Author Topic: Level Design Contest #22 - Playing Phase (Discussion Topic)  (Read 4389 times)

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Online ericderkovits

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #120 on: February 23, 2021, 01:05:21 AM »
ok , here is the backroute replay for version 16 of High Rise Hijinks

Offline Crane

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #121 on: February 23, 2021, 01:47:08 AM »
It is so fiddly to do what you do Eric.  I'm amazed at your persistence to keep making it work.

Online ericderkovits

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #122 on: February 23, 2021, 02:39:01 AM »
ok, here is the replay for v17, the solution is just so fiddlly, most people can't get it to work anyways, as you admit. So maybe just accept the backroute. Or take Icho's advice and change up the intended solution.

Online Proxima

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #123 on: February 23, 2021, 02:41:59 AM »
the solution is just so fiddlly, most people can't get it to work anyways, as you admit.

I think you misunderstood. I have seen the intended solution, and it isn't fiddly at all. It's your backroute that Crane referred to as "fiddly".

Offline Armani

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #124 on: February 23, 2021, 03:14:42 AM »
@kaywhyn
You found the intended solution! well done :thumbsup:

Online ericderkovits

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #125 on: February 23, 2021, 04:32:58 AM »
ok, I found another solution to High Rise Hijinks V17. Used all the skills this time. Might still be a backroute since its not to far away from the backroute that uses all but the bomber skill.

Online ericderkovits

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #126 on: February 23, 2021, 04:56:24 AM »
ok, I solved Armani's Rule 1 Version 2 and Dullstar's Rule 1 Version 3 levels

Offline Crane

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #127 on: February 23, 2021, 06:00:51 AM »
Managed to solve Bubble Trouble at long last!

Offline kaywhyn

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #128 on: February 23, 2021, 06:09:53 AM »
@Crane Nice find, but a backroute unfortunately. You got one of the tricks I intended, but it misses a couple of others, as well as doesn't use some of the level. Easy enough to fix, though. I have added steel above the sucker trap platform :P
« Last Edit: February 23, 2021, 06:22:29 AM by kaywhyn »
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline Crane

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #129 on: February 23, 2021, 07:08:50 AM »
Solved "A Rock and a Hard Place" and got a 100% solution for "Take A Hike".

Offline Crane

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #130 on: February 23, 2021, 07:53:50 AM »
This feels more intended for Bubble Trouble.

Offline kaywhyn

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #131 on: February 23, 2021, 08:49:39 AM »
@Crane That is 100% intended. Nice job! :thumbsup:

Spoiler (click to show/hide)
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Online ericderkovits

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #132 on: February 23, 2021, 09:41:50 AM »
ok solved Nessy's most current version of Rock and a Hardplace.

Online ericderkovits

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #133 on: February 23, 2021, 04:23:46 PM »
I just noticed in the Update topic that Niesch has a Version 2 of his Take a Hike, but the updated level isn't in the pack according to the packs version list; still indicates it at
Version 1. So I think it got missed.

Offline IchoTolot

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #134 on: February 23, 2021, 08:53:33 PM »
Got it included now. :)

I want to take this oportunity to sate again that the contest pack I am trying to maintain here is not a seal of approval for levels or a 100% nessesary part for the contest. Let's say I could just post the V1 of all levels in the first post here and then just let the update topic do its job. ;P

The pack is more of an optional offer by me to make it easy for players to get a copy of all levels in a roughly up-to-date version. I will try to maintain the pack and include updates that were posted in the update topic, but there is no guarantee that I will see/get everything right here or that I personally have time to update the pack in the same day.
As a result, if you want to have the most up-to-date version of the level be sure to double-check the update topic.

The pack is not mandatory for the contest at all and no official seal for up-to-date! It is still an optional offer, so be careful. :)