Author Topic: Level Design Contest #23 - Playing Phase (Discussion Topic)  (Read 1264 times)

0 Members and 1 Guest are viewing this topic.

Offline Armani

  • Posts: 249
  • :D
    • View Profile
Re: Level Design Contest #23 - Playing Phase (Discussion Topic)
« Reply #15 on: July 12, 2021, 12:36:38 AM »
Solved updated levels.

Everything Comes in Twos(V4) (click to show/hide)

Master Of The Minute(V3) (click to show/hide)


Offline kaywhyn

  • Posts: 1187
    • View Profile
Re: Level Design Contest #23 - Playing Phase (Discussion Topic)
« Reply #16 on: July 12, 2021, 01:32:18 AM »
@Armani - Awesome, your solutions to both my R1 and R3 are now 100% intended! Well done! :thumbsup:

Spoiler (click to show/hide)

Looks like I'm already improving a lot in backroute fixing my own levels in just two LDCs, as here I ended up taking half the amount of versions in contrast to the previous LDC, which was the very first one where I made levels. That is, until Icho or someone else comes along and finds a way to backroute my level(s) :crylaugh:

I'll be back in a few weeks to resolve levels, so it'll be some time before I get to resolving your R2.

Thanks so much for playing my levels, as usual, and the really great feedback and compliments on my levels! :) Regarding your own levels, I think I have to say your R1 is my favorite of the three. Very deceptively difficult but I absolutely love the overall solution and the tricks needed
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline Kingshadow3

  • Posts: 31
    • View Profile
Re: Level Design Contest #23 - Playing Phase (Discussion Topic)
« Reply #17 on: July 12, 2021, 06:22:23 AM »
Updated Rule 2. I tried fixing Armani's backroute by adding an overhang but then found another backroute myself. I've decided to split builders between 2 pickup skills to fix my own backroute.

EDIT: V4 had a backroute as well that I found so I also swapped the amounts of the two pickup skills.
« Last Edit: July 12, 2021, 12:44:12 PM by Kingshadow3 »

Offline IchoTolot

  • Moderator
  • Posts: 3096
    • View Profile
Re: Level Design Contest #23 - Playing Phase (Discussion Topic)
« Reply #18 on: July 12, 2021, 02:53:19 PM »
@Armani    All your solutions to my levels are 100% intended! Great job! :thumbsup:

And yes I didn't want to enforce the precise timing on my R3 level. I suspected that it was possible without the walker when making it, but I am not a fan of that and hey the walker did not break anything so far ;)

Offline IchoTolot

  • Moderator
  • Posts: 3096
    • View Profile
Re: Level Design Contest #23 - Playing Phase (Discussion Topic)
« Reply #19 on: July 17, 2021, 11:33:54 AM »
As updates slow down a bit, I think I will try to record my playthrough on 26th/27th as I have these days off.
So if there are anymore updates waiting in line before that it would be good to get them out in time. ;)

Offline Armani

  • Posts: 249
  • :D
    • View Profile
Re: Level Design Contest #23 - Playing Phase (Discussion Topic)
« Reply #20 on: July 19, 2021, 12:12:23 PM »
More backroutes :P

Offline Kingshadow3

  • Posts: 31
    • View Profile
Re: Level Design Contest #23 - Playing Phase (Discussion Topic)
« Reply #21 on: July 19, 2021, 01:13:40 PM »
More backroutes :P

Did you do these with a previous build of the level? Both Replays don't work with V5. Those backroutes may already have been fixed in V5.
« Last Edit: July 19, 2021, 01:19:17 PM by Kingshadow3 »

Offline Armani

  • Posts: 249
  • :D
    • View Profile
Re: Level Design Contest #23 - Playing Phase (Discussion Topic)
« Reply #22 on: July 19, 2021, 01:36:51 PM »
:forehead: You are right, I wasn't playing the latest version.
Here's the new solution for V5.

Offline Kingshadow3

  • Posts: 31
    • View Profile
Re: Level Design Contest #23 - Playing Phase (Discussion Topic)
« Reply #23 on: July 19, 2021, 03:33:58 PM »
V6 Update. @Ichotolot Make sure you update to V6 of my Rule 2 before you record your playthrough.
I'm starting to regret making this level :XD:. I've added a thin OWW to the level. It was going to be a trap but then discovered that based on where it was placed it either could still be cheesed or it broke the intended solution.

Offline kaywhyn

  • Posts: 1187
    • View Profile
Re: Level Design Contest #23 - Playing Phase (Discussion Topic)
« Reply #24 on: July 21, 2021, 11:07:08 PM »
Finally back again to resolve updated levels. Resolved KingShadow3's levels, as well as Armani's R2 level. I think KingShadow3's R1 might still be a backroute, as I have a miner and a floater leftover. Also, I simply used a cloner to meet the save requirement.

Armani's Brakes Failed R2V2 (click to show/hide)


https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline Armani

  • Posts: 249
  • :D
    • View Profile
Re: Level Design Contest #23 - Playing Phase (Discussion Topic)
« Reply #25 on: July 22, 2021, 03:46:47 AM »
@Kingshadow3
This seems better, as I have no leftover skill this time.

@kaywhyn
Intended :thumbsup:

Armani's Brakes Failed R2V2 (click to show/hide)

Spoiler (click to show/hide)


EDIT: put kaywhyn's post inside the spoiler tag
« Last Edit: July 23, 2021, 03:44:09 AM by Armani »

Offline kaywhyn

  • Posts: 1187
    • View Profile
Re: Level Design Contest #23 - Playing Phase (Discussion Topic)
« Reply #26 on: July 22, 2021, 04:40:43 AM »
@Armani Awesome that I now have the intended or acceptable solutions to all of your contest levels ;) Just as a tip, if you quot my post, you'll notice the 2 "spoiler" tags at the beginning and end of my post so that when you click on "preview" you'll see "spoiler" instead of what's underneath, like it is currently. All you have to do is simply take out everything but the sentence you quoted and leave both [spoiler/] tags in so that nothing is revealed unless people click to show/hide.

Your R1 is still my favorite out of your contest levels, although your R2 is a very close tie for my most favorite.
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline Kingshadow3

  • Posts: 31
    • View Profile
Re: Level Design Contest #23 - Playing Phase (Discussion Topic)
« Reply #27 on: July 22, 2021, 10:13:33 AM »
@Kingshadow3
This seems better, as I have no leftover skill this time.

That is the intended solution. :thumbsup:

This means all three of my levels have been solved with the intended solution. ;)

Offline kaywhyn

  • Posts: 1187
    • View Profile
Re: Level Design Contest #23 - Playing Phase (Discussion Topic)
« Reply #28 on: July 22, 2021, 06:52:25 PM »
@KingShadow3 Did you check my solutions to the most recent versions of your contest levels? Is my solution to your R1 considered a backroute, or is it intended? Same with R2, is it intended now?
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline Kingshadow3

  • Posts: 31
    • View Profile
Re: Level Design Contest #23 - Playing Phase (Discussion Topic)
« Reply #29 on: July 22, 2021, 08:54:20 PM »
@KingShadow3 Did you check my solutions to the most recent versions of your contest levels? Is my solution to your R1 considered a backroute, or is it intended? Same with R2, is it intended now?

Rule 1 is a backroute :forehead: I've updated the level.
Rule 2 is intended. :thumbsup:
Rule 3 can spare 1 constructive skill in the solution.