable.
- Lemmings Plus 3D: All levels confirmed solvable. Some levels needed modifications; modified versions included in the Loap download. One level (Mayhem 14) is known to have a backroute that only works in Loap.
- Other: All other levels included in the download are confirmed solvable (excluding some test levels that are not intended to be solvable, and generally don't even have exits).
Download:
https://www.neolemmix.com/download.php?id=563Music:
https://www.neolemmix.com/download.php?id=530 (You will
not need to redownload the music when new versions are released.)
Source code available here:
https://bitbucket.org/namida42/loap/The binary is only available for Windows at this stage, but it should be possible to compile from source for Mac and Linux too. You can edit resolution settings, including fullscreen mode, in "Loap.ini" (which will be created after the first time you run Loap V0.0.13.0 or higher). Hotkeys can be edited in "hotkeys.lpmi", the structure of this file is similar to a NeoLemmix text-based data file.
Note that you can modify the hotkeys in "hotkeys.lpmi", which will be created the first time you run Loap. Likewise, you can reset to default by deleting this file.
Gameplay State
P - Pause
Enter - Fast Forward
B - Back 1 frame
< - Back 1 second
N - Forward 1 frame
> - Forward 1 second
Space - Forward 5 seconds
F1 - Save state
F2 - Load state
Gameplay
+ - Increase spawn rate
- - Decrease spawn rate
Ctrl - Force select walker
Alt - Force select non-walker
Alt+Q - Nuke
Shift+Esc - Instant restart
Esc - Exit to postview screen
Replays
U - Save replay (also works on postview screen)
Shift+U - Load replay (also works on preview screen)
Interface
M - Toggle minimap
WASDRF - Move camera
IJKL - Rotate camera
Shift - Increase camera movement speed (hold while moving)
Tab - Allow moving camera through walls (hold while moving)
Backspace - Disable frame limiter
Delete - Toggle FPS display
1~9 - Switch to corresponding camera
Shift+1~9 - Clone current camera to corresponding slot

Lemmings 3D Practice 20 "Teleporter"

Lemmings 3D Fun 1 "Take A Dive"

Lemmings Plus 3D Fun 3 "Lemmings On A Train"

Lemmings 3D Winterland Level 6 "Arctic Obstical Course"
If you've made custom levels using L3DEdit, you can copy them into the "levels" folder (inside "data"), or a subfolder thereof, and they should work - as long as they do not use non-default graphical assets (except for the ones from Lemmings 3D Winterland and Lemmings Plus 3D;
those are supported). Some adjustments may be needed for levels with particularly tight physics reliances.