Author Topic: [BUG][PLAYER] 12.8: Lemming count incorrectly turns red  (Read 1051 times)

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Offline Proxima

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[BUG][PLAYER] 12.8: Lemming count incorrectly turns red
« on: January 18, 2020, 02:39:17 PM »
To reproduce: Play a level with 10 lemmings, 10 required (e.g. Fun 4).

The lemming count turns red as soon as one lemming is saved.

My understanding is that the lemming count should only turn red when there are not enough lemmings remaining to solve the level. I assume the engine is testing whether the remaining lemmings are less than the original save requirement, not taking into account that some lemmings have already been saved.

Offline namida

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Re: [BUG][PLAYER] 12.8: Lemming count incorrectly turns red
« Reply #1 on: January 18, 2020, 06:24:31 PM »
Your understanding of what should happen is correct, and your guess as to why this happens is the same as mine.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline namida

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Re: [BUG][PLAYER] 12.8: Lemming count incorrectly turns red
« Reply #2 on: January 19, 2020, 01:08:55 AM »
Fixed in commit 45daaba.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)