While this is a very visually impressive level, it's somewhat tedious to actually play. Mostly comes down to it being too large.
I suspect I backrouted this one. If not, the time limit serves no purpose except to frustrate (as far as I can tell).
I've solved both of Arty's levels and nintendoadict's level and I'm done for this contest now.
Fantasy Castle (Arty) - I really enjoyed this level and the MP7 music was especially nostalgic for me. This was very hard though, I had a load of failed attempts at this and it only came together once I stopped trying to make the top right hatch go to the left and made them dig straight down instead. Really had to stretch the builders to the limit in this level, I did not like how the gap down bottom to the right of the vines was just too wide for 2 builders, it was a bit annoying but I didn't let it ruin the enjoyment of this level.
Storming the City (Arty) - This was not as hard as Fantasy Castle surprisingly but I guess the tricks I used on this were a bit advanced. This was a very well made level but Fantasy Castle was better. Still a great level.
Heart (nintendoadict) - Backroute, easy to fix though. Another complaint about this level is why are the water areas touching the corner of the terrain at the top, it means a climber can't even get over the top.
EDIT: I still cannot load the R1 level by nintendoadict
Resolved the updated R1 levels.
Okay, okay. An easy enough fix, though admittedly getting this to the intended solution could take a while. :D Baby steps.
Resolved SQron's R2
YES! This is very close to the originally intended solution, except with an improvement! I'll remove 1 Lemming and 1 Stoner skill, make it the new intended solution and the V5 of Less Than Ten Pints (I'll submit it soon) shall be the final one for now!
This is the second time a player helps to improve an intended solution this way and it's a great feeling! Yeah! :thumbsup: EDIT: Especially since I was worrying that I might not be able to enforce the solution. /EDIT Oh, and congrats, Icho! :thumbsup:
EDIT: But wait. The Floater doesn't get used? Hmm. He was supposed to be the trailblazer, making the solution slightly easier. And the difference between using a Floater and a non-Floater as a trailblazer seems to yield only ~3 pixels in terms of the landing spot on the final terrain piece. I don't think I could enforce Floater use but it has to remain there as per requirement of Rule 2. And it is part of the intended solution. /EDIT
I have a feeling that this is a bigger step in the right direction. :P
It is indeed!
In fact, just by the way, I should note how you came across the first trick in the level (closest to the entrances) correctly EDIT: in version 2 or so. /EDIT Very good! :thumbsup:
Anyway, update in about a minute from right now. See you there!
I think I got the intended solution to "Runnin' Through Castles" - some parts were painfully precise though
Yeah, it's precise but I guess this is what this level is... Anyway, good work! You got the intended solution! :thumbsup: Thanks for playing (and putting up with the precision of) this level!
Thank you very much!
At the point where you use the Stacker, can I recommend an small extra piece of sloped terrain in the ceiling so the Disarmer is less likely to walk the wrong way to its death when the Digger breaches the roof? Apart from this, I see this as a good puzzle solving level where you have to work out where you can use your initial tools.
I resolved the 2 levels.
Excellent! You got the intended solution as well! :thumbsup: Congrats! :thumbsup:
Thank you very much!
At the point where you use the Stacker, can I recommend an small extra piece of sloped terrain in the ceiling so the Disarmer is less likely to walk the wrong way to its death when the Digger breaches the roof? Apart from this, I see this as a good puzzle solving level where you have to work out where you can use your initial tools.
Yeah, so I'll be adding that thingie and that oughta do it for now. Thanks for playing again and thanks for complimenting the level!
I would say that that piece is a bit too obvious and awkward due to how it juts out downwads. I would have gone for a wooden piece that is flush with the original protrusion. I'm a bit of a stickler for aesthetics.
I thought it was supposed to look obvious but alright, I've changed it. It should still make the Lemming walk to the left.
And I don't know if it's intentional or not, but the rightmost spike traps in the bottom right corner don't get triggered by lemmings walking past them.
Indeed. They don't get triggered by lemmings walking past them...
Finally started the contest levels :thumbsup:
But I have only solved 6 levels and have 2 attempt replays so far though :XD:
Legend of Fantasy Castle! - Very beautiful level! It seems that this level is open-ended but hopefully my solution is interesting enough ;)
Storming the City at Night - This one was also amazing. This one felt open-ended but the skillset was a lot more restrictive than I thought at first. Loved the use of the rain object and the music in this level as well.
Dive On In - I had to re-add the water updraft object on my side to make the level work because I got an error. Also a nice level that uses that updraft. I may have done something unintended as I had some skills left over though, but I think I got the main idea. Nice use of the Wave Man track here as well.
<3 - Cute level. I think I may have backrouted it but I still like the look of the level with the tileset you used.
Shadows of Ourselves - I made a lot of serious attempts on this level but no luck yet. I have an attempt replay that fails by only one skill. Regardless, very nice level and nice use of the tileset.
Catacomb of Sorrow - I haven't attempted this one yet. Will soon!
Here Be Dragons - Very nice level here. It was a fun puzzle to solve trying to figure out how to get through the tricky terrain with the limited skillset. Nice.
Running Through Castles - Beautiful level! I haven't been able to make any good progress on it yet but I have a feeling it's going to take me a while. Heh :S Very nice regardless and love the music.
Less Than Ten Pints - Another interesting looking level. Despite the low save requirement I can't figure this one out yet. Also love the music in this one.
Blood Born - Seems that the backroute-proofing worked because I am still not sure how to solve this one yet.
Are you kidding me? - This one as well although I did manage to get an attempt replay to show off the main idea I'm going for. Still a nice level and love the title.
Wish Away The Wells - Nice level. I like the way the well terrain was used. Also the skillset was not super punishing but still had to be used very wisely. Good work.