Author Topic: Turrican's Superlemmini projects  (Read 2359 times)

0 Members and 1 Guest are viewing this topic.

Online ericderkovits

  • Posts: 635
    • View Profile
Re: Turrican's Superlemmini projects
« Reply #15 on: September 23, 2020, 04:50:00 AM »
ok but if you do get enough single levels made for Superlemmini. perhaps, like 10, I can put them into a level pack for you, I could just name it Turrican's special level pack.
As I'm very good at packing levels for Superlemmini. I even had a bunch of external levels until WillLem wanted me to pack them. I remember when Kaywhyn was mentioning something about
my Genesis bonus levels crashing in Superlemmini. And that's because in each level was a music line(since they started off as external levels), so I manually removed the music line in them so they
can work in the pack(also at that time Kaywhyn didn't have my music for the Genesis levels. That's why it crashed.)

Offline Turrican

  • Posts: 142
    • View Profile
Re: Turrican's Superlemmini projects
« Reply #16 on: September 23, 2020, 05:02:23 AM »
ok but if you do get enough single levels made for Superlemmini. perhaps, like 10, I can put them into a level pack for you, I could just name it Turrican's special level pack.

Nice idea! :thumbsup:
My Youtube channel ( Turrican Lemm )  :
https://www.youtube.com/channel/UCYGFBOHdYITHlsqa203Tu8Q

Offline kaywhyn

  • Posts: 906
    • View Profile
Re: Turrican's Superlemmini projects
« Reply #17 on: September 23, 2020, 05:23:33 AM »
(also at that time Kaywhyn didn't have my music for the Genesis levels. That's why it crashed.)

Not quite. You slightly misremembered. At the time, I had the music files, but SL complained that the files weren't in the music folder even though they were. Turns out that the music line in the ini files needed to be removed. I went ahead and did that, but that time I should had waited for your reupload of the pack. In any case, all of your official game conversions to SL are now working for me. Any errors/crashes I run into when I eventually play them I will let you know, but for the time being everything seems to be fine ;)

Offline Turrican

  • Posts: 142
    • View Profile
Re: Turrican's Superlemmini projects
« Reply #18 on: September 23, 2020, 04:26:59 PM »
This is the Superlemmini version of my level , called "Reachable Heights".

I have also attached the replay of the solution of the level.

Link for the music track of the level : https://modarchive.org/index.php?request=view_by_moduleid&query=85264

EDIT : For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder.
« Last Edit: December 26, 2020, 11:39:24 AM by Turrican »
My Youtube channel ( Turrican Lemm )  :
https://www.youtube.com/channel/UCYGFBOHdYITHlsqa203Tu8Q

Online ericderkovits

  • Posts: 635
    • View Profile
Re: Turrican's Superlemmini projects
« Reply #19 on: September 23, 2020, 06:39:51 PM »
ok I downloaded the level, music, and replay for Reachable Heights

I have added a folder in Superlemmini called Turricans special levels and put your Reachable Heights.ini in there.
I have added a subfolder in Superlemmini's music folder called Turricans music, and put your ridin_the_waves.mod file in there so I changed the music line in your Reachable Height.ini
   to read music = Turricans music/ridin_the_waves.mod
I have added a subfolder in the replay folder called Turricans replays and put your replay for this level in there. Also I saw your level's replay for this level already.

also I put your The Crystal Coves.ini file into the Turricans special levels folder
       I put your the_first_new_age.mod in the subfolder Turricans music and changed the music line in The Crystal Coves.ini to read music = Turricans music/the_first_new_age.mod
       but I don't have the replay that works for this level.


I will do this so when you decide to have at least 10 individual Superlemmini levels I can then pack it easier.

Also I added Subfolders for your levels, music, and replays so it will be more organised.

Offline Turrican

  • Posts: 142
    • View Profile
Re: Turrican's Superlemmini projects
« Reply #20 on: September 23, 2020, 08:33:06 PM »

also I put your The Crystal Coves.ini file into the Turricans special levels folder
       I put your the_first_new_age.mod in the subfolder Turricans music and changed the music line in The Crystal Coves.ini to read music = Turricans music/the_first_new_age.mod
       but I don't have the replay that works for this level.


That's strange! I have only one replay for the level , and that is the one that I have uploaded!

what's the issues with the replay ? Does it stop at a certain point for example?

Have you downloaded the fixed version of the level? when you look at the objects in the background ( like water and owws ) , are these in their correct position?

Is the opening hatch one pixel lower from the top? (If it isn't , it will make the replay stop working correctly ,when the crowd is about to be released)

If you have the fixed version , is it possible to test the replay on the .lvl version too?  Is it possible also , to post here your copy of the level and the replay , so I can download and test them too?
My Youtube channel ( Turrican Lemm )  :
https://www.youtube.com/channel/UCYGFBOHdYITHlsqa203Tu8Q

Offline kaywhyn

  • Posts: 906
    • View Profile
Re: Turrican's Superlemmini projects
« Reply #21 on: September 23, 2020, 08:46:31 PM »
Just writing to confirm to Turrican that your replay works just fine for me, so I don't know why it's not working for eric. In my case, I started the replay, then I simply turned my head away so that I cannot see what's going on, as I'm one of those people who hasn't solved the level myself yet, and I don't watch replays or a video of the solution until I do. I only watch after I solve just to compare my solution to other players as well as the intended solution from the creator. Needless to say, I prefer the satisfaction of figuring out levels myself.

As for the Crystal Coves level, I tried this on Superlemmini several months ago. I know the general outline of the solution, I just haven't figured out how to do it yet.

Spoiler (click to show/hide)

With this outline in mind, I will report back later if I'm successful in solving it ;)

Online ericderkovits

  • Posts: 635
    • View Profile
Re: Turrican's Superlemmini projects
« Reply #22 on: September 23, 2020, 09:34:20 PM »
yes Turrican I know you've uploaded only 1 replay. The replay works with the .lvl one, but when I said it doesn't work I meant it doesn't work with the .ini one and that's the one I always use for Superlemmini. I don't even want the .lvl ones as there sometimes is crash issues with those.

so you need to get the replay to work with the .ini one as you stated already

Offline Turrican

  • Posts: 142
    • View Profile
Re: Turrican's Superlemmini projects
« Reply #23 on: September 23, 2020, 10:19:35 PM »
With this outline in mind, I will report back later if I'm successful in solving it ;)
Ok! Good luck on solving the level! :thumbsup:

yes Turrican I know you've uploaded only 1 replay. The replay works with the .lvl one, but when I said it doesn't work I meant it doesn't work with the .ini one and that's the one I always use for Superlemmini. I don't even want the .lvl ones as there sometimes is crash issues with those.

so you need to get the replay to work with the .ini one as you stated already

Is it possible to post here your .ini copy of the level , so I can download it , and try to find the cause of the problem?
My Youtube channel ( Turrican Lemm )  :
https://www.youtube.com/channel/UCYGFBOHdYITHlsqa203Tu8Q

Online ericderkovits

  • Posts: 635
    • View Profile
Re: Turrican's Superlemmini projects
« Reply #24 on: September 23, 2020, 10:35:32 PM »
here you go


Offline Turrican

  • Posts: 142
    • View Profile
Re: Turrican's Superlemmini projects
« Reply #25 on: September 23, 2020, 10:50:43 PM »
here you go



OK! Now please , download the version that I have attached in this post , and report If it worked correctly!
My Youtube channel ( Turrican Lemm )  :
https://www.youtube.com/channel/UCYGFBOHdYITHlsqa203Tu8Q

Online ericderkovits

  • Posts: 635
    • View Profile
Re: Turrican's Superlemmini projects
« Reply #26 on: September 23, 2020, 10:59:02 PM »
Good Job Turrican, Yes the Replay works, it was the same solution that was in the .lvl version of it.

Offline Turrican

  • Posts: 142
    • View Profile
Re: Turrican's Superlemmini projects
« Reply #27 on: September 23, 2020, 11:02:34 PM »
Good Job Turrican, Yes the Replay works, it was the same solution that was in the .lvl version of it.

Great! I'm glad that it worked! :thumbsup:
My Youtube channel ( Turrican Lemm )  :
https://www.youtube.com/channel/UCYGFBOHdYITHlsqa203Tu8Q

Offline kaywhyn

  • Posts: 906
    • View Profile
Re: Turrican's Superlemmini projects
« Reply #28 on: September 23, 2020, 11:22:04 PM »
OK! Now please , download the version that I have attached in this post , and report If it worked correctly!

My thoughts exactly: Just download the up-to-date ini from the OP. Also, if you noticed something wrong with the replay, you could always interrupt it and take over and correct it whenever you feel you need to. In SL, you interrupt by clicking on something in the skill bar that isn't currently selected. Pressing one of the RR buttons is the easiest to do, especially on levels where you only have one skill available. Then again, now that I think about it, I think there will be problems where you only have one skill and a 99 RR and since you can't change anything in this case, there's no way to interrupt the replay. There might be a hotkey you can press to stop the replay, but I'm not sure.

I don't exactly know what went wrong in the replay since I looked away while the replay was going, but I did hear a lemming die. Must had been the worker lemming. I also checked the levels themselves, and visually I don't see any differences between Turrican's and eric's level files, so I can't imagine why the replay would fail for eric's version. In any case, just like Turrican said, the easiest solution is to just download his version in the OP, and everything will be all right, replay included.

Online ericderkovits

  • Posts: 635
    • View Profile
Re: Turrican's Superlemmini projects
« Reply #29 on: September 24, 2020, 12:02:23 AM »
yes .lvl ones vs .ini may look the same but they are different. that's why the replays sometimes don't work in one version but work in the other. This is another reason it's better just to produce
an .ini one in the first place. also sometimes when opening a .lvl one in the 1.43 editor, the level will appear to be the same, but when playing it, it will be different. Like Turrican said the .lvl
was made for lemmix so objects and other things will have to be adjusted. I think somewhere in one of Tsyu's post on .lvl ones he mentions that Superlemmini is really not made for .lvl ones.

Also I think Turrican knows more about adjusting these objects, since's he's more familiar with the .lvl ones, because he's more familiar with lemmix, I'm not as familiar with .lvl ones since I don't
use them really. You may want to ask Turrican about how objects work in .lvl form. I think he said something about objects have to be in multiples of 8 where in Superlemmini they don't.
So this is why he wanted my .ini one so he could make the adjustment in it so the replay will work.