Author Topic: [NeoLemmix] SubLems  (Read 1246 times)

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Offline kaywhyn

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Re: [NeoLemmix] SubLems
« Reply #30 on: June 22, 2020, 09:46:25 am »
That's perfectly fine. Take as much time as you need. I prefer to make my solutions as simple as I can, although I myself, like you, sometimes overcomplicate them. Many solution videos I watched had me going, "Wow, I feel so dumb that I didn't see that before, because my solution is way more complicated." Sometimes, though, it's the other way around, where I felt the person in the video who solved the level did his or her solution more complicated than the way I did mine. In any case, I don't consider myself a puzzle solver at the level of the experts here, just good enough that I'm able to beat difficult packs on my own given enough time. In the 50 packs that I have beaten, I did it all without looking up solutions before I have beaten the levels myself first and without hints, as I myself don't like asking for hints, so I allow myself to be stuck and stay stuck however long it takes, until I either finally figure it out or I just jump between different packs. That can probably be something you can do, where it definitely helps to get away from a level you're stuck on for a time, as the time away will allow you to start anew and with a clear mind. I know it has helped me tremendously from time to time with the more difficult levels.

I know you can beat this pack! :)

Offline Colorful Arty

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Re: [NeoLemmix] SubLems
« Reply #31 on: June 23, 2020, 09:31:40 pm »
I'm glad this pack is garnering interest. :)

Nice solution to Chaotic 14! Completely different from every other solution I've seen, but still a perfectly valid one! Nice job using all of the skills. :)

It seems Chaotic 12 is causing a lot of people trouble. I'll move that higher in the rank. Perhaps I'll also make it more obvious the left side won't work. ;)

Chaotic 13 it seems kaywhyn found a backroute to. Easily sealed though, and you found the intended solution in the end if your comments mean what I think they mean.

Good luck with this pack Shmolem! I can already tell you that Insane and especially Hellish will be really difficult, as there are a few really evil levels in there. Don't be afraid to skip around the ranks a bit if you get really stuck on a level, although I'd save the boss fights for after you've beaten every other level in the rank. If you need help, don't be afraid to ask. I'm happy to give hints wherever I can! ;)
My Youtube channel where I let's play games with family-friendly commentary:
https://www.youtube.com/channel/UCiRPZ5j87ft_clSRLFCESQA

My Twitch channel: https://www.twitch.tv/colorfularty

My levelpack: SubLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4942.0
For Old formats NeoLemmix: http://www.lemmingsforums.net/index.php?topic=2787.0
For SuperLemmini: http://www.lemmingsforums.net/index.php?topic=2704.0

My levelpack: ArtLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4583.0

Offline kaywhyn

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Re: [NeoLemmix] SubLems
« Reply #32 on: June 23, 2020, 09:45:34 pm »
Sweet, 100th post! ;)

My solution for Chaotic 13 (click to show/hide)
« Last Edit: June 23, 2020, 09:56:17 pm by kaywhyn »

Offline Shmolem

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Re: [NeoLemmix] SubLems
« Reply #33 on: June 23, 2020, 11:41:32 pm »
I’m on Chaotic 19! The lack of destructive skills is a bit difficult. I’ve been debating where I use the basher specifically. And I’m not sure if I should build over some of the big structures or go through most of them. Edit: Replays!
« Last Edit: June 23, 2020, 11:48:04 pm by Shmolem »

Offline kaywhyn

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Re: [NeoLemmix] SubLems
« Reply #34 on: June 24, 2020, 02:49:15 am »
I remember this Sandopolis level being in Superlemmini with the exact same title. However, I just checked, and this level is named Sandopolis Act 1 in Superlemmini. Despite this one being Act 1 while the Neolemmix level is Act 2, they both have the exact same layout. Another thing I just checked is the Sweet rank in Neolemmix, and both Act 1 versions in each engine have the exact same amount of skills: 20 of everything except builders, where there's 30.  Interestingly enough, there is also an Act 2 level in Superlemmini that's in the Chaotic rank, but the difference is that the level is only a screen wide and the level only shows the right side of the level, with the pyramid at the left edge and then everything else in the level is new. Thus, I'm seeing the harder version of Superlemmini's Act 1 level for the first time in Neolemmix. I just solved Chaotic 19 in Neolemmix, so it is 100% possible.

Spoiler (click to show/hide)
« Last Edit: June 24, 2020, 03:27:49 am by kaywhyn »

Offline Shmolem

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Re: [NeoLemmix] SubLems
« Reply #35 on: June 25, 2020, 07:13:11 pm »
Yeah this really looks like a trial and error type level. It’s kinda overwhelming because there are so many different ways you could potentially do things it’s hard to know where to start. The very beginning where the lemmings are trapped is annoying because it forces you to use one of your
already limited destructive skills. I also notice that by the end of the level I don’t have enough builders to clear that last little part.

Offline kaywhyn

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Re: [NeoLemmix] SubLems
« Reply #36 on: June 25, 2020, 08:24:48 pm »
Large levels have the tendency to be overwhelming, especially when skills are very limited. These often are difficult levels, and most of the time they do a great job of appearing to be a difficult level but sometimes they're simpler than they appear to be. Conversely, small levels tend to look easy but they can be deceptively difficult. From experimenting it sounds like you have eliminated one of the paths. However, it sounds like more thinking out of the box is required for the beginning.

Spoiler (click to show/hide)

Offline Shmolem

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Re: [NeoLemmix] SubLems
« Reply #37 on: July 01, 2020, 10:28:52 pm »
My main problem now is that I’m running out of builders closer to the end.. it feels like you’ll have plenty of them but in reality you don’t. I guess it’s all down to where the builders go at this point

Offline kaywhyn

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Re: [NeoLemmix] SubLems
« Reply #38 on: July 02, 2020, 02:31:57 am »
Spoiler (click to show/hide)

Offline Swerdis

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Re: [NeoLemmix] SubLems
« Reply #39 on: July 28, 2020, 03:14:44 am »
Hey Arty,

playing through your SubLems pack at the moment, I finished the Insane rank recently and I thought I give you some feedback. I will restrict myself on the levels of that rank. Generally said, I enjoy this pack pretty much so far. The learning curve isn't too steep and the difficulty, at least to this point, moderate. Not many levels caused me real problems. Moreover, I absolutely love the fact that every level got it's own music. I didn't like all of the tunes, though, but that's normal.

1. Things are heating up!

No problems here at all since I used the same solution as in its predecessor. I don't know if this is really intended.

2. Ice cream dream

This is a great level! One that could well be a major obstacle for a novice player. I also had to think a little about it, especially how to do all the things necessary in the right order.

3. Lemmings about town

Though it was clear from the beginning that climbers play a major role here, this was not an easy one. I especially liked the way how to turn the Lemmings in the end, preventing them from climbing the steel wall.

4. Polly Pimple

The 50 climbers didn't fool me. A very nice one that didn't take me too much time. Which was a good thing since my wife found the music in this level very annoying ;)

5. Mini level marathon

I am not the biggest fan of taking the original levels as basis for new ones, nor do I like disjunct unions. So this one was not a level for ME - but I give you credit for forcing the player to rethink the original solutions - because, by using them, this level can not be solved.

6. Block-O-Tron mark II

A very short one. I don't know if this works really well as an one-of-each-skill-level since I only used half of the skills available. But maybe it's a backroute (I'm not so sure, though)

7. The Greater Lemming Caper

A very nice variation of the original concept. One of my favourites of this rank, though not particularly tough to beat.

8. BridgeWorks

Another favourite of mine. It was a bit fiddly to work this out, but then it went surprisingly well. Some "inside knowledge" about the Neolemmix mechanics is necessary here - this level could very well be big roadblock for untrained players.

9. Next stop... Lemming penthouse

While I'm not a big fan of time limits, it's absolutely appropriate in this level since it's part of the puzzle. I personally like levels like this one - when several Lemmings have to prepare the path for others simultaneously by doing different things. The first NeoLemmix packs I ever played - Namidas Lemmings Plus I and II - contained these "No Time to Die"- Levels which worked in a similar way. That's what I felt remembered here.

10. Failure after failure...

That's a very good level as well. I like the way the miners have to be used here - the solution was pretty funny. I also like the title of this level!

11. Crazy Christmas Crossing

This one took me a while. Not because the solution was so hard to find - but because of the pixel precision necessary here. Nice concept!

12. Play it like a flute!

At least for me, this was one of the hardest levels of this rank. Maybe that's because it's not a type of level I'm particularly good at - symmetrical stuff with lots of hatches. In the end I found a solution. But I can imagine there are more than this one. Again, a very nice title! (I like good level names)

13.  The best-laid plans

The return of the mice :) In my first attempts, I tried a lot of pointless stuff here. Then I realized that this level should be solved in a straightforward way and that it was actually designed around timing. So I just had to find out the best moment to release the crowd - to make them land safely in the digger's hole in the end.

14. Firewall of fame

My intuitive first decision to bash all the way through at the bottom turned out to be right.

15. Blame it on the chain

At first I had no clue at all how to save this level - it seemed pretty impossible to me. I tried it to the left exit, to the right exit and to the central exit form the left side with no success at all. But then, as you can see from the video, I found a way by not using a climber at all. So I guess I backrouted it unless the climbers are red herrings.

16. Lemmings of the Lost Ark

I already played this level in Lemmings Redux with a different skillset and I found your version easier. Some pixel precision was necessary, though.

17. Farewell, my Lemmings

I guess, every rank needs a breather ;) Nice basic idea (I would never have come up with this), but totally easy to figure out.

18. No time for Lemmings!

When I saw the skillset I knew immediately that I could solve this level - then it took me longer than I thought. This level is a playground for using skills in an unusual manner - stretching bridges, mining upwards and so on - and it gives the player a lot of leeway instead of requiring pure pixel precision. Maybe that's why I like this level very much.

19. Balance Beam Bunker

This level looked pretty awe-inspiring in the beginning, even increased by the music. But then it wasn't that bad. The biggest difficulty was to bring exactly two Lemmings to the other side.  But, after playing so many packs, we know how to trap a crowd by now :)

20. Boss Battle 4: Molten Monster

This monster looks really good. And I like the concept to finish every rank with a Boss Battle. The level itself isn't that great in my opinion - just as the Boss Battle in the previous rank. At least for me, searching hidden exits is not fun - but I know that this is a matter of taste.

The hardest level in your pack for me so far ist still "A matter of traps" in the chaotic rank. But I think this will change when I play the final rank which will happen soon. I'll give feedback then. Thanks for the pack, I enjoy it.

Bye, Swerdis.

All solutions can be found here: https://www.youtube.com/user/Vidusaka/

« Last Edit: July 28, 2020, 04:59:31 am by Swerdis »