Author Topic: Proxima's tilesets  (Read 839 times)

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Offline Proxima

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Proxima's tilesets
« on: January 27, 2020, 05:04:54 PM »
Whew! Two years after promising to do this, I've finally gotten round to it. This is the finished Minesweeper set, which I'm happy to make available for everyone to use in their levels and for it to be accessible to the automatic downloader.

If you have any levels made with old versions of the Minesweeper set, unfortunately they will require reworking, as I have changed the names of several tiles to make the set easier to use (for starters, the "0" through "8" single tiles are all adjacent in the editor). If you need help with any of your levels, let me know and I'll do my best.

I'm really sorry it's taken me so long to get this done.


Revenge of the Lemmings - Picnic 24 - Minesweeper Lemmings
« Last Edit: February 13, 2021, 02:56:15 AM by Proxima »

Offline Proxima

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Re: Proxima's tilesets
« Reply #1 on: April 13, 2020, 08:34:06 PM »
I'm repurposing this topic as "Proxima's tilesets", so any updates to any of my tilesets (tile, persia, minesweeper) and any new sets will go here.

proxima_tile has been updated with two new additions:
* A stomper trap, copied from the ohno_brick one but with the colours of the orig_fire tileset. This is mainly for my level "The Hotel in Hell", but hey, anyone who wants to use it in another level can do so now.
* A background image with the colour of the Amiga background.

Namida has already added this update to the automatic downloader, but I'm also providing it here for anyone who doesn't use that.

Removed attachment -- see the next post for the latest update
« Last Edit: December 14, 2020, 08:12:50 PM by Proxima »

Offline Proxima

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Re: Proxima's tilesets
« Reply #2 on: November 18, 2020, 11:59:14 PM »
Updates:

proxima_tile: Removed a file ("brick_01" in Objects) that had been left there by accident.

proxima_persia: Added some pieces from David's additions, and a new piece of my own:

* button
* entrance (David's piece, replacing the old entrance)
* exit (David's piece, replacing the old exit)
* exit_locked
* terrain/floor_backdrop. The purpose of this piece is to be placed behind the new button so that lemmings can walk over it.

An example of how to use the button appropriately, with floor_backdrop behind it:

« Last Edit: December 14, 2020, 08:13:04 PM by Proxima »

Offline Proxima

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Re: Proxima's tilesets
« Reply #3 on: December 13, 2020, 07:01:49 PM »
Presenting: Green Hill Zone!



I know there's already a Green Hill style (gigalem_ghz), but it's really hard to use if you want levels to look like they could have come straight out of Sonic 1 -- note, for example, the shadows cast by the grass on the walls, the shadows under the loop, and the indentation in the large wall. With my style, those can be put together in no time at all!

Other differences between my style and the existing one:

* The trapdoor is a standard one, recoloured to match the Green Hill terrain. Of course, if you prefer the trapdoor from gigalem_ghz, there's nothing stopping you from using that one together with this style!
* The spike bar (under the bridge in the screenshot) is a fire object in my style, terrain in gigalem_ghz. No risk of confusion, though; it's animated to show that it's deadly to touch.

I'm still working on this style, so no download link yet, but I'm nearly at the stage where I'm ready to provide one -- expect it later today! 8-)

Credits:
https://www.spriters-resource.com/ for the original Sonic 1 graphic rips
namida and WillLem for their tutorials that made style-making a real breeze! :thumbsup:

Online WillLem

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Re: Proxima's tilesets
« Reply #4 on: December 13, 2020, 10:50:40 PM »
Presenting: Green Hill Zone!

This looks lush!!! :thumbsup: :thumbsup: :thumbsup:

Themed exit? Happy to help if you need :lemcat:

Offline Proxima

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Re: Proxima's tilesets
« Reply #5 on: December 14, 2020, 05:18:13 PM »
The Green Hill tileset is ready for download! I may come back and add more pieces later, but everything that's in now should be stable.

Today I've added all the little pieces needed to make the wall indentations in any desired shape, and more sloped terrain so that shapes like this can easily be put together with only a few pieces:



I haven't included a background, since gigalem_ghz already includes the authentic Green Hill background -- and if (like me) you find that too light for a good Lemmings background and want something darker, I find that the Amiga background in proxima_tile goes very well with this set.

There is also no steel and no traps -- I may add these later, but again, the ones from gigalem_ghz can be used.
« Last Edit: December 14, 2020, 07:13:08 PM by Proxima »

Offline Proxima

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Re: Proxima's tilesets
« Reply #6 on: January 31, 2021, 12:04:17 AM »
Update to proxima_tile: I have added six more single-colour backgrounds. Many thanks to WillLem for helping me decide on the exact colours! :thumbsup:

These backgrounds are designed to go with the original and ONML tilesets more than with proxima_tile itself. My suggestions for using them:

Dirt: red or brown
Pillar: brown or olive
Marble: indigo or purple
Fire: red or Amiga
Crystal: blue
Brick: red
Rock: olive or purple
Snow: Amiga
Bubble: indigo
« Last Edit: February 15, 2021, 08:21:31 AM by Proxima »

Offline Proxima

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Re: Proxima's tilesets
« Reply #7 on: February 14, 2021, 09:10:57 AM »
I'm happy to able to release my latest project on the 30th anniversary of Lemmings!

Presenting: Metroid Tileset!

The intrepid Space Lemmings have made countless visits to planet Mobius... but now for the first time, they have opened up a route to explore planet Zebes as well!



This is my first tileset that makes use of the new resizable terrain feature, but I intend to go over all my tilesets and make pieces resizable where appropriate. It's a really nice feature! :thumbsup:

The backgrounds provided with the set all come in two shades -- the dark ones are intended for use with this tileset; the light ones are provided in case anyone wants to use them with the Orig / OhNo or other tilesets.

The exit is a Super Metroid save point, shrunk slightly, with the consequence that if the editor grid is on, the exit will sink slightly into the terrain (as seen above). This is intentional -- lemmings are rather smaller than Samus, so I found this to be a good height to make the jumping into the exit animation seem natural.

As with the Green Hill tileset, https://www.spriters-resource.com/ was used for nearly all the graphics rips.

[EDIT: Added some more tiles.]
« Last Edit: February 15, 2021, 02:48:18 AM by Proxima »