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Lemmings Boards => Contests => Topic started by: IchoTolot on May 08, 2019, 06:07:19 PM

Title: Level Design Contest #17 - Playing Phase (Discussion Topic)
Post by: IchoTolot on May 08, 2019, 06:07:19 PM
NeoLemmix Level Pack: https://www.dropbox.com/s/pwyd4iwls7teae3/Contest_17.zip?dl=1

- Put the folder of the level pack in the "levels" folder of your NeoLemmix Player.

Music: https://www.dropbox.com/s/ru1cxaypi470570/Contest_17_Music.zip?dl=1

- The music must be put inside the "music" folder of the NeoLemmix player. If the folder doesn't exists, create it.

Non Standard tilesets, nessesary tileset updates and additional sounds: https://www.dropbox.com/s/4qxoqmyv72hxnad/Contest_17_Tilesets_and_Sounds.zip?dl=1

- Extract the archive in NeoLemmix's main folder. I should have arranged the folders inside in such a way that they automatically add/replace the right things.

Rule 1 Levels

Colorful Arty's "Legend of Fantasy Castle!" (V2)
Crane's "Blood Born" (V13)
IchoTolot's "Shadows Of Ourselves" (V1)
Nessy's "A Quiet Place" (V5)
nin10doaddict's "Dive On In" (V1)
Proxima's "Here Be Dragons" (V1)
SQron188's "Runnin' Through Castles" (V9)


Rule 2 Levels

Crane's "Are you kidding me ?!" (V3)
SQron188's "Less Than Ten Pints" (V5)

Rule 3 Levels

Colorful Arty's "Storming the City at Night" (V4)
IchoTolot's "Catacomb Of Sorrow" (V1)
nin10doaddict's "<3" (V1)
The Tomato Watcher's "Wish Away The Wells" (V1)


You can check the rules details again here: https://www.lemmingsforums.net/index.php?topic=4171.0

Playing Phase will be closed on 12th of June!
Updates will close on 10th of June!

Note: This topic is for posting your comments, replays, etc for the levels. If you wish to post an update to your level, or enter a late submission, please do so in the Updates Topic instead.
Title: Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
Post by: Colorful Arty on May 08, 2019, 08:39:45 PM
Took a look at the levels, and I am seriously impressed with how they all look! Well done everyone!

Also, there seems to be an issue with nin10doadict's R1 level. I can't load it because I'm missing the invisible_updraft object, which I removed from the set a long time ago.
Title: Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
Post by: IchoTolot on May 08, 2019, 08:50:29 PM
Well, it seems like I still had this object in my folder and therefore did not noticed that. :P

Making sure the level works though is nin10doadict's task and he is free to update the level even with very radical changes to resolve the issue.
Title: Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
Post by: Colorful Arty on May 08, 2019, 09:10:23 PM
It's easy enough to fix. There's a blue updraft now that you can just paste everywhere the invisible one was
Title: Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
Post by: namida on May 08, 2019, 10:59:04 PM
Crane's "Blood Born" (click to show/hide)
Title: Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
Post by: Crane on May 09, 2019, 03:06:12 AM
I can't remember if I needed the tight time limit to patch a backroute or not, but I've removed it for now in V2 (yes, it was a backroute, and the way I had to patch it is tacky).
Title: Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
Post by: Proxima on May 09, 2019, 11:37:34 AM
I wish I hadn't submitted. Didn't expect to be so thoroughly upstaged by someone else using the same tileset. :'(
Title: Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
Post by: SQron188 on May 09, 2019, 12:26:34 PM
I wish I hadn't submitted. Didn't expect to be so thoroughly upstaged by someone else using the same tileset. :'(

Nonsense, if you think your level has an interesting solution, it's good. No need for self-deprecation. I can't solve either of the levels in question anyway.
In terms of appearance, it has a barren, arid feel, like a canyon, or a desert. It's similar to the style of Shadow of the Beast 2 levels, with the floating and suspended pieces of terrain.
Generally speaking I like variety, so I get both this and the other one which is a bit more busy - for me, it immediately invokes associations with levels typical to NeoLemmix (this is also good).
Title: Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
Post by: IchoTolot on May 09, 2019, 03:55:05 PM
Alright, I've recorded myself today solving and backrouting my way through the pack. :P

I've attached the replays and my comments will follow through the videos that will start to appear tomorrow on my YouTube channel. Although this time I was very sunken in my solving routine that I had a feeling I commentated more about my thought processes rather than about the levels. :XD:
Title: Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
Post by: IchoTolot on May 10, 2019, 03:37:59 PM
Levels resolved. I have a feeling Crane's R2 is intended. ;)
Title: Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
Post by: Crane on May 10, 2019, 05:43:16 PM
It seems I didn't make the arrows low enough in "Blood Born" - updated!

Yep, "Are you kidding me?!" is intended... at least the solution is designed to make people say that!
Title: Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
Post by: IchoTolot on May 10, 2019, 07:35:46 PM
This still seems like a backroute for "Blood Born"
Title: Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
Post by: Crane on May 11, 2019, 08:34:20 AM
I would like to withdraw Blood Born until further notice. The level is completely broken and I cannot find a solution to it. It will require a complete overhaul. I'm sorry.
Title: Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
Post by: IchoTolot on May 11, 2019, 11:33:41 AM
I would like to withdraw Blood Born until further notice. The level is completely broken and I cannot find a solution to it. It will require a complete overhaul. I'm sorry.

Affirmative, I removed the level from the pack. Feel free to resumit though. :)
Title: Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
Post by: IchoTolot on May 11, 2019, 11:49:50 AM
Resolved Nessy's level.
Title: Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
Post by: IchoTolot on May 12, 2019, 08:27:56 AM
Blood born has been readded and I attached my solution. :)
Title: Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
Post by: IchoTolot on May 12, 2019, 02:11:28 PM
Re-backrouted SQron's levels.
Title: Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
Post by: IchoTolot on May 12, 2019, 06:44:30 PM
Resolved the updated level.

It seems like the series "Ruining your castle" for SQron continues. :XD:
Title: Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
Post by: Flopsy on May 12, 2019, 08:20:20 PM
I've solved both of Arty's levels and nintendoadict's level and I'm done for this contest now.

Spoiler (click to show/hide)

EDIT: I still cannot load the R1 level by nintendoadict
Title: Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
Post by: Proxima on May 13, 2019, 12:32:25 AM
After some thought, I've decided that mobius's solution to "There Be Dragons" is acceptable, so I won't be updating the level. His solution is still tricky to find and requires a linchpin, even if it wasn't the intended linchpin; and I want GemLems to be an easier pack, so multiple solutions should be acceptable in most levels. (It will probably be a rank 3 level.)

IchoTolot's solution is the intended route.
Title: Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
Post by: namida on May 13, 2019, 01:00:47 AM
Re-backrouted Blood Born.

My replay for Arty's R1 level also seems to no longer work, it fails about half way through. I'm not redoing that one though, especially as it's clear the general approach should still work.
Title: Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
Post by: IchoTolot on May 14, 2019, 06:31:57 PM
Re-solved the 2 updated levels. :)
Title: Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
Post by: IchoTolot on May 16, 2019, 07:30:27 PM
Resolved the updated R1 levels. Still need to take a look at SQron's updated R2 though. ;)

Nessy's level finally seems intended to me. :)
Title: Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
Post by: Nessy on May 16, 2019, 09:02:23 PM
And that my friend... is intended :thumbsup:

(https://media1.giphy.com/media/2dJ5Iait4QrW8/giphy.gif)
Title: Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
Post by: IchoTolot on May 17, 2019, 01:41:26 PM
Resolved SQron's R2 and Crane's R1 again. :)
Title: Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
Post by: SQron188 on May 17, 2019, 03:16:33 PM
Resolved the updated R1 levels.
Okay, okay. An easy enough fix, though admittedly getting this to the intended solution could take a while. :D Baby steps.

Resolved SQron's R2
Spoiler (click to show/hide)
Title: Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
Post by: IchoTolot on May 17, 2019, 04:26:54 PM
I have a feeling that this is a bigger step in the right direction. :P
Title: Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
Post by: SQron188 on May 17, 2019, 05:29:52 PM
I have a feeling that this is a bigger step in the right direction. :P

Spoiler (click to show/hide)
Title: Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
Post by: Crane on May 18, 2019, 02:00:15 PM
My solution to "Runnin' Through Castles" - probably a backroute as I have a lot of tools left over.
Title: Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
Post by: IchoTolot on May 19, 2019, 03:29:29 PM
Solved the 2 updated levels. :)
Title: Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
Post by: Crane on May 19, 2019, 08:44:21 PM
Still not quite intended, but it's getting closer and less drastic.  This was relatively easy to fix though... I just had to increase the number of lemmings.  I am going to try something though...
Title: Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
Post by: Crane on May 20, 2019, 02:22:36 AM
I think I got the intended solution to "Runnin' Through Castles" - some parts were painfully precise though
Title: Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
Post by: SQron188 on May 21, 2019, 08:21:28 AM
I think I got the intended solution to "Runnin' Through Castles" - some parts were painfully precise though

Spoiler (click to show/hide)
Title: Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
Post by: Crane on May 21, 2019, 11:18:56 AM
Thank you very much!

Spoiler (click to show/hide)
Title: Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
Post by: IchoTolot on May 21, 2019, 07:43:03 PM
I resolved the 2 levels. I agree with Crane's comment and advice Crane himself to not trust us so far as to remove certain steel walls. ;)
Title: Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
Post by: Crane on May 21, 2019, 09:48:12 PM
Yeah, I should have known better!  Even if I make it impossible for the basher to make it all the way to the exit, you can still use the bomber where the steel plate once was in order to make it passable.  I guess it has to return.
Title: Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
Post by: SQron188 on May 22, 2019, 10:15:40 AM
I resolved the 2 levels.

Spoiler (click to show/hide)

Thank you very much!

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
Post by: IchoTolot on May 22, 2019, 05:24:51 PM
Resolved Blood Born. :)
Title: Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
Post by: Crane on May 23, 2019, 12:25:51 AM
I resolved the 2 levels.

Spoiler (click to show/hide)

Thank you very much!

Spoiler (click to show/hide)

Spoiler (click to show/hide)
I would say that that piece is a bit too obvious and awkward due to how it juts out downwads.  I would have gone for a wooden piece that is flush with the original protrusion.  I'm a bit of a stickler for aesthetics.

And I don't know if it's intentional or not, but the rightmost spike traps in the bottom right corner don't get triggered by lemmings walking past them.
Title: Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
Post by: SQron188 on May 23, 2019, 11:43:08 AM
I would say that that piece is a bit too obvious and awkward due to how it juts out downwads.  I would have gone for a wooden piece that is flush with the original protrusion.  I'm a bit of a stickler for aesthetics.
Spoiler (click to show/hide)

And I don't know if it's intentional or not, but the rightmost spike traps in the bottom right corner don't get triggered by lemmings walking past them.
Spoiler (click to show/hide)
Title: Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
Post by: IchoTolot on May 23, 2019, 05:23:00 PM
Resolved Blood Born again. :)
Title: Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
Post by: Crane on May 25, 2019, 07:01:22 PM
That is absolutely NOT intended, but I have no clear idea with how to fix that in a clean way.
Title: Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
Post by: IchoTolot on May 26, 2019, 08:45:02 AM
Sadly the backroute is still there.
Title: Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
Post by: Nessy on May 31, 2019, 12:25:08 AM
Finally started the contest levels :thumbsup:

But I have only solved 6 levels and have 2 attempt replays so far though :XD:

Colorful Arty (click to show/hide)

nin10doadict (click to show/hide)

IchoTolot (click to show/hide)

Proxima (click to show/hide)

SQron (click to show/hide)

Crane (click to show/hide)

The Tomato Watcher (click to show/hide)
Title: Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
Post by: Nessy on June 02, 2019, 12:40:15 AM
@SQron your Rule 1 level is now solved :) I managed to finish the solution Arty started on stream today. I consider this solution a joint operation... heh :P
Title: Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
Post by: Nessy on June 02, 2019, 02:01:04 AM
@Crane I have another attempt replay for "Are You Kidding Me?!" that saves 95 Lemmings instead of 93.

Still clueless though :P
Title: Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
Post by: IchoTolot on June 02, 2019, 07:25:05 AM
Resolved Arty's R3 level.
Title: Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
Post by: Crane on June 02, 2019, 08:14:55 AM
When you see or work out the intended solution of "Are you kidding me?!", you'll be screaming "are you kidding me?!"
Title: Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
Post by: IchoTolot on June 07, 2019, 12:34:34 PM
As the update deadline is closing in, I've uploaded a video with my up-to-date solutions to all of the levels and a 2nd one which shows the intended solutions to my own levels. :)

Up-to-date solutions: https://www.youtube.com/watch?v=uzW65Fc5nrk

Solutions to my own levels: https://www.youtube.com/watch?v=DydsDepa0Is
Title: Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
Post by: IchoTolot on June 12, 2019, 02:19:05 PM
Will start the voting phase soon after the level images are uploaded. :)       I guess ~ at the weekend I will post the topic.