Author Topic: Turrican's Superlemmini projects  (Read 2360 times)

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Offline Turrican

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Turrican's Superlemmini projects
« on: September 21, 2020, 11:55:01 PM »
Hi! Today I have tried Superlemmini for the first time!

So I've decided to start testing levels that I have originally made for Lemmix , and whatever of these will be proved to be possible in Superlemmini , to post them here, with the replay of their solution! Also if at the future , I will make more multiplatform levels , or Superlemmini specific levels , I will post them here!

So for the first level of the thread , here is "The Crystal Coves"! I have attached the level and the replay of its solution!

Link for the music track of the level: https://modarchive.org/index.php?request=view_by_moduleid&query=78413

EDIT : For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder.
« Last Edit: December 26, 2020, 11:37:20 AM by Turrican »
My Youtube channel ( Turrican Lemm )  :
https://www.youtube.com/channel/UCYGFBOHdYITHlsqa203Tu8Q

Online kaywhyn

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Re: Turrican's Superlemmini projects
« Reply #1 on: September 22, 2020, 12:51:44 AM »
Lemmini/Superlemmini were the two engines I used for several years before I started using NL last year. Even after a year, the former two are still my preferred engine of choice any day. While it's not exactly the authentic experience of the original game that I prefer, it's close enough, but I especially love the high resolution graphics and the smooth animation. Just be aware that the developer of SL, Tsyu, isn't as active (he comes and goes) around here as he used to be, and that some bugs have been reported to him that I would like to see fixed, most notably climber issues, as well as issues with replays, particularly with external levels.

Since you have decided to try out SL, I know this will make eric quite happy. He's been converting (in the process, he discovered plenty of bugs/issues in while converting certain levels over to SL, which I have helped him report to Tsyu and of course credited him for finding, as I never knew they existed in the SL engine) a lot of level packs to SL the last several months, which makes me quite happy since I've always wanted more packs for SL. So, I'm sure he'll be able to help you regarding the custom music. I don't know if it will work with external levels, though. As you might have seen, it plays a random music track every time you load a level file as an external level. Nevertheless, I think eric can help you with the music.

edit: Please note that any levels that require glitches to be solved will not work in SL, as SL pretty much removed all glitches. Some of your levels might work in Lemmini, though, but also note that there are plenty of glitches that are exclusive to Lemmini only and so glitch levels that work in Lemmini might not work in Lemmix, for example.
« Last Edit: September 22, 2020, 03:06:31 AM by kaywhyn »

Online ericderkovits

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Re: Turrican's Superlemmini projects
« Reply #2 on: September 22, 2020, 01:44:20 AM »
the reason external levels play random music is because one has to actually add a music line inside the external level. This way you can even have an external level play any music you want, not just a random one. So for example in the levels I uploaded I added the line music = music file to the external level. Try it out. Start it a couple times to show
that its not random.

here I just grabbed a random level from the original game, and added a random music song inside the level(note I picked one from lemmings reunion)
or if you don't have Reunion installed
here's another level playing just an amiga song that everyone should have in their superlemmini music folder

Just open these as external levels and start them a couple times. They will play the same song every time.

Online ericderkovits

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Re: Turrican's Superlemmini projects
« Reply #3 on: September 22, 2020, 02:28:19 AM »
also it's better to have levels for Superlemmini in .ini form than .lvl form. When it's in .ini form it's easier to edit. One can then open the level with just a regular text editor. One can't do that when
it's in .lvl form.


RE: Turrican
Anyways I converted your .lvl to .ini form using 1.43. I noticed though it changes the start position once converted, so I moved it to match the .lvl one.

Now that it's in .ini form I downloaded your mod song choice from your link(from the Mod Archive) and put the song inside the .ini level.

anyways to see your level with your song choice playing just download the .mod and .ini here.

Just put the .Mod music into your Main Superlemmini music folder. and put the .ini anywhere(preferably the level folder).

Then just open your level using the external levels option.
now one can play your level with your song choice.


Online kaywhyn

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Re: Turrican's Superlemmini projects
« Reply #4 on: September 22, 2020, 02:34:10 AM »
:forehead: I can't believe I didn't think of editing the ini file. I could had figured that out. Anyway, thanks to eric, I was able to get the custom music working on Turrican's level. Initially, I had problems getting it to work. That's because when I first loaded the level as an external level, I reopened the ini file and found out, to my surprise, that the line music = (name of track) got removed from the .ini file. After a few more minutes of playing around with the .lvl file, I was able to get it to work. I guess Superlemmini is extremely picky when loading a .lvl file instead of an .ini file.

  • Load the .lvl file as an external level with Superlemmini
  • Navigate to the external folder inside the levels folder where your Superlemmini directory is located. The level name should now have an .ini file extension name.
  • Move this .ini file somewhere else and then add the line music = (name of music track you want to use). Make sure the track is inside the music folder.
  • Load the .ini file as an external level again and presto!

edit: Looks like eric discovered the exact same problem I did when it comes to loading external levels with .lvl files instead of .ini. His method seems more elegant and easier than the one I described, but both do work. Mine is a bit more cumbersome.

Online ericderkovits

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Re: Turrican's Superlemmini projects
« Reply #5 on: September 22, 2020, 03:17:24 AM »
Anyways, thanks for trying out Superlemmini. Although I know you like making special levels(ie glitches levels) as those are your favorites. But Superlemmini doesn't allow glitches, like regular
lemmini does. But still you can make remakes of glitch ones just without the glitch as I've done in Pimolems. And if your ever interested there are more Packs for Superlemmini available than before.

Anyways If you give Superlemmini enough trys, I think you will enjoy it alot as the graphics are much better than lemmix. Although lemmix does allow for glitches in custom lemmix.

And if you ever need help in anything Superlemmini-wise just post what you need help in as I'm always watching out for posts in the Superlemmini board.
 

Offline Turrican

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Re: Turrican's Superlemmini projects
« Reply #6 on: September 23, 2020, 02:01:37 AM »
@Kaywhyn and ericdercovits : Thank you for your comments and for your help :thumbsup:

I downloaded the .ini file , but unfortunately I need to correct the positioning of several objects ( there are still misplaced objects , and as the result the replay doesn't seem to work correctly near the end in that version )! And that is my fault , because when you make a Lemmix level ,  you need the x coordinates of each object to be multiples of 8! If you make a Lemmini level for example , you don't have restrictions like these, but when you make a Lemmix level you need to follow this rule , and I didn't know it when I made the level! As the result editors like Neolemmix 1.43 don't like that fact when you convert the level to .ini , and they reposition instead , each object to the nearest pixel , that have x coordinates that are a multiples of 8 , so you have to manually re-adjust each object ( like I did when I converted "The Crystal Coves" to Neolemmix )!

So I tried to download Jlevelbuider and Neolemmix editor 1.43 , but none of these programs managed to load the ini version! Jlevelbuilder asked for a crystal.ini file (if I remember correctly) file that I didn't have , and 1.43 couldn't find the graphics style at all! So my question here , is how I can make these program load .ini levels , in order to be able to modify them when needed?

In any case , many thanks for your help , and for providing the .ini file! :thumbsup:
« Last Edit: September 23, 2020, 02:11:37 AM by Turrican »
My Youtube channel ( Turrican Lemm )  :
https://www.youtube.com/channel/UCYGFBOHdYITHlsqa203Tu8Q

Online kaywhyn

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Re: Turrican's Superlemmini projects
« Reply #7 on: September 23, 2020, 02:56:43 AM »
I'm not sure if this is the answer you're looking for, but I was able to open the .ini file with the 1.43 editor. For the style, you have to select Neolemmix. According to the NL website, this is the only version of the NL editor that still supports Superlemmini levels. All other versions dropped support for SL.

If it's not the answer you're looking for, then eric is certainly the one who can better help you with your problem, as he knows way more about the structure of SL than me. He knows a lot of programming, so any questions you have regarding SL can better be answered by him. Part of this is that I have yet to play with the editor, as I haven't tried my hand at level design yet, but I will soon. The other person to ask would be Tsyu, the developer of SL, but as mentioned previously he's not as active here as he used to be, and he comes and goes.

Best of luck, and I will for sure try out your levels soon now that I managed to get them working and loading in Lemmix. I will also try them in SL soon as well.

Online ericderkovits

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Re: Turrican's Superlemmini projects
« Reply #8 on: September 23, 2020, 03:21:35 AM »
Actually You can choose Superlemmini for opening your level .ini file, as long as you have all the styles in your Superlemmini folder. I've already done it and saw your Crystal Coves level choosing
Superlemmini(not neolemmix). Whenever I get new styles for Superlemmini I also put them into my 1.43 editor Superlemmini Styles folder. I have Icho's Reunion in the folder and also added
Zandindorf's skiwi and glacier style to it.

Right Now I'm uploading 1.43 to my dropbox(more than 32.7mb-so have to use dropbox) for you to use as it will open your crystal coves. ini file. But it's might be awhile, as it's going slow.

Offline Turrican

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Re: Turrican's Superlemmini projects
« Reply #9 on: September 23, 2020, 03:48:29 AM »
@Kaywhyn and ericdercovits : It worked !!! Thank you! :thumbsup:

I loaded the level in the editor with  the Neolemmix style , and it worked , so I was able to modify it quickly!

Also the replay works perfectly now too!

I have uploaded it in the opening post! Thank you again!
My Youtube channel ( Turrican Lemm )  :
https://www.youtube.com/channel/UCYGFBOHdYITHlsqa203Tu8Q

Online kaywhyn

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Re: Turrican's Superlemmini projects
« Reply #10 on: September 23, 2020, 04:00:25 AM »
You're welcome. It's strange how it can be that simple just by selecting another style instead.. Like you, Turrican, it also gave me an error when I selected Superlemmini as the style. Also, eric, I tried doing what you said by putting in the Superlemmini styles in the same directory as the editor, and it still threw me the error when I selected Superlemmini as the style. I'm wondering if I'm supposed to edit the styles.ini file by putting the path where the styles are located. In any case, eric is the man and master when it comes to deciphering the structure of SL, as I too still have a lot to learn about it despite having played plenty of packs on SL in the last several years, as well as the NL editor, which I will likely start using soon. I may be inexperienced with the editor now, but I'll bring myself up to speed with it as soon as I start getting into level designing.

Glad that you got it working! :) I will for sure take a look at your levels soon. eric knows that I'm more well-known for playing and solving levels, as he considers me one of the really good solvers because he knows how I have played and completed so many level packs. 

Online ericderkovits

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Re: Turrican's Superlemmini projects
« Reply #11 on: September 23, 2020, 04:09:45 AM »
Not sure what's happening with the editor on your end with not being able to choose Superlemmini as the choice, but just wait for my dropbox upload then you will be able to do what you want using
Superlemmini as the choice. Although you can choose Neolemmix as the choice, but there have been times when Superlemmini will crash when choosing Neolemmix as the Option when editing levels for Superlemmini..

Yes it probably won't with Turrican's Crystal cove level, since it uses just the crystal style set.

oh I forgot to mention I added Zanzindorf's Jill style too to the Superlemmini styles folder.

Also when I was converting Reunion using 1.43 I always picked Superlemmini as the choice to use to open the levels. That's why I've added them. Also when you pick Superlemmini as the choice to
open the levels they will be larger in size (horizontally and verically) than neolemmix's
« Last Edit: September 23, 2020, 04:16:59 AM by ericderkovits »

Online kaywhyn

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Re: Turrican's Superlemmini projects
« Reply #12 on: September 23, 2020, 04:17:31 AM »
Yea, for future levels your dropbox upload will be convenient. As for why it crashes, I'm thinking it's due to how it's the oldest NL editor version, as it is very out-of-date and no longer being supported or updated for compatibility issues, and so crashes will happen unexpectedly and randomly. The NL v1.43 player is the exact same way, with its super clunky controls compared to the more modern and up-to-date NL players, and the biggest reason why it has turned many members off and prevented them from completing Lemmicks, for example. Granted, even the most recent NL editor has problems, but they aren't anywhere near as severe as problems that might pop up from time to time with the v1.43 editor.

Offline Turrican

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Re: Turrican's Superlemmini projects
« Reply #13 on: September 23, 2020, 04:22:24 AM »
Glad that you got it working! :) I will for sure take a look at your levels soon. eric knows that I'm more well-known for playing and solving levels, as he considers me one of the really good solvers because he knows how I have played and completed so many level packs. 

Thank you! :thumbsup: If you are interested to try my levels , in this thread , you will find whatever I will make for Superlemmini , in the last two pages of the "Lemmix level pack topic" , I have my works for Lemmix , and in the "Neolemmix levels/In development" board , I have the "Levels by Turrican" thread, where I have my Neolemmix levels!

I only make single levels ( I won't make any levelpack ) , so whatever lever , I will make for each of these three engines , it will go to these threads!
My Youtube channel ( Turrican Lemm )  :
https://www.youtube.com/channel/UCYGFBOHdYITHlsqa203Tu8Q

Online kaywhyn

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Re: Turrican's Superlemmini projects
« Reply #14 on: September 23, 2020, 04:26:12 AM »
Thank you! :thumbsup: If you are interested to try my levels , in this thread , you will find whatever I will make for Superlemmini , in the last two pages of the "Lemmix level pack topic" , I have my works for Lemmix , and in the "Neolemmix levels/In development" board , I have the "Levels by Turrican" thread, where I have my Neolemmix levels!

I only make single levels ( I won't make any levelpack ) , so whatever lever , I will make for each of these three engines , it will go to these threads!

Sounds good! :) I will likely be in the same boat making just levels and not level packs. I'm much better at playing and solving and so I'll let my talents shine on that front instead ;)

Online ericderkovits

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Re: Turrican's Superlemmini projects
« Reply #15 on: September 23, 2020, 04:50:00 AM »
ok but if you do get enough single levels made for Superlemmini. perhaps, like 10, I can put them into a level pack for you, I could just name it Turrican's special level pack.
As I'm very good at packing levels for Superlemmini. I even had a bunch of external levels until WillLem wanted me to pack them. I remember when Kaywhyn was mentioning something about
my Genesis bonus levels crashing in Superlemmini. And that's because in each level was a music line(since they started off as external levels), so I manually removed the music line in them so they
can work in the pack(also at that time Kaywhyn didn't have my music for the Genesis levels. That's why it crashed.)

Offline Turrican

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Re: Turrican's Superlemmini projects
« Reply #16 on: September 23, 2020, 05:02:23 AM »
ok but if you do get enough single levels made for Superlemmini. perhaps, like 10, I can put them into a level pack for you, I could just name it Turrican's special level pack.

Nice idea! :thumbsup:
My Youtube channel ( Turrican Lemm )  :
https://www.youtube.com/channel/UCYGFBOHdYITHlsqa203Tu8Q

Online kaywhyn

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Re: Turrican's Superlemmini projects
« Reply #17 on: September 23, 2020, 05:23:33 AM »
(also at that time Kaywhyn didn't have my music for the Genesis levels. That's why it crashed.)

Not quite. You slightly misremembered. At the time, I had the music files, but SL complained that the files weren't in the music folder even though they were. Turns out that the music line in the ini files needed to be removed. I went ahead and did that, but that time I should had waited for your reupload of the pack. In any case, all of your official game conversions to SL are now working for me. Any errors/crashes I run into when I eventually play them I will let you know, but for the time being everything seems to be fine ;)

Offline Turrican

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Re: Turrican's Superlemmini projects
« Reply #18 on: September 23, 2020, 04:26:59 PM »
This is the Superlemmini version of my level , called "Reachable Heights".

I have also attached the replay of the solution of the level.

Link for the music track of the level : https://modarchive.org/index.php?request=view_by_moduleid&query=85264

EDIT : For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder.
« Last Edit: December 26, 2020, 11:39:24 AM by Turrican »
My Youtube channel ( Turrican Lemm )  :
https://www.youtube.com/channel/UCYGFBOHdYITHlsqa203Tu8Q

Online ericderkovits

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Re: Turrican's Superlemmini projects
« Reply #19 on: September 23, 2020, 06:39:51 PM »
ok I downloaded the level, music, and replay for Reachable Heights

I have added a folder in Superlemmini called Turricans special levels and put your Reachable Heights.ini in there.
I have added a subfolder in Superlemmini's music folder called Turricans music, and put your ridin_the_waves.mod file in there so I changed the music line in your Reachable Height.ini
   to read music = Turricans music/ridin_the_waves.mod
I have added a subfolder in the replay folder called Turricans replays and put your replay for this level in there. Also I saw your level's replay for this level already.

also I put your The Crystal Coves.ini file into the Turricans special levels folder
       I put your the_first_new_age.mod in the subfolder Turricans music and changed the music line in The Crystal Coves.ini to read music = Turricans music/the_first_new_age.mod
       but I don't have the replay that works for this level.


I will do this so when you decide to have at least 10 individual Superlemmini levels I can then pack it easier.

Also I added Subfolders for your levels, music, and replays so it will be more organised.

Offline Turrican

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Re: Turrican's Superlemmini projects
« Reply #20 on: September 23, 2020, 08:33:06 PM »

also I put your The Crystal Coves.ini file into the Turricans special levels folder
       I put your the_first_new_age.mod in the subfolder Turricans music and changed the music line in The Crystal Coves.ini to read music = Turricans music/the_first_new_age.mod
       but I don't have the replay that works for this level.


That's strange! I have only one replay for the level , and that is the one that I have uploaded!

what's the issues with the replay ? Does it stop at a certain point for example?

Have you downloaded the fixed version of the level? when you look at the objects in the background ( like water and owws ) , are these in their correct position?

Is the opening hatch one pixel lower from the top? (If it isn't , it will make the replay stop working correctly ,when the crowd is about to be released)

If you have the fixed version , is it possible to test the replay on the .lvl version too?  Is it possible also , to post here your copy of the level and the replay , so I can download and test them too?
My Youtube channel ( Turrican Lemm )  :
https://www.youtube.com/channel/UCYGFBOHdYITHlsqa203Tu8Q

Online kaywhyn

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Re: Turrican's Superlemmini projects
« Reply #21 on: September 23, 2020, 08:46:31 PM »
Just writing to confirm to Turrican that your replay works just fine for me, so I don't know why it's not working for eric. In my case, I started the replay, then I simply turned my head away so that I cannot see what's going on, as I'm one of those people who hasn't solved the level myself yet, and I don't watch replays or a video of the solution until I do. I only watch after I solve just to compare my solution to other players as well as the intended solution from the creator. Needless to say, I prefer the satisfaction of figuring out levels myself.

As for the Crystal Coves level, I tried this on Superlemmini several months ago. I know the general outline of the solution, I just haven't figured out how to do it yet.

Spoiler (click to show/hide)

With this outline in mind, I will report back later if I'm successful in solving it ;)

Online ericderkovits

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Re: Turrican's Superlemmini projects
« Reply #22 on: September 23, 2020, 09:34:20 PM »
yes Turrican I know you've uploaded only 1 replay. The replay works with the .lvl one, but when I said it doesn't work I meant it doesn't work with the .ini one and that's the one I always use for Superlemmini. I don't even want the .lvl ones as there sometimes is crash issues with those.

so you need to get the replay to work with the .ini one as you stated already

Offline Turrican

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Re: Turrican's Superlemmini projects
« Reply #23 on: September 23, 2020, 10:19:35 PM »
With this outline in mind, I will report back later if I'm successful in solving it ;)
Ok! Good luck on solving the level! :thumbsup:

yes Turrican I know you've uploaded only 1 replay. The replay works with the .lvl one, but when I said it doesn't work I meant it doesn't work with the .ini one and that's the one I always use for Superlemmini. I don't even want the .lvl ones as there sometimes is crash issues with those.

so you need to get the replay to work with the .ini one as you stated already

Is it possible to post here your .ini copy of the level , so I can download it , and try to find the cause of the problem?
My Youtube channel ( Turrican Lemm )  :
https://www.youtube.com/channel/UCYGFBOHdYITHlsqa203Tu8Q

Online ericderkovits

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Re: Turrican's Superlemmini projects
« Reply #24 on: September 23, 2020, 10:35:32 PM »
here you go


Offline Turrican

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Re: Turrican's Superlemmini projects
« Reply #25 on: September 23, 2020, 10:50:43 PM »
here you go



OK! Now please , download the version that I have attached in this post , and report If it worked correctly!
My Youtube channel ( Turrican Lemm )  :
https://www.youtube.com/channel/UCYGFBOHdYITHlsqa203Tu8Q

Online ericderkovits

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Re: Turrican's Superlemmini projects
« Reply #26 on: September 23, 2020, 10:59:02 PM »
Good Job Turrican, Yes the Replay works, it was the same solution that was in the .lvl version of it.

Offline Turrican

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Re: Turrican's Superlemmini projects
« Reply #27 on: September 23, 2020, 11:02:34 PM »
Good Job Turrican, Yes the Replay works, it was the same solution that was in the .lvl version of it.

Great! I'm glad that it worked! :thumbsup:
My Youtube channel ( Turrican Lemm )  :
https://www.youtube.com/channel/UCYGFBOHdYITHlsqa203Tu8Q

Online kaywhyn

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Re: Turrican's Superlemmini projects
« Reply #28 on: September 23, 2020, 11:22:04 PM »
OK! Now please , download the version that I have attached in this post , and report If it worked correctly!

My thoughts exactly: Just download the up-to-date ini from the OP. Also, if you noticed something wrong with the replay, you could always interrupt it and take over and correct it whenever you feel you need to. In SL, you interrupt by clicking on something in the skill bar that isn't currently selected. Pressing one of the RR buttons is the easiest to do, especially on levels where you only have one skill available. Then again, now that I think about it, I think there will be problems where you only have one skill and a 99 RR and since you can't change anything in this case, there's no way to interrupt the replay. There might be a hotkey you can press to stop the replay, but I'm not sure.

I don't exactly know what went wrong in the replay since I looked away while the replay was going, but I did hear a lemming die. Must had been the worker lemming. I also checked the levels themselves, and visually I don't see any differences between Turrican's and eric's level files, so I can't imagine why the replay would fail for eric's version. In any case, just like Turrican said, the easiest solution is to just download his version in the OP, and everything will be all right, replay included.

Online ericderkovits

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Re: Turrican's Superlemmini projects
« Reply #29 on: September 24, 2020, 12:02:23 AM »
yes .lvl ones vs .ini may look the same but they are different. that's why the replays sometimes don't work in one version but work in the other. This is another reason it's better just to produce
an .ini one in the first place. also sometimes when opening a .lvl one in the 1.43 editor, the level will appear to be the same, but when playing it, it will be different. Like Turrican said the .lvl
was made for lemmix so objects and other things will have to be adjusted. I think somewhere in one of Tsyu's post on .lvl ones he mentions that Superlemmini is really not made for .lvl ones.

Also I think Turrican knows more about adjusting these objects, since's he's more familiar with the .lvl ones, because he's more familiar with lemmix, I'm not as familiar with .lvl ones since I don't
use them really. You may want to ask Turrican about how objects work in .lvl form. I think he said something about objects have to be in multiples of 8 where in Superlemmini they don't.
So this is why he wanted my .ini one so he could make the adjustment in it so the replay will work.

Online kaywhyn

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Re: Turrican's Superlemmini projects
« Reply #30 on: September 24, 2020, 08:17:44 PM »
I wasn't concerned about the ini file vs lvl file. Rather, what I was curious about was why the replay broke for you while it was fine for Turrican and me, especially since there seems to be no real reason that it should due to the levels looking exactly the same. It's probably due to assignments being assigned just a frame or a few too early or a frame or a few too late, or just how SL seems to interpret the files differently from one another and so it gets confused or something. In any case, my point about interrupting the replay to fix it still stands. You can let it run up to the the points where the replay appears to have messed up and then interrupt it so you can take control to fix it. The intended solution is still the same, as it's the exact same level regardless of file extension name.

Offline Turrican

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Re: Turrican's Superlemmini projects
« Reply #31 on: September 24, 2020, 09:14:39 PM »
I wasn't concerned about the ini file vs lvl file. Rather, what I was curious about was why the replay broke for you while it was fine for Turrican and me, especially since there seems to be no real reason that it should due to the levels looking exactly the same.

The reason that the replay broke in the non-fixed version of the level , is because the opening hatch was 1 pixel higher than it's intended position!

Also there were some more inconsistencies that didn't affect the replay , because they were in parts of the level , that I used them for decoration! For some examples , in the non-fixed version , the owws didn't fit well the squares , I had designed in that exact place , the exit between them was not well-centered , and at the right edge of the level , the water wasn't well fit with the triangle I have designed!
My Youtube channel ( Turrican Lemm )  :
https://www.youtube.com/channel/UCYGFBOHdYITHlsqa203Tu8Q

Online kaywhyn

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Re: Turrican's Superlemmini projects
« Reply #32 on: September 25, 2020, 10:38:28 AM »
The reason that the replay broke in the non-fixed version of the level , is because the opening hatch was 1 pixel higher than it's intended position!

Interesting that that one pixel difference is enough to affect and break the replay. I'm guessing the skill assignments were therefore at least a frame too late then?

Offline Turrican

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Re: Turrican's Superlemmini projects
« Reply #33 on: September 26, 2020, 11:22:48 PM »
Interesting that that one pixel difference is enough to affect and break the replay. I'm guessing the skill assignments were therefore at least a frame too late then?

Most probably yes! ( To be honest , I am not very familiar with the logic the replays operate! )
My Youtube channel ( Turrican Lemm )  :
https://www.youtube.com/channel/UCYGFBOHdYITHlsqa203Tu8Q

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Re: Turrican's Superlemmini projects
« Reply #34 on: September 26, 2020, 11:33:05 PM »
Here is a level , that I had modified from the Lemmix version of Revenge of the Lemmings v1 , some years ago ( I had modified it for Lemmix back then ) . The level is "All that a Basher can Do" by Dodochacalo . The level was in the beta the Lemmix version of RotL , but It was about to be replaced , because in order to be solved , it required two Lemmini-only glitches .

My modifications here , make the level possible to be solved , without the use of these Lemmini-only glitches. It is a non-glitch level now , but also it's intended solution is close to the original one.

One thing to know , is that the level has 4 hidden traps ( at the two open spaces in the left of the level ) . I Tried  to make them visible , but unfortunately I couldn't , because in that case , their trigger areas would end being completely inside the terrain.

I have also attached the replay of the solution , and the music track for the level ( many thanks to ericderkovits , for providing the link in his thread for Dodochacalo's packs )

EDIT : For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder.
« Last Edit: December 26, 2020, 11:41:02 AM by Turrican »
My Youtube channel ( Turrican Lemm )  :
https://www.youtube.com/channel/UCYGFBOHdYITHlsqa203Tu8Q

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Re: Turrican's Superlemmini projects
« Reply #35 on: October 18, 2020, 12:36:45 PM »
Here is a conversion of a level from Lemmix to Superlemmini! The level is "Oh No, Not Again!" by Tseug . The level has appeared on the "Revenge of the Lemmings" pack too , but this is the original version , from the 1tseug pack .

Compared to the version for "Revenge of the Lemmings" , the original version has some differences on the terrain , that make the timing required for the solution , stricter!

The only modification , I have made here , is that I moved  the opening hatch 3 pixels lower , compared to the original version , because the original position , was above splat height when lemmings entered the level!

Link for the music track , that I use for the level : https://modarchive.org/index.php?request=view_by_moduleid&query=40478

EDIT : For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder.
« Last Edit: December 26, 2020, 11:43:45 AM by Turrican »
My Youtube channel ( Turrican Lemm )  :
https://www.youtube.com/channel/UCYGFBOHdYITHlsqa203Tu8Q

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Re: Turrican's Superlemmini projects
« Reply #36 on: October 24, 2020, 11:06:56 AM »
This is another "Lemmix to Superlemmini" level conversion . The level is "Rush Hour" by Tseug ( from the 1tseug pack ) .

I have also attached the replay of the solution!

Link for the music track , that I use with the level : https://modarchive.org/index.php?request=view_by_moduleid&query=143070

EDIT : For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder.
« Last Edit: December 26, 2020, 11:44:53 AM by Turrican »
My Youtube channel ( Turrican Lemm )  :
https://www.youtube.com/channel/UCYGFBOHdYITHlsqa203Tu8Q

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Re: Turrican's Superlemmini projects
« Reply #37 on: October 28, 2020, 06:48:55 PM »
This is another "Lemmix to Superlemmini" level conversion . The level is "The Isle of Skye" by Gronkling ( from the contest1 pack ) .

I have also attached the replay of the solution!

Link for the music track , that I use with the level : https://modarchive.org/index.php?request=view_by_moduleid&query=61616

EDIT : For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder.
« Last Edit: December 26, 2020, 11:45:59 AM by Turrican »
My Youtube channel ( Turrican Lemm )  :
https://www.youtube.com/channel/UCYGFBOHdYITHlsqa203Tu8Q

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Re: Turrican's Superlemmini projects
« Reply #38 on: October 31, 2020, 10:43:28 PM »
This is one more "Lemmix to Superlemmini" level conversion . The level is "Not Quite..." by Tseug ( from the 1tseug pack ) .

I have also attached the replay of the solution!

Link for the music track , that I use with the level : https://modarchive.org/index.php?request=view_by_moduleid&query=190642

EDIT : For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder.
« Last Edit: December 26, 2020, 11:47:17 AM by Turrican »
My Youtube channel ( Turrican Lemm )  :
https://www.youtube.com/channel/UCYGFBOHdYITHlsqa203Tu8Q

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Re: Turrican's Superlemmini projects
« Reply #39 on: November 10, 2020, 10:36:01 PM »
This is another "Lemmix to Superlemmini" level conversion . The level is "Crystal caves" by Wihu61 ( from the hubbart2 pack ) .

I have also attached the replay of the solution!

Link for the music track , that I use with the level : https://modarchive.org/index.php?request=view_by_moduleid&query=116256

EDIT : For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder.
« Last Edit: December 26, 2020, 11:48:27 AM by Turrican »
My Youtube channel ( Turrican Lemm )  :
https://www.youtube.com/channel/UCYGFBOHdYITHlsqa203Tu8Q

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Re: Turrican's Superlemmini projects
« Reply #40 on: November 28, 2020, 04:29:41 PM »
This is another "Lemmix to Superlemmini" level conversion . The level is "From the Brink" by Clam ( from the ClamSpam04 pack ) .


I have also attached the replay of the solution!

Link for the music track , that I use with the level : https://modarchive.org/index.php?request=view_by_moduleid&query=52701

EDIT : For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder.
« Last Edit: December 26, 2020, 11:49:28 AM by Turrican »
My Youtube channel ( Turrican Lemm )  :
https://www.youtube.com/channel/UCYGFBOHdYITHlsqa203Tu8Q

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Re: Turrican's Superlemmini projects
« Reply #41 on: December 08, 2020, 09:49:17 PM »
I have got permission from Geoo , to port several of his levels to Superlemmini!

So here is a "Lemmix to Superlemmini" level conversion of "Prepairing their ways" by Geoo (from the geoopk1 pack) !

I have attached also replays of two solutions for the level (the first is the intended solution , and the second is a close alternative) !

Link for the music track , that I use with the level : https://modarchive.org/index.php?request=view_by_moduleid&query=105691

EDIT : For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder.
« Last Edit: December 26, 2020, 11:50:26 AM by Turrican »
My Youtube channel ( Turrican Lemm )  :
https://www.youtube.com/channel/UCYGFBOHdYITHlsqa203Tu8Q

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Re: Turrican's Superlemmini projects
« Reply #42 on: December 21, 2020, 11:05:21 PM »
This is another "Lemmix to Superlemmini" level conversion . The level is "Everything you don't need" by Geoo ( from the geoopk0 pack ) .


I have also attached the replay of the solution!

Link for the music track , that I use with the level : https://modarchive.org/index.php?request=view_by_moduleid&query=111419

EDIT : For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder.
« Last Edit: December 26, 2020, 11:51:12 AM by Turrican »
My Youtube channel ( Turrican Lemm )  :
https://www.youtube.com/channel/UCYGFBOHdYITHlsqa203Tu8Q

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Re: Turrican's Superlemmini projects
« Reply #43 on: December 22, 2020, 08:08:34 PM »
This is another "Lemmix to Superlemmini" level conversion . The level is "Trading and Cooperating" by Geoo ( from the geoopk1 pack ) .


I have also attached the replay of the solution!

Link for the music track , that I use with the level : https://modarchive.org/index.php?request=view_by_moduleid&query=132259

EDIT : For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder.
« Last Edit: December 26, 2020, 11:52:13 AM by Turrican »
My Youtube channel ( Turrican Lemm )  :
https://www.youtube.com/channel/UCYGFBOHdYITHlsqa203Tu8Q

Offline WillLem

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Re: Turrican's Superlemmini projects
« Reply #44 on: December 22, 2020, 09:55:08 PM »
Here's my replay for Everything You Don't Need. I'm still working on Trading and Co-operating, that one's a tough cookie!

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Re: Turrican's Superlemmini projects
« Reply #45 on: December 22, 2020, 10:15:30 PM »
Here's my replay for Everything You Don't Need. I'm still working on Trading and Co-operating, that one's a tough cookie!

Great job Willlem! :thumbsup: Intended.
My Youtube channel ( Turrican Lemm )  :
https://www.youtube.com/channel/UCYGFBOHdYITHlsqa203Tu8Q

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Re: Turrican's Superlemmini projects
« Reply #46 on: December 26, 2020, 12:04:01 PM »
I have uploaded updated versions for all my levels and level conversions , because I am changing the way music tracks are handled for my levels and my level conversions.

Previously the levels ,  just required you to put the music tracks in your music folder. Now that has changed.

Now you need to create a folder , called "Turrican projects" in your music folder , and put the music tracks inside that folder instead.
My Youtube channel ( Turrican Lemm )  :
https://www.youtube.com/channel/UCYGFBOHdYITHlsqa203Tu8Q