Author Topic: Level Design Contest #17 - Playing Phase (Discussion Topic)  (Read 12754 times)

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Offline Crane

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Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
« Reply #30 on: May 19, 2019, 08:44:21 PM »
Still not quite intended, but it's getting closer and less drastic.  This was relatively easy to fix though... I just had to increase the number of lemmings.  I am going to try something though...

Offline Crane

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Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
« Reply #31 on: May 20, 2019, 02:22:36 AM »
I think I got the intended solution to "Runnin' Through Castles" - some parts were painfully precise though

Offline SQron188

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Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
« Reply #32 on: May 21, 2019, 08:21:28 AM »
I think I got the intended solution to "Runnin' Through Castles" - some parts were painfully precise though

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Offline Crane

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Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
« Reply #33 on: May 21, 2019, 11:18:56 AM »
Thank you very much!

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Offline IchoTolot

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Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
« Reply #34 on: May 21, 2019, 07:43:03 PM »
I resolved the 2 levels. I agree with Crane's comment and advice Crane himself to not trust us so far as to remove certain steel walls. ;)

Offline Crane

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Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
« Reply #35 on: May 21, 2019, 09:48:12 PM »
Yeah, I should have known better!  Even if I make it impossible for the basher to make it all the way to the exit, you can still use the bomber where the steel plate once was in order to make it passable.  I guess it has to return.

Offline SQron188

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Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
« Reply #36 on: May 22, 2019, 10:15:40 AM »
I resolved the 2 levels.

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Thank you very much!

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Offline IchoTolot

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Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
« Reply #37 on: May 22, 2019, 05:24:51 PM »
Resolved Blood Born. :)

Offline Crane

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Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
« Reply #38 on: May 23, 2019, 12:25:51 AM »
I resolved the 2 levels.

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Thank you very much!

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I would say that that piece is a bit too obvious and awkward due to how it juts out downwads.  I would have gone for a wooden piece that is flush with the original protrusion.  I'm a bit of a stickler for aesthetics.

And I don't know if it's intentional or not, but the rightmost spike traps in the bottom right corner don't get triggered by lemmings walking past them.
« Last Edit: May 23, 2019, 12:34:07 AM by Crane »

Offline SQron188

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Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
« Reply #39 on: May 23, 2019, 11:43:08 AM »
I would say that that piece is a bit too obvious and awkward due to how it juts out downwads.  I would have gone for a wooden piece that is flush with the original protrusion.  I'm a bit of a stickler for aesthetics.
Spoiler (click to show/hide)

And I don't know if it's intentional or not, but the rightmost spike traps in the bottom right corner don't get triggered by lemmings walking past them.
Spoiler (click to show/hide)

Offline IchoTolot

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Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
« Reply #40 on: May 23, 2019, 05:23:00 PM »
Resolved Blood Born again. :)

Offline Crane

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Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
« Reply #41 on: May 25, 2019, 07:01:22 PM »
That is absolutely NOT intended, but I have no clear idea with how to fix that in a clean way.

Offline IchoTolot

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Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
« Reply #42 on: May 26, 2019, 08:45:02 AM »
Sadly the backroute is still there.

Offline Nessy

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Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
« Reply #43 on: May 31, 2019, 12:25:08 AM »
Finally started the contest levels :thumbsup:

But I have only solved 6 levels and have 2 attempt replays so far though :XD:

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Offline Nessy

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Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
« Reply #44 on: June 02, 2019, 12:40:15 AM »
@SQron your Rule 1 level is now solved :) I managed to finish the solution Arty started on stream today. I consider this solution a joint operation... heh :P