Breaking a level is often easier than finding the intended solution. 
That's generally how people solve levels if they can't find the intended solution after a while: They try to backroute the level! Backroutes aren't necessarily a bad thing, as they might be ones that a solver finds that the designer otherwise might not had found on his/her own.
Another thing I want to point out is that for my 3 entries that I only used Classic Lemmings styles. While I find using classic style easy for me. I'd like to use L2/L3 and user created styles for future contests. Orig_Marble seems to be a popular style to use since I used it as one of the styles for my R3. Kaywhyn used it for his R1 and Ichotolot used it for his R2. I also made my PFP using the Marble Tileset.
I think a person who starts out in level designing almost always first uses the classic tilesets. For example, the very first level I have ever made is in the Bubble tileset. I have to suspect it's because they're the most familiar and are generally easy to work with for the most part. Just so you know, yes, in L1 marble is one of my absolute favorite tilesets, and in ONML it's bubble and brick that are my favorites. In L2, sports and outdoors are generally my top favorites, mostly because green happens to be my favorite color.
This particular contest was pretty small (Only 12 entries from 4 people) so I definitely believe that the next one will be much bigger considering that the Slider and Laserer will be available in the next contest.
Yea, I was a bit surprised by the very low number of people who entered in this LDC. I was thinking perhaps people are just burnt out from the previous contest (there were 34 levels and 12 authors I believe!), but it seems that from Discord discussions it was simply due to not having interesting ideas to make levels for the rulesets, along with real life.
This is only my second LDC I have ever entered, mostly because I rather solve levels than make them. Even then, because I enjoyed the previous LDC a lot more than I thought I would, I decided to get into designing again by participating in this LDC. Although I have only made 6 Lemmings levels total so far, there's some things that I have learned about myself in regards to the levels I have made. For example, so far it seems that I'm a fan of small/moderate sized levels with a somewhat tight, minimal skillset, resulting in deceptive and somewhat difficult levels. So, while IMO I have yet to reach, say, high Icho/Nepster level difficulty, I might be able to eventually pull it off in the future, but it's going to take me some time. Also, I don't have any huge levels yet, especially since it seems that I have a very hard time trying to make such things so far.
Finally, the biggest reason why I perceive my levels being the easiest out of every designer in this contest is due to me not having made these levels until just days before the closing deadline for submission. For example, I literally put together my R2 in just about 15-20 minutes!

It seems that I simply get huge creative bursts for levels closer to the deadline than further from it. I tried to finally start making my levels the final Friday before the deadline, but I didn't get anywhere until probably Sunday or Monday. For the most part, I think they turned out all right, although I certainly still have room for improvement, especially in the visuals department. I've never been an artist, and I'm still not, as I can't draw for the life of me.