Lemmings Forums

Other Lemmings Projects => Lemmini => Topic started by: Turrican on September 21, 2020, 11:55:01 PM

Title: Turrican's Superlemmini projects
Post by: Turrican on September 21, 2020, 11:55:01 PM
Hi! Today I have tried Superlemmini for the first time!

So I've decided to start testing levels that I have originally made for Lemmix , and whatever of these will be proved to be possible in Superlemmini , to post them here, with the replay of their solution! Also if at the future , I will make more multiplatform levels , or Superlemmini specific levels , I will post them here!

So for the first level of the thread , here is "The Crystal Coves"! I have attached the level and the replay of its solution!

Link for the music track of the level: https://modarchive.org/index.php?request=view_by_moduleid&query=78413

EDIT : For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder.
Title: Re: Turrican's Superlemmini projects
Post by: kaywhyn on September 22, 2020, 12:51:44 AM
Lemmini/Superlemmini were the two engines I used for several years before I started using NL last year. Even after a year, the former two are still my preferred engine of choice any day. While it's not exactly the authentic experience of the original game that I prefer, it's close enough, but I especially love the high resolution graphics and the smooth animation. Just be aware that the developer of SL, Tsyu, isn't as active (he comes and goes) around here as he used to be, and that some bugs have been reported to him that I would like to see fixed, most notably climber issues, as well as issues with replays, particularly with external levels.

Since you have decided to try out SL, I know this will make eric quite happy. He's been converting (in the process, he discovered plenty of bugs/issues in while converting certain levels over to SL, which I have helped him report to Tsyu and of course credited him for finding, as I never knew they existed in the SL engine) a lot of level packs to SL the last several months, which makes me quite happy since I've always wanted more packs for SL. So, I'm sure he'll be able to help you regarding the custom music. I don't know if it will work with external levels, though. As you might have seen, it plays a random music track every time you load a level file as an external level. Nevertheless, I think eric can help you with the music.

edit: Please note that any levels that require glitches to be solved will not work in SL, as SL pretty much removed all glitches. Some of your levels might work in Lemmini, though, but also note that there are plenty of glitches that are exclusive to Lemmini only and so glitch levels that work in Lemmini might not work in Lemmix, for example.
Title: Re: Turrican's Superlemmini projects
Post by: ericderkovits on September 22, 2020, 01:44:20 AM
the reason external levels play random music is because one has to actually add a music line inside the external level. This way you can even have an external level play any music you want, not just a random one. So for example in the levels I uploaded I added the line music = music file to the external level. Try it out. Start it a couple times to show
that its not random.

here I just grabbed a random level from the original game, and added a random music song inside the level(note I picked one from lemmings reunion)
or if you don't have Reunion installed
here's another level playing just an amiga song that everyone should have in their superlemmini music folder

Just open these as external levels and start them a couple times. They will play the same song every time.
Title: Re: Turrican's Superlemmini projects
Post by: ericderkovits on September 22, 2020, 02:28:19 AM
also it's better to have levels for Superlemmini in .ini form than .lvl form. When it's in .ini form it's easier to edit. One can then open the level with just a regular text editor. One can't do that when
it's in .lvl form.


RE: Turrican
Anyways I converted your .lvl to .ini form using 1.43. I noticed though it changes the start position once converted, so I moved it to match the .lvl one.

Now that it's in .ini form I downloaded your mod song choice from your link(from the Mod Archive) and put the song inside the .ini level.

anyways to see your level with your song choice playing just download the .mod and .ini here.

Just put the .Mod music into your Main Superlemmini music folder. and put the .ini anywhere(preferably the level folder).

Then just open your level using the external levels option.
now one can play your level with your song choice.

Title: Re: Turrican's Superlemmini projects
Post by: kaywhyn on September 22, 2020, 02:34:10 AM
:forehead: I can't believe I didn't think of editing the ini file. I could had figured that out. Anyway, thanks to eric, I was able to get the custom music working on Turrican's level. Initially, I had problems getting it to work. That's because when I first loaded the level as an external level, I reopened the ini file and found out, to my surprise, that the line music = (name of track) got removed from the .ini file. After a few more minutes of playing around with the .lvl file, I was able to get it to work. I guess Superlemmini is extremely picky when loading a .lvl file instead of an .ini file.


edit: Looks like eric discovered the exact same problem I did when it comes to loading external levels with .lvl files instead of .ini. His method seems more elegant and easier than the one I described, but both do work. Mine is a bit more cumbersome.
Title: Re: Turrican's Superlemmini projects
Post by: ericderkovits on September 22, 2020, 03:17:24 AM
Anyways, thanks for trying out Superlemmini. Although I know you like making special levels(ie glitches levels) as those are your favorites. But Superlemmini doesn't allow glitches, like regular
lemmini does. But still you can make remakes of glitch ones just without the glitch as I've done in Pimolems. And if your ever interested there are more Packs for Superlemmini available than before.

Anyways If you give Superlemmini enough trys, I think you will enjoy it alot as the graphics are much better than lemmix. Although lemmix does allow for glitches in custom lemmix.

And if you ever need help in anything Superlemmini-wise just post what you need help in as I'm always watching out for posts in the Superlemmini board.
 
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on September 23, 2020, 02:01:37 AM
@Kaywhyn and ericdercovits : Thank you for your comments and for your help :thumbsup:

I downloaded the .ini file , but unfortunately I need to correct the positioning of several objects ( there are still misplaced objects , and as the result the replay doesn't seem to work correctly near the end in that version )! And that is my fault , because when you make a Lemmix level ,  you need the x coordinates of each object to be multiples of 8! If you make a Lemmini level for example , you don't have restrictions like these, but when you make a Lemmix level you need to follow this rule , and I didn't know it when I made the level! As the result editors like Neolemmix 1.43 don't like that fact when you convert the level to .ini , and they reposition instead , each object to the nearest pixel , that have x coordinates that are a multiples of 8 , so you have to manually re-adjust each object ( like I did when I converted "The Crystal Coves" to Neolemmix )!

So I tried to download Jlevelbuider and Neolemmix editor 1.43 , but none of these programs managed to load the ini version! Jlevelbuilder asked for a crystal.ini file (if I remember correctly) file that I didn't have , and 1.43 couldn't find the graphics style at all! So my question here , is how I can make these program load .ini levels , in order to be able to modify them when needed?

In any case , many thanks for your help , and for providing the .ini file! :thumbsup:
Title: Re: Turrican's Superlemmini projects
Post by: kaywhyn on September 23, 2020, 02:56:43 AM
I'm not sure if this is the answer you're looking for, but I was able to open the .ini file with the 1.43 editor. For the style, you have to select Neolemmix. According to the NL website, this is the only version of the NL editor that still supports Superlemmini levels. All other versions dropped support for SL.

If it's not the answer you're looking for, then eric is certainly the one who can better help you with your problem, as he knows way more about the structure of SL than me. He knows a lot of programming, so any questions you have regarding SL can better be answered by him. Part of this is that I have yet to play with the editor, as I haven't tried my hand at level design yet, but I will soon. The other person to ask would be Tsyu, the developer of SL, but as mentioned previously he's not as active here as he used to be, and he comes and goes.

Best of luck, and I will for sure try out your levels soon now that I managed to get them working and loading in Lemmix. I will also try them in SL soon as well.
Title: Re: Turrican's Superlemmini projects
Post by: ericderkovits on September 23, 2020, 03:21:35 AM
Actually You can choose Superlemmini for opening your level .ini file, as long as you have all the styles in your Superlemmini folder. I've already done it and saw your Crystal Coves level choosing
Superlemmini(not neolemmix). Whenever I get new styles for Superlemmini I also put them into my 1.43 editor Superlemmini Styles folder. I have Icho's Reunion in the folder and also added
Zandindorf's skiwi and glacier style to it.

Right Now I'm uploading 1.43 to my dropbox(more than 32.7mb-so have to use dropbox) for you to use as it will open your crystal coves. ini file. But it's might be awhile, as it's going slow.
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on September 23, 2020, 03:48:29 AM
@Kaywhyn and ericdercovits : It worked !!! Thank you! :thumbsup:

I loaded the level in the editor with  the Neolemmix style , and it worked , so I was able to modify it quickly!

Also the replay works perfectly now too!

I have uploaded it in the opening post! Thank you again!
Title: Re: Turrican's Superlemmini projects
Post by: kaywhyn on September 23, 2020, 04:00:25 AM
You're welcome. It's strange how it can be that simple just by selecting another style instead.. Like you, Turrican, it also gave me an error when I selected Superlemmini as the style. Also, eric, I tried doing what you said by putting in the Superlemmini styles in the same directory as the editor, and it still threw me the error when I selected Superlemmini as the style. I'm wondering if I'm supposed to edit the styles.ini file by putting the path where the styles are located. In any case, eric is the man and master when it comes to deciphering the structure of SL, as I too still have a lot to learn about it despite having played plenty of packs on SL in the last several years, as well as the NL editor, which I will likely start using soon. I may be inexperienced with the editor now, but I'll bring myself up to speed with it as soon as I start getting into level designing.

Glad that you got it working! :) I will for sure take a look at your levels soon. eric knows that I'm more well-known for playing and solving levels, as he considers me one of the really good solvers because he knows how I have played and completed so many level packs. 
Title: Re: Turrican's Superlemmini projects
Post by: ericderkovits on September 23, 2020, 04:09:45 AM
Not sure what's happening with the editor on your end with not being able to choose Superlemmini as the choice, but just wait for my dropbox upload then you will be able to do what you want using
Superlemmini as the choice. Although you can choose Neolemmix as the choice, but there have been times when Superlemmini will crash when choosing Neolemmix as the Option when editing levels for Superlemmini..

Yes it probably won't with Turrican's Crystal cove level, since it uses just the crystal style set.

oh I forgot to mention I added Zanzindorf's Jill style too to the Superlemmini styles folder.

Also when I was converting Reunion using 1.43 I always picked Superlemmini as the choice to use to open the levels. That's why I've added them. Also when you pick Superlemmini as the choice to
open the levels they will be larger in size (horizontally and verically) than neolemmix's
Title: Re: Turrican's Superlemmini projects
Post by: kaywhyn on September 23, 2020, 04:17:31 AM
Yea, for future levels your dropbox upload will be convenient. As for why it crashes, I'm thinking it's due to how it's the oldest NL editor version, as it is very out-of-date and no longer being supported or updated for compatibility issues, and so crashes will happen unexpectedly and randomly. The NL v1.43 player is the exact same way, with its super clunky controls compared to the more modern and up-to-date NL players, and the biggest reason why it has turned many members off and prevented them from completing Lemmicks, for example. Granted, even the most recent NL editor has problems, but they aren't anywhere near as severe as problems that might pop up from time to time with the v1.43 editor.
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on September 23, 2020, 04:22:24 AM
Glad that you got it working! :) I will for sure take a look at your levels soon. eric knows that I'm more well-known for playing and solving levels, as he considers me one of the really good solvers because he knows how I have played and completed so many level packs. 

Thank you! :thumbsup: If you are interested to try my levels , in this thread , you will find whatever I will make for Superlemmini , in the last two pages of the "Lemmix level pack topic" , I have my works for Lemmix , and in the "Neolemmix levels/In development" board , I have the "Levels by Turrican" thread, where I have my Neolemmix levels!

I only make single levels ( I won't make any levelpack ) , so whatever lever , I will make for each of these three engines , it will go to these threads!
Title: Re: Turrican's Superlemmini projects
Post by: kaywhyn on September 23, 2020, 04:26:12 AM
Thank you! :thumbsup: If you are interested to try my levels , in this thread , you will find whatever I will make for Superlemmini , in the last two pages of the "Lemmix level pack topic" , I have my works for Lemmix , and in the "Neolemmix levels/In development" board , I have the "Levels by Turrican" thread, where I have my Neolemmix levels!

I only make single levels ( I won't make any levelpack ) , so whatever lever , I will make for each of these three engines , it will go to these threads!

Sounds good! :) I will likely be in the same boat making just levels and not level packs. I'm much better at playing and solving and so I'll let my talents shine on that front instead ;)
Title: Re: Turrican's Superlemmini projects
Post by: ericderkovits on September 23, 2020, 04:50:00 AM
ok but if you do get enough single levels made for Superlemmini. perhaps, like 10, I can put them into a level pack for you, I could just name it Turrican's special level pack.
As I'm very good at packing levels for Superlemmini. I even had a bunch of external levels until WillLem wanted me to pack them. I remember when Kaywhyn was mentioning something about
my Genesis bonus levels crashing in Superlemmini. And that's because in each level was a music line(since they started off as external levels), so I manually removed the music line in them so they
can work in the pack(also at that time Kaywhyn didn't have my music for the Genesis levels. That's why it crashed.)
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on September 23, 2020, 05:02:23 AM
ok but if you do get enough single levels made for Superlemmini. perhaps, like 10, I can put them into a level pack for you, I could just name it Turrican's special level pack.

Nice idea! :thumbsup:
Title: Re: Turrican's Superlemmini projects
Post by: kaywhyn on September 23, 2020, 05:23:33 AM
(also at that time Kaywhyn didn't have my music for the Genesis levels. That's why it crashed.)

Not quite. You slightly misremembered. At the time, I had the music files, but SL complained that the files weren't in the music folder even though they were. Turns out that the music line in the ini files needed to be removed. I went ahead and did that, but that time I should had waited for your reupload of the pack. In any case, all of your official game conversions to SL are now working for me. Any errors/crashes I run into when I eventually play them I will let you know, but for the time being everything seems to be fine ;)
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on September 23, 2020, 04:26:59 PM
This is the Superlemmini version of my level , called "Reachable Heights".

I have also attached the replay of the solution of the level.

Link for the music track of the level : https://modarchive.org/index.php?request=view_by_moduleid&query=85264

EDIT : For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder.
Title: Re: Turrican's Superlemmini projects
Post by: ericderkovits on September 23, 2020, 06:39:51 PM
ok I downloaded the level, music, and replay for Reachable Heights

I have added a folder in Superlemmini called Turricans special levels and put your Reachable Heights.ini in there.
I have added a subfolder in Superlemmini's music folder called Turricans music, and put your ridin_the_waves.mod file in there so I changed the music line in your Reachable Height.ini
   to read music = Turricans music/ridin_the_waves.mod
I have added a subfolder in the replay folder called Turricans replays and put your replay for this level in there. Also I saw your level's replay for this level already.

also I put your The Crystal Coves.ini file into the Turricans special levels folder
       I put your the_first_new_age.mod in the subfolder Turricans music and changed the music line in The Crystal Coves.ini to read music = Turricans music/the_first_new_age.mod
       but I don't have the replay that works for this level.


I will do this so when you decide to have at least 10 individual Superlemmini levels I can then pack it easier.

Also I added Subfolders for your levels, music, and replays so it will be more organised.
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on September 23, 2020, 08:33:06 PM

also I put your The Crystal Coves.ini file into the Turricans special levels folder
       I put your the_first_new_age.mod in the subfolder Turricans music and changed the music line in The Crystal Coves.ini to read music = Turricans music/the_first_new_age.mod
       but I don't have the replay that works for this level.


That's strange! I have only one replay for the level , and that is the one that I have uploaded!

what's the issues with the replay ? Does it stop at a certain point for example?

Have you downloaded the fixed version of the level? when you look at the objects in the background ( like water and owws ) , are these in their correct position?

Is the opening hatch one pixel lower from the top? (If it isn't , it will make the replay stop working correctly ,when the crowd is about to be released)

If you have the fixed version , is it possible to test the replay on the .lvl version too?  Is it possible also , to post here your copy of the level and the replay , so I can download and test them too?
Title: Re: Turrican's Superlemmini projects
Post by: kaywhyn on September 23, 2020, 08:46:31 PM
Just writing to confirm to Turrican that your replay works just fine for me, so I don't know why it's not working for eric. In my case, I started the replay, then I simply turned my head away so that I cannot see what's going on, as I'm one of those people who hasn't solved the level myself yet, and I don't watch replays or a video of the solution until I do. I only watch after I solve just to compare my solution to other players as well as the intended solution from the creator. Needless to say, I prefer the satisfaction of figuring out levels myself.

As for the Crystal Coves level, I tried this on Superlemmini several months ago. I know the general outline of the solution, I just haven't figured out how to do it yet.

Spoiler (click to show/hide)

With this outline in mind, I will report back later if I'm successful in solving it ;)
Title: Re: Turrican's Superlemmini projects
Post by: ericderkovits on September 23, 2020, 09:34:20 PM
yes Turrican I know you've uploaded only 1 replay. The replay works with the .lvl one, but when I said it doesn't work I meant it doesn't work with the .ini one and that's the one I always use for Superlemmini. I don't even want the .lvl ones as there sometimes is crash issues with those.

so you need to get the replay to work with the .ini one as you stated already
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on September 23, 2020, 10:19:35 PM
With this outline in mind, I will report back later if I'm successful in solving it ;)
Ok! Good luck on solving the level! :thumbsup:

yes Turrican I know you've uploaded only 1 replay. The replay works with the .lvl one, but when I said it doesn't work I meant it doesn't work with the .ini one and that's the one I always use for Superlemmini. I don't even want the .lvl ones as there sometimes is crash issues with those.

so you need to get the replay to work with the .ini one as you stated already

Is it possible to post here your .ini copy of the level , so I can download it , and try to find the cause of the problem?
Title: Re: Turrican's Superlemmini projects
Post by: ericderkovits on September 23, 2020, 10:35:32 PM
here you go

Title: Re: Turrican's Superlemmini projects
Post by: Turrican on September 23, 2020, 10:50:43 PM
here you go



OK! Now please , download the version that I have attached in this post , and report If it worked correctly!
Title: Re: Turrican's Superlemmini projects
Post by: ericderkovits on September 23, 2020, 10:59:02 PM
Good Job Turrican, Yes the Replay works, it was the same solution that was in the .lvl version of it.
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on September 23, 2020, 11:02:34 PM
Good Job Turrican, Yes the Replay works, it was the same solution that was in the .lvl version of it.

Great! I'm glad that it worked! :thumbsup:
Title: Re: Turrican's Superlemmini projects
Post by: kaywhyn on September 23, 2020, 11:22:04 PM
OK! Now please , download the version that I have attached in this post , and report If it worked correctly!

My thoughts exactly: Just download the up-to-date ini from the OP. Also, if you noticed something wrong with the replay, you could always interrupt it and take over and correct it whenever you feel you need to. In SL, you interrupt by clicking on something in the skill bar that isn't currently selected. Pressing one of the RR buttons is the easiest to do, especially on levels where you only have one skill available. Then again, now that I think about it, I think there will be problems where you only have one skill and a 99 RR and since you can't change anything in this case, there's no way to interrupt the replay. There might be a hotkey you can press to stop the replay, but I'm not sure.

I don't exactly know what went wrong in the replay since I looked away while the replay was going, but I did hear a lemming die. Must had been the worker lemming. I also checked the levels themselves, and visually I don't see any differences between Turrican's and eric's level files, so I can't imagine why the replay would fail for eric's version. In any case, just like Turrican said, the easiest solution is to just download his version in the OP, and everything will be all right, replay included.
Title: Re: Turrican's Superlemmini projects
Post by: ericderkovits on September 24, 2020, 12:02:23 AM
yes .lvl ones vs .ini may look the same but they are different. that's why the replays sometimes don't work in one version but work in the other. This is another reason it's better just to produce
an .ini one in the first place. also sometimes when opening a .lvl one in the 1.43 editor, the level will appear to be the same, but when playing it, it will be different. Like Turrican said the .lvl
was made for lemmix so objects and other things will have to be adjusted. I think somewhere in one of Tsyu's post on .lvl ones he mentions that Superlemmini is really not made for .lvl ones.

Also I think Turrican knows more about adjusting these objects, since's he's more familiar with the .lvl ones, because he's more familiar with lemmix, I'm not as familiar with .lvl ones since I don't
use them really. You may want to ask Turrican about how objects work in .lvl form. I think he said something about objects have to be in multiples of 8 where in Superlemmini they don't.
So this is why he wanted my .ini one so he could make the adjustment in it so the replay will work.
Title: Re: Turrican's Superlemmini projects
Post by: kaywhyn on September 24, 2020, 08:17:44 PM
I wasn't concerned about the ini file vs lvl file. Rather, what I was curious about was why the replay broke for you while it was fine for Turrican and me, especially since there seems to be no real reason that it should due to the levels looking exactly the same. It's probably due to assignments being assigned just a frame or a few too early or a frame or a few too late, or just how SL seems to interpret the files differently from one another and so it gets confused or something. In any case, my point about interrupting the replay to fix it still stands. You can let it run up to the the points where the replay appears to have messed up and then interrupt it so you can take control to fix it. The intended solution is still the same, as it's the exact same level regardless of file extension name.
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on September 24, 2020, 09:14:39 PM
I wasn't concerned about the ini file vs lvl file. Rather, what I was curious about was why the replay broke for you while it was fine for Turrican and me, especially since there seems to be no real reason that it should due to the levels looking exactly the same.

The reason that the replay broke in the non-fixed version of the level , is because the opening hatch was 1 pixel higher than it's intended position!

Also there were some more inconsistencies that didn't affect the replay , because they were in parts of the level , that I used them for decoration! For some examples , in the non-fixed version , the owws didn't fit well the squares , I had designed in that exact place , the exit between them was not well-centered , and at the right edge of the level , the water wasn't well fit with the triangle I have designed!
Title: Re: Turrican's Superlemmini projects
Post by: kaywhyn on September 25, 2020, 10:38:28 AM
The reason that the replay broke in the non-fixed version of the level , is because the opening hatch was 1 pixel higher than it's intended position!

Interesting that that one pixel difference is enough to affect and break the replay. I'm guessing the skill assignments were therefore at least a frame too late then?
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on September 26, 2020, 11:22:48 PM
Interesting that that one pixel difference is enough to affect and break the replay. I'm guessing the skill assignments were therefore at least a frame too late then?

Most probably yes! ( To be honest , I am not very familiar with the logic the replays operate! )
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on September 26, 2020, 11:33:05 PM
Here is a level , that I had modified from the Lemmix version of Revenge of the Lemmings v1 , some years ago ( I had modified it for Lemmix back then ) . The level is "All that a Basher can Do" by Dodochacalo . The level was in the beta the Lemmix version of RotL , but It was about to be replaced , because in order to be solved , it required two Lemmini-only glitches .

My modifications here , make the level possible to be solved , without the use of these Lemmini-only glitches. It is a non-glitch level now , but also it's intended solution is close to the original one.

One thing to know , is that the level has 4 hidden traps ( at the two open spaces in the left of the level ) . I Tried  to make them visible , but unfortunately I couldn't , because in that case , their trigger areas would end being completely inside the terrain.

I have also attached the replay of the solution , and the music track for the level ( many thanks to ericderkovits , for providing the link in his thread for Dodochacalo's packs )

For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder.

EDIT : I have uploaded the version 1.02 of the level. The ledge , near the exit area is more visible now , and the basher assignment at the final part of the solution , is easier too.
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on October 18, 2020, 12:36:45 PM
Here is a conversion of a level from Lemmix to Superlemmini! The level is "Oh No, Not Again!" by Tseug . The level has appeared on the "Revenge of the Lemmings" pack too , but this is the original version , from the 1tseug pack .

Compared to the version for "Revenge of the Lemmings" , the original version has some differences on the terrain , that make the timing required for the solution , stricter!

The only modification , I have made here , is that I moved  the opening hatch 3 pixels lower , compared to the original version , because the original position , was above splat height when lemmings entered the level!

Link for the music track , that I use for the level : https://modarchive.org/index.php?request=view_by_moduleid&query=40478

EDIT : For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder.
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on October 24, 2020, 11:06:56 AM
This is another "Lemmix to Superlemmini" level conversion . The level is "Rush Hour" by Tseug ( from the 1tseug pack ) .

I have also attached the replay of the solution!

Link for the music track , that I use with the level : https://modarchive.org/index.php?request=view_by_moduleid&query=143070

EDIT : For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder.
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on October 28, 2020, 06:48:55 PM
This is another "Lemmix to Superlemmini" level conversion . The level is "The Isle of Skye" by Gronkling ( from the contest1 pack ) .

I have also attached the replay of the solution!

Link for the music track , that I use with the level : https://modarchive.org/index.php?request=view_by_moduleid&query=61616

EDIT : For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder.
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on October 31, 2020, 10:43:28 PM
This is one more "Lemmix to Superlemmini" level conversion . The level is "Not Quite..." by Tseug ( from the 1tseug pack ) .

I have also attached the replay of the solution!

Link for the music track , that I use with the level : https://modarchive.org/index.php?request=view_by_moduleid&query=190642

EDIT : For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder.
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on November 10, 2020, 10:36:01 PM
This is another "Lemmix to Superlemmini" level conversion . The level is "Crystal caves" by Wihu61 ( from the hubbart2 pack ) .

I have also attached the replay of the solution!

Link for the music track , that I use with the level : https://modarchive.org/index.php?request=view_by_moduleid&query=116256

EDIT : For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder.
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on November 28, 2020, 04:29:41 PM
This is another "Lemmix to Superlemmini" level conversion . The level is "From the Brink" by Clam ( from the ClamSpam04 pack ) .


I have also attached the replay of the solution!

Link for the music track , that I use with the level : https://modarchive.org/index.php?request=view_by_moduleid&query=52701

EDIT : For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder.
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on December 08, 2020, 09:49:17 PM
I have got permission from Geoo , to port several of his levels to Superlemmini!

So here is a "Lemmix to Superlemmini" level conversion of "Prepairing their ways" by Geoo (from the geoopk1 pack) !

I have attached also replays of two solutions for the level (the first is the intended solution , and the second is a close alternative) !

Link for the music track , that I use with the level : https://modarchive.org/index.php?request=view_by_moduleid&query=105691

EDIT : For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder.
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on December 21, 2020, 11:05:21 PM
This is another "Lemmix to Superlemmini" level conversion . The level is "Everything you don't need" by Geoo ( from the geoopk0 pack ) .


I have also attached the replay of the solution!

Link for the music track , that I use with the level : https://modarchive.org/index.php?request=view_by_moduleid&query=111419

EDIT : For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder.
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on December 22, 2020, 08:08:34 PM
This is another "Lemmix to Superlemmini" level conversion . The level is "Trading and Cooperating" by Geoo ( from the geoopk1 pack ) .


I have also attached the replay of the solution!

Link for the music track , that I use with the level : https://modarchive.org/index.php?request=view_by_moduleid&query=132259

EDIT : For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder.
Title: Re: Turrican's Superlemmini projects
Post by: WillLem on December 22, 2020, 09:55:08 PM
Here's my replay for Everything You Don't Need. I'm still working on Trading and Co-operating, that one's a tough cookie!
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on December 22, 2020, 10:15:30 PM
Here's my replay for Everything You Don't Need. I'm still working on Trading and Co-operating, that one's a tough cookie!

Great job Willlem! :thumbsup: Intended.
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on December 26, 2020, 12:04:01 PM
I have uploaded updated versions for all my levels and level conversions , because I am changing the way music tracks are handled for my levels and my level conversions.

Previously the levels ,  just required you to put the music tracks in your music folder. Now that has changed.

Now you need to create a folder , called "Turrican projects" in your music folder , and put the music tracks inside that folder instead.
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on February 06, 2021, 06:09:50 PM
This is another "Lemmix to Superlemmini" level conversion . The level is "The equation"  by Wihu61 ( from the hubbart3 pack ) .


I have also attached the replay of the solution!

Link for the music track , that I use with the level : https://modarchive.org/index.php?request=view_by_moduleid&query=72434

For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder
Title: Re: Turrican's Superlemmini projects
Post by: WillLem on February 07, 2021, 07:16:48 AM
This is another "Lemmix to Superlemmini" level conversion . The level is "The equation"  by Wihu61 ( from the hubbart3 pack )

Cool! Does it require a particular style/mod?
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on February 07, 2021, 10:00:15 AM
Cool! Does it require a particular style/mod?

No. It uses the default crystal tileset.
Title: Re: Turrican's Superlemmini projects
Post by: WillLem on February 10, 2021, 12:37:40 PM
@Turrican

Neat level, I enjoyed this one!

Spoiler (click to show/hide)

Have you thought about compiling a pack? Even a mini-pack of 10-20 levels can be a great project to work on, and looking back over this topic, it seems that you have more than enough to start with.
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on February 10, 2021, 10:17:52 PM
Neat level, I enjoyed this one!

Have you thought about compiling a pack? Even a mini-pack of 10-20 levels can be a great project to work on, and looking back over this topic, it seems that you have more than enough to start with.

Your solution is intended. Good job! :thumbsup:

As for a levelpack , that's a good idea. When I will have 20 levels in this thread , I will try to make a levelpack , which will contain them.
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on February 10, 2021, 10:25:59 PM
This is another "Lemmix to Superlemmini" level conversion . The level is "More 'No Builder Problems' " by Geoo (from the geoopk1 pack) .


I have also attached the replay of the solution!

Link for the music track , that I use with the level : https://modarchive.org/index.php?request=view_by_moduleid&query=121231

For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder.
Title: Re: Turrican's Superlemmini projects
Post by: WillLem on February 11, 2021, 08:19:09 PM
This is another "Lemmix to Superlemmini" level conversion . The level is "More 'No Builder Problems' " by Geoo (from the geoopk1 pack)

There are Bombers in this level, but the save req is 100%. Are the Bombers supposed to be there, or is the save requirement incorrect?
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on February 11, 2021, 09:10:22 PM
There are Bombers in this level, but the save req is 100%. Are the Bombers supposed to be there, or is the save requirement incorrect?

The 100% save requirement is correct. The bombers just existed in the original version of the level , so in this case , I did keep them in this conversion.
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on February 15, 2021, 06:17:03 PM
This is another "Lemmix to Superlemmini" level conversion . The level is "Another lost civilisation..."  by Wihu61 (from the hubbart8 pack).


I have also attached the replay of the solution!

Link for the music track , that I use with the level : https://modarchive.org/index.php?request=view_by_moduleid&query=78423

For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder

EDIT : Uploaded the 1.01 version of the level. The level now , has a more centered position in its intro srcreen.
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on February 20, 2021, 12:42:38 AM
Uploaded the 1.01 version of "Another lost civilisation..." . The level now , has a more centered position in its intro srcreen.
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on May 19, 2021, 07:08:00 PM
This is another "Lemmix to Superlemmini" level conversion . The level is "Fortress 13"  by H0ru5 (from the elfpack01 pack).


I have also attached the replay of the solution!

Link for the music track , that I use with the level : https://modarchive.org/index.php?request=view_by_moduleid&query=47519

For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on May 23, 2021, 02:58:39 PM
This is another "Lemmix to Superlemmini" level conversion . The level is "Stroke at Retirement Age"  by Geoo (from the contest1 pack).


I have also attached the replay of the solution!

Link for the music track , that I use with the level : https://modarchive.org/index.php?request=view_by_moduleid&query=103305

For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder

EDIT : I have uploaded the version 1.01 of the level. It contains a backroute fix.
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on May 26, 2021, 04:52:29 PM
This is another "Lemmix to Superlemmini" level conversion . The level is "The specialists"  by H0ru5 (from the elfpack1 pack).

Compared to the original version , this version blocks some routes , that were obvious backroutes . In order to do it , I had also to remove the exit , that existed in the middle of the level , in the original version , because that was a source of some very easy backroutes . So in this case , this conversion is practically "my take" on that level . 

I have also attached the replay of the solution!

Link for the music track , that I use with the level : https://modarchive.org/index.php?request=view_by_moduleid&query=102605

For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder

EDIT: I upladed the version 1.01 of the level , which contains a very small visual touch on the middle of the level . I uploaded also its updated replay .
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on May 27, 2021, 03:37:25 PM
This is another "Lemmix to Superlemmini" level conversion . The level is "We like those objects!"  by Wihu61 (from the hubbart6 pack).


I have also attached the replay of the solution!

Link for the music track , that I use with the level : https://modarchive.org/index.php?request=view_by_moduleid&query=61600

For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder

Also ,I upladed the version 1.01 of the level "The specialists" , which contains a very small visual touch on the middle of the level
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on May 27, 2021, 04:35:18 PM
Just now also , I Uploaded the updated replay of the solution of the version 1.01 of the level "The specialists" .
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on May 28, 2021, 01:13:03 PM
This is another "Lemmix to Superlemmini" level conversion . The level is "Need I re-MINED you?"  by Clam (from the CSTame1 pack).


I have also attached the replay of the solution!

Link for the music track , that I use with the level : https://modarchive.org/index.php?request=view_by_moduleid&query=118434

For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on August 19, 2021, 08:55:53 PM
This is the Superlemmini version of my new level. It's called "Excavations in the Cubic Cave"


I have also attached the replay of the solution!

Link for the music track for the level: https://modarchive.org/index.php?request=view_by_moduleid&query=42868

For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder

Here is how the level looks:

(https://i.imgur.com/TnWYq1R.jpg)
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on August 25, 2021, 01:18:11 AM
This is my new Superlemmini level. It's called "The Awesome level returns!".

This level is a "CSTame-like" challenge version of Taxing15 (What an AWESOME level).

In order to play the level you need to have the DMA style in your styles folder. You can find it in the attachment in WillLem's DMA lemmings and onml (remastered) thread. Link for that thread:
https://www.lemmingsforums.net/index.php?topic=5383.msg89605#msg89605
You will need to put the "DMA" styles folder in your styles folder , to make the level work.

I have also attached the replay of the solution! The solution of the level , is based on an old solution for Taxing 15 by Richard Diaz.

Link for the music track for the level: https://modarchive.org/index.php?request=view_by_moduleid&query=121408

For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder.

(https://i.imgur.com/MyxkxmL.jpg)
Title: Re: Turrican's Superlemmini projects
Post by: ericderkovits on August 25, 2021, 02:07:23 AM
Just saw the replay. I noticed how some of the climbers were able to climb the spikes of the dragon's back. In NL or perhaps regular Lemmini this wouldn't work with the climbers as they wouldb't be able to climb the spikes. If Tsyu ever fixed the climber issue in Superlemmini, this level would not work with the climbers.
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on August 25, 2021, 02:12:39 AM
Just saw the replay. I noticed how some of the climbers were able to climb the spikes of the dragon's back. In NL or perhaps regular Lemmini this wouldn't work with the climbers as they wouldb't be able to climb the spikes. If Tsyu ever fixed the climber issue in Superlemmini, this level would not work with the climbers.


That's correct! If the climber issue become fixed , this level won't work anymore.
Title: Re: Turrican's Superlemmini projects
Post by: kaywhyn on August 25, 2021, 02:19:21 AM
How's this for not being possible? :P You just got to believe!

edit: Yes, it's possible on Lemmini as well, I was able to do it.
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on August 25, 2021, 02:39:28 AM
How's this for not being possible? :P You just got to believe!

Ok! I stand corrected then. Nice solution! :thumbsup:
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on September 02, 2021, 11:05:51 PM
This is one more "Lemmix to Superlemmini" level conversion . The level is "More Time to Kill" by Yawg (from the Yawg05 pack).

The original level , contained one invisible trap , but I've made it visible for this conversion.

I have also attached the replay of the solution!

Link for the music track , that I use with the level : https://modarchive.org/index.php?request=view_by_moduleid&query=91211

For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder.

Here is how the level looks:
(https://i.imgur.com/ry8dVdz.jpg)
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on September 06, 2021, 05:04:06 PM
This is another "Lemmix to Superlemmini" level conversion . The level is "Finding a place to stay" by Geoo (from the geoopk0 pack).

I have also attached the replay of the solution!

Link for the music track , that I use with the level : https://modarchive.org/index.php?request=view_by_moduleid&query=177941

For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder.

Here is how the level looks:
(https://i.imgur.com/7qperwG.jpg)
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on March 23, 2022, 01:50:58 AM
This is another "Lemmix to Superlemmini" level conversion . The level is "Crysilis" by Akseli (from the Akseli01 pack).

I have also attached the replay of the solution! The replay has been created on SuperlemminiToo.

Link for the music track , that I use with the level : https://modarchive.org/index.php?request=view_by_moduleid&query=94284

For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder.

Here is how the level looks:
(https://i.imgur.com/F9GNkQ8.png)
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on April 05, 2022, 12:49:01 AM
This is one more "Lemmix to Superlemmini" level conversion . The level is "For Mr. Dodochacalo and Mr. Pieuw" by Akseli (from the Akseli01 pack).

I have also attached the replay of the solution! The replay has been created on SuperlemminiToo.


Link for the music track , that I use with the level : https://modarchive.org/index.php?request=view_by_moduleid&query=124944

For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder.

Here is how the level looks:
(https://i.imgur.com/897eTQd.png)
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on April 07, 2022, 08:17:13 PM
This is another "Lemmix to Superlemmini" level conversion . The level is "Temple of Return" by Luis.

I have also attached the replay of the solution! The replay has been created on SuperlemminiToo. It requires , having the timed bombers option turned on.

Link for the music track , that I use with the level : https://modarchive.org/index.php?request=view_by_moduleid&query=68925

For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder.

EDIT : I have upladed the version 1.01 of the level. All the one-way arrows have the "only on terrain" feature , enabled now.

Here is how the level looks:
(https://i.imgur.com/cKMNis4.png)
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on April 09, 2022, 10:38:45 PM
I have upladed the version 1.01 of "Temple of Return". All the one-way arrows , in the new version , have the "only on terrain" feature , enabled.
Title: Re: Turrican's Superlemmini projects
Post by: WillLem on April 10, 2022, 08:03:13 PM
Brilliant level, this one! My kinda map, I had a lot of fun figuring out a way around it :thumbsup: :lemcat:

I saved 76% and bypassed a few parts of the level, so this solution may not be fully intended. It does feel like a fairly open-ended level for the most part though, so maybe this is acceptable? If so, I'll come back at some point and see if it's possible to save an extra few lems.

The music needs to be included btw, I had to rename another .s3m file to get the level to load.
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on April 11, 2022, 04:31:32 AM
Brilliant level, this one! My kinda map, I had a lot of fun figuring out a way around it :thumbsup: :lemcat:

I saved 76% and bypassed a few parts of the level, so this solution may not be fully intended. It does feel like a fairly open-ended level for the most part though, so maybe this is acceptable? If so, I'll come back at some point and see if it's possible to save an extra few lems.

The music needs to be included btw, I had to rename another .s3m file to get the level to load.

Your solution is an acceptable alternative of the intended solution. Good job! :thumbsup:
The level is meant to be an open-ended one. The only part of the level that may need a little "fine-tuning" is the part with the spike trap , on the right part of the level , but I will decide about that , most probably when "Turrican's remix Pack 2" will be close to be released.

As for the music track of the level , you can download it from the Modarchive link , that I have posted , in the post that contains the level.
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on May 07, 2022, 09:28:23 PM
This is one more "Lemmix to Superlemmini" level conversion . The level is "The way up" by Geoo  (from the geoopk1 pack).

I have also attached the replay of the solution!

Link for the music track , that I use with the level : https://modarchive.org/index.php?request=view_by_moduleid&query=120131

For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder.

Here is how the level looks:

(https://i.imgur.com/RBv5dyo.png)
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on May 18, 2022, 01:11:26 AM
This is another "Lemmix to Superlemmini" level conversion .  The level is "Why do you all look the same?" by Akseli  (from the Akseli01 pack).

I have also attached the replay of the solution!

Link for the music track , that I use with the level : https://modarchive.org/index.php?request=view_by_moduleid&query=33348

For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder.

Here is how the level looks:

(https://i.imgur.com/IqeT7CB.png)
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on June 06, 2022, 10:14:47 PM
This is one more "Lemmix to Superlemmini" level conversion . The level is '"The Chainheart Machine" by Bulletride (from the BulletRide5 pack ) .

I have also attached the replay of the solution! The replay has been created on SuperlemminiToo. It requires , having the timed bombers option turned on.

Link for the music track , that I use with the level : https://modarchive.org/index.php?request=view_by_moduleid&query=142434

For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder.

Here is how the level looks:

(https://i.imgur.com/n3z6IkK.png)
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on July 13, 2022, 12:53:33 AM
I have uploaded the version 1.02 of "All that a Basher can Do". The ledge , near the exit area is more visible now , and the basher assignment at the final part of the solution , is easier too.

Link for the level : https://www.lemmingsforums.net/index.php?topic=5113.msg85801#msg85801
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on July 13, 2022, 09:50:31 PM
I have uploaded the version 1.01 of "Stroke at Retirement Age". It contains a backroute fix.

Link for the level : https://www.lemmingsforums.net/index.php?topic=5113.msg92179#msg92179
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on July 17, 2022, 07:21:31 PM
This is another "Lemmix to Superlemmini" level conversion .  The level is "A Long Way Down ( Part2 )" by Bulletride ( from the BulletRide2 pack ) .

I have also attached the replay of the solution.

Link for the music track , that I use with the level : https://modarchive.org/index.php?request=view_by_moduleid&query=34102

For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder.

Here is how the level looks:

(https://i.imgur.com/GGpMQKL.png)
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on July 25, 2022, 01:12:21 AM
This is one more "Lemmix to Superlemmini" level conversion .  The level is "Zygoptera" by Akseli  (from the Akseli01 pack).

I have also attached the replay of the solution! The replay has been created on SuperlemminiToo. It requires , having the timed bombers option turned on.

Link for the music track , that I use with the level : https://modarchive.org/index.php?request=view_by_moduleid&query=82599

For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder.

Here is how the level looks:

(https://i.imgur.com/urGNbRR.png)
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on August 18, 2022, 12:11:15 AM
This is another "Lemmix to Superlemmini" level conversion .  The level is "Any idea for a tittle ?" by Wihu61 (from the hubbart8 pack).

I have also attached the replay of the solution! The replay has been created on SuperlemminiToo. It requires , having the timed bombers option turned on.

Link for the music track , that I use with the level : https://modarchive.org/index.php?request=view_by_moduleid&query=73250

For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder.

Here is how the level looks:

(https://i.imgur.com/RQ2kVCj.png)
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on September 06, 2022, 01:54:22 AM
This is one more "Lemmix to Superlemmini" level conversion .  The level is "Storm and thunder" by Wihu61 (from the hubbart3 pack).

I have also attached the replay of the solution.

Link for the music track , that I use with the level : https://modarchive.org/index.php?request=view_by_moduleid&query=93027

For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder.

Here is how the level looks:

(https://i.imgur.com/yPJIl7F.png)
Title: Re: Turrican's Superlemmini projects
Post by: Turrican on November 21, 2022, 07:06:24 PM
This is another "Lemmix to Superlemmini" level conversion .  The level is "The Giant's Leap" by Gronkling.

The level has originally appeared in the Gronklems 5 pack , but this conversion is from the Lemmix version of Revenge of the Lemmings v1 .

The level requires the use of a glitch , in order to be solved.

I have also attached the replay of the solution. The replay has been created on SuperlemminiToo. It requires , having the timed bombers option turned on.

Link for the music track , that I use for the level : https://modarchive.org/index.php?request=view_by_moduleid&query=51789

For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder.

Here is how the level looks:

(https://i.imgur.com/pPnNdjp.jpg)