Just to re-iterate: if you wish to simply re-colour the default sprites, it is recommended that you follow the instructions given above.
It is also recommended that, whatever the desired result, you use the default sprite sets as a template for your work. If nothing else, these will show you where each frame of the animation needs to be placed.
You may wish to apply your chosen colours manually, or create patterned lemmings, or even customise the shape of the lemmings to include hats, different hair styles, accessories, or maybe even create a totally new shape altogether. If this is the case, be prepared to draw these things again and again and again and again and again and again. And again!
Be prepared for it to take several days or even
weeks to complete this work, depending on the complexity of your re-shaping.
I recommend that you start with the
Ascender sprite, as it only contains a single left & right-facing frame:
Use this to experiment with the new shape/colour of your lemmings to get the desired result.
Once you're happy, I then recommend moving on to the
Walker sprite, which is only 8 frames. That way, you can get a feel for animating your Walking lemming and you can then test it in-game to see what it looks like:
From here, it really is just a case of carrying on until all of the sprites are done! Put your favourite music on, remember to take regular breaks and enjoy the process as much as you can!
Note that a set of custom Lemmings sprites must include a
scheme.nxmi file detailing recolouring for athletes, selected lemmings and zombies, plus details of the animation for each sprite. This should ONLY be placed in (name_of_style)/lemmings -
i.e. it does not need to be also placed in the hi-res folder. You can use the
scheme.nxmi from styles/default/lemmings as a template and work from there; I would recommend taking the time to read the recolourings section through and gain an understanding of how it works, because this is crucial to managing your spriteset:
The
$SPRITESET_RECOLORING section is essentially a reference list of the various colours used in your style: this can be as long as necessary depending on how many colours you've used (you can add as many values as you like and name them as you wish). The
$STATE_RECOLORING section is where the recoloring actually takes place.
My advice is to have a look closely at the default scheme.nxmi and figure out for yourself what's going on - this really is the best way to get to grips with this file! Ask for help if you need to, of course.
Note that NeoLemmix
requires that the althlete, selected and zombie states contain at least one significant recoloring each from the "normal" state. If you're unsure of what to do here, try just picking one value from the normal state (for example, the colour of the lemmings' hair) and recoloring only that. Then test it out to make sure it has worked, and go ahead and make any further recolorings as you wish.