Author Topic: Level Design Contest #22 - Playing Phase (Discussion Topic)  (Read 37898 times)

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Offline Armani

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #105 on: February 17, 2021, 10:38:08 AM »
@eric
Thanks for playing my level! That's a backroute as you expected. :8:()[:
Easy enough to fix though.

And I resolved Interception and Love-Hate triangle.
My newest Neolemmix level pack : Lemmings Halloween 2023 :D 8-)

About Armani: Armani's Blog
My NL level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Offline kaywhyn

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #106 on: February 17, 2021, 06:13:13 PM »
@Armani The start is now 100% intended. After that, you're still backrouting the level terribly. It's interesting, considering that some of the skills after the start you had placed correctly in your previous solution, but this one just has a lot of incorrect or unintended skill placements. All rightie, I've added some OWAs to prevent what you did with releasing the crowd, as well as swapped the locations of the jumper pickup that has a quantity of 2 with the nearby platformer pickup. Fingers crossed this will finally enforce the solution I had in mind :P
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline Nessy

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #107 on: February 17, 2021, 08:18:06 PM »
A Rock and a Hard Place V2 solutions are still backroutes, but a little bit more on the right track ;) Might have to slightly tweak my solution to get a V3 fix working... although after testing, it actually allows the whole solution to flow much better so that's awesome.

Offline Armani

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #108 on: February 18, 2021, 06:20:20 AM »
Resolved updated levels

Interception V3 (click to show/hide)

A Rock And A Hard Place V3 (click to show/hide)

Take A Hike V2 (click to show/hide)

The Chamber of Mummies V2 (click to show/hide)

The Love-Hate Trangle V8 (click to show/hide)
My newest Neolemmix level pack : Lemmings Halloween 2023 :D 8-)

About Armani: Armani's Blog
My NL level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Offline kaywhyn

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #109 on: February 18, 2021, 06:53:46 AM »
Indeed, backroute again >:( I was actually in fear when I saw that you said you resolved my R3 that there would be another backroute, and indeed I have confirmed it to be so. However, the part on the very far left is now 100% intended, it's the parts after you use the teleporter where backroutes are still happening. For V9, I have added steel, so this will now hopefully be it. If this still doesn't stop your backrouting, I'm not sure what more I can do to enforce the solution I had in mind. :XD:
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline Crane

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #110 on: February 18, 2021, 11:26:37 AM »
I'm starting to wonder if my levels are too hard!

Offline Nessy

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #111 on: February 18, 2021, 03:10:53 PM »
@Armani (click to show/hide)

Offline Armani

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #112 on: February 19, 2021, 01:12:30 AM »
@Nessy
Wow, my solution is actually intended? I've never thought so.. It's a nice level anyway and deceivingly hard. Quite hard to see the solution indeed. :thumbsup:

I resolved  High Rise Hijink and Immortal. Two replays for the former.
My newest Neolemmix level pack : Lemmings Halloween 2023 :D 8-)

About Armani: Armani's Blog
My NL level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Offline Crane

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #113 on: February 19, 2021, 02:33:49 AM »
Hrm... all backroutes.  The first one is the same one that Eric keeps pulling off despite me not being skilled enough to do it myself - I can't work out what the secret is (can you reveal it to me?), although I can possibly see a way to prevent it now.  The second solution to High Rise Hijinks is an original backroute that will take quite some thought.

Immortal... hmmm... also more thought required.

Offline kaywhyn

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #114 on: February 22, 2021, 11:38:00 AM »
All rightie, I've managed to solve all of the R1 levels. Here are my replays and my feedback. I pre-tested Icho's contest levels for the second time in a row, and once again it was quite an honor to do so. I've included my replay for his R1 level, so you may compare with mine if you wish. However, you might want to try and solve it on your own first. It is difficult, but I'm sure you lot are all capable of handling it :P Also, Icho said my solution is about 95% intended but was still deemed acceptable.

Also links to my LP videos of the R1 levels:

Part 1: https://www.youtube.com/watch?v=I-_omF10ac0

Part 2: https://www.youtube.com/watch?v=5efEHEMARhA

Part 3: https://www.youtube.com/watch?v=J_Kj61mQsfg

Part 4: https://www.youtube.com/watch?v=QWOjwsynRaU

Part 5: https://www.youtube.com/watch?v=95fhoG9O2Xo

Part 6: https://www.youtube.com/watch?v=YtGY4YDTKy4


Armani's Childhood Dreams R1V1 (click to show/hide)

Crane's High Rise Hijinks R1V14 (click to show/hide)

Dullstar's Interception R1V3 (click to show/hide)



Gronkling's Iron-age Forge R1V2 (click to show/hide)


Niesch's Take A Hike R1V1 (click to show/hide)

rtw's Warmth R1V1 (click to show/hide)




https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline Armani

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #115 on: February 22, 2021, 02:12:55 PM »
@Kaywhyn

Sadly, backroute :crylaugh: Using two bombers to release the left crowd is not intended. I added some steels there to prevent it.
I haven't watched the videos, I can watch them this weekend or so.
My newest Neolemmix level pack : Lemmings Halloween 2023 :D 8-)

About Armani: Armani's Blog
My NL level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Offline ericderkovits

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #116 on: February 22, 2021, 05:41:49 PM »
@ Kaywhyn

Sorry, but your solution is not the intended solution. Still a backroute.

So
1) I added 1 steel block
2) flipped the 3 rightmost left-facing OWWs to face right instead and extended the rightmost one all the way down.
3) added water

Offline kaywhyn

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #117 on: February 22, 2021, 08:31:00 PM »
Resolved Armani's Childhood Dreams V2 and eric's Come Home Lemmings V4

Armani (click to show/hide)

Also Armani, no worries if you can't watch the videos right now. I understand you're busy with school. More videos to come at a later time, since I still need to do the R2 and R3 levels.

@eric I think this is more or less intended now, even though I have some builders leftover. And yes, you're right about the old version being not that difficult. I realize that now due to me simply overthinking the solution in my mind. I was able to resolve this version much quicker, and for V3 it's simply the same solution as I did here, just where to bash needs to be lower when the OWAs were facing the wrong way. Again, LPing is a whole different ball game and honestly I think a psychological thing is at play here.

Also, I had a problem where a climber drowned when he was climbing the middle wall, as it appears that the trigger area of the quicksand is much higher/wider than it really is. 
« Last Edit: February 22, 2021, 09:24:25 PM by kaywhyn »
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline ericderkovits

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #118 on: February 22, 2021, 09:17:54 PM »
RE:

Thanks Kaywhyn; This is now intended

Notes:

Spoiler (click to show/hide)

Offline ericderkovits

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #119 on: February 22, 2021, 10:46:02 PM »
ok, sorry maybe it's best then to withdraw this level since I still backrouted v15 in editor.

here is the replay