Author Topic: Level Design Contest #18 - Playing Phase (Update Topic)  (Read 3288 times)

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Offline IchoTolot

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Level Design Contest #18 - Playing Phase (Update Topic)
« on: September 08, 2019, 03:42:50 PM »
Note: This topic is ONLY for posting updates to your levels, or making late submissions. All other posts will be deleted. If you want to discuss the levels, post replays, etc, please do so in the Discussion Topic.

Please follow these rules for updates:

1. When posting a new updated version of a level, remove any old updated versions of that level --> Have all your recent updates stored in 1 post! I will delete such old posts eventually if the author doesn't; so don't store any important information in them.
2. Make a new post for a new update; do not edit your most recent post. You may, however, post updates to multiple entries (if you have more than one) in the same post.
3. Use the same filename as found in the ZIP of the entered levels, with "V2" "V3" etc added at the end. No matter how minor an update is, give it a new number.
4. Do not post in this topic, unless it's to post an update to your levels. Use the discussion topic instead for anything else.

Please use the same naming format as in the zip file:  User1_Levelname_R3V5.lvl ---> Level "Levelname" by User1   for Rule 3   Version 5 of the level   

For late submissions also, please use the same kind of filename as is used in the main levels download - ie: your username, and "R1" "R2" or "R3" to mark which rule the level is for. Remember that the maximum-of-two-levels-per-user rule still applies, even for late submissions. Please be sure to check the original contest announcement topic for the rules; as the notes in the discussion topic are simply meant as reminders, not full explanations of the rules.

Please use the right naming format when posting updates! That would be less confusions and less work for everyone.

Offline Nessy

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Re: Level Design Contest #18 - Playing Phase (Update Topic)
« Reply #1 on: September 08, 2019, 08:43:19 PM »
V2 of "Climb Every Green Hill"! :)

Fixes a backroute from Crane and I suspect IchoTolot found something similar.

Offline namida

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Re: Level Design Contest #18 - Playing Phase (Update Topic)
« Reply #2 on: September 10, 2019, 09:38:23 PM »
V4 of The Embiggening Of The Cromulent. Backroute fixes again.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline Colorful Arty

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Re: Level Design Contest #18 - Playing Phase (Update Topic)
« Reply #3 on: September 11, 2019, 07:43:14 PM »
Version 4 of my level. This enforces Icho's solution, as well as changing the skill panel ever so slightly to make it a true 1-of-everything level!
My Youtube channel where I let's play games with family-friendly commentary:
https://www.youtube.com/channel/UCiRPZ5j87ft_clSRLFCESQA

My Twitch channel: https://www.twitch.tv/colorfularty

My levelpack: SubLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4942.0
For Old formats NeoLemmix: http://www.lemmingsforums.net/index.php?topic=2787.0
For SuperLemmini: http://www.lemmingsforums.net/index.php?topic=2704.0

My levelpack: ArtLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4583.0

Offline Crane

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Re: Level Design Contest #18 - Playing Phase (Update Topic)
« Reply #4 on: September 15, 2019, 08:34:56 AM »
Yep, that risk opened a backroute.  It might be possible to patch it if I extend the distance between the two buildings, but I'll do that another day.

Offline IchoTolot

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Re: Level Design Contest #18 - Playing Phase (Update Topic)
« Reply #5 on: September 15, 2019, 07:12:54 PM »
Update to my R3.

Offline SQron188

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Re: Level Design Contest #18 - Playing Phase (Update Topic)
« Reply #6 on: September 19, 2019, 10:28:08 AM »
Herd Behaviour (Rule 1) - version 2 based off Nessy's replay (from the stream).