Lightspeed 1 -
Little House of Horrors Really nice level to start off the rank. Somewhat difficult, although I say the parts after the start were hard. In particular, I found getting past the grim reaper trap hard, as I didn't expect it to be quite a fast triggering trap. I checked Icho's solution, and I made that harder on myself than I needed to. Solutions are quite different.
Lightspeed 2 -
It's a Super Lemmio World! My favorite level of the entire rank!
Another great tileset, and another great level by Flopsy, Lucia, and Wafflem, but especially to Wafflem for a really great solution. I love how the pieces of the solution all came together one by one. That's a very nice trick with cloning a climber without a glider to stone so that you can build over the water gap with the clone, who you assign a glider to just before he splats on the stoner, and similarly cloning the climber as he reaches the top and then assigning a glider after he falls for a bit to collect the disarmer pickup. Also cloning a basher to get through the OWW at the end after digging. Very well done to the three of you!
Lightspeed 3 -
Emerald Excavation Another awesome tileset, particularly since it has a lot of green, and that happens to be my favorite color. The traps are new, as I'm sure I haven't seen them before. Then again, the only time I have played a level in this tileset is from Destination. I think that was a good choice to use the dripping animation of the retractable tileset to indicate where the traps are, as they blend in quite well with the terrain. My only gripe here is that there are some things here that can easily be mistaken for solid terrain. For example, I mistook the background for solid terrain right where the two right-most entrances are. I wonder if they can be more lightly shaded? I don't think it's any fault of Flopsy's, as I think this might simply be ripped graphics from a game.
As for the level, I found this one a bit difficult. My solution is kind of a timing heavy one, as I got a disarmer to get to the traps before anyone can get killed by them. Once again, a very different solution to Icho's, and as you said possibly a backroute due to the platformers I had left, but as it's Wafflem's level, it won't be touched or fixed. This was still a great one to figure out and solve, though.
Lightspeed 4 -
There's Madness in the Metalthod Deceivingly difficult level despite just 4 skill types, with the digger as the only destructive skill, while you have both of your bridge building constructive skills, and the rest are cloners. Another level that managed to stump me, although in my first video it turns out that I nearly had the solution, I simply did a part near the right-most exits wrong that prevented me from solving it. Once again, checked Icho's solution after solving, and in his solution the weird glitch also occurs where a glider is able to make it past the thin OWW. I honestly have no idea why it happens. I can't believe I didn't see that easier way of getting a lemming to that button trapped on the other side of the OWW
Mine pretty much had to be done at the exact positions/time, as otherwise the builder doesn't build far enough for one of the clones to be able to land there and push the button. Earlier than that and he doesn't push the button at all, or the builder seals off the gap preventing anyone from reaching it. Nice job to Wafflem for stumping me here
Lightspeed 5 -
Let's Head Back To Camp First video where I don't have the original recording. A sound on Discord went off, where I paused the recording to close it off. Seems that I forgot to unpause the recording. Even then, turns out that it wouldn't had mattered, as you cannot hear my voice or the music. So, in the next video I manually recreated the solution by hand and didn't load up my replay. However, as it turns out I wasted yet another hour after getting Lightspeed 6 solved. It turns out that OBS has reset my audio devices to "nothing." I don't know why it does that sometimes. From this experience of having lost two original video recordings, it got me paranoid enough to check my OBS settings from now on before I start recording. I did that for the rest of the LP.
Anyway, for this level, this was a difficult one, especially since I tend to be very bad with stackers when playing/solving. This level took close to an hour, I believe. What also got me in trouble was interalizing saving everyone, when in fact it's acceptable to lose some if the level allows you to. Once I realized that, then that made it easier for me, but I still had trouble in some parts of the level. There was a lot of rewinding to go back and see where I can save up builders whenever possible. My first success had me meet the save requirement, as I sacrificed a lemming to the frog trap by stacking and then he climbed over it. In my next two successes where I quickly and manually recreated the solution by hand, I ended up going 1 over the requirement. So, I'm not sure why that happened, but I'm thinking it's simply due to how I only used one builder to get up on the far right side.
This is one of my favorite L2 tilesets, because once again there's a lot of green, which is my favorite color. I also agree the music here is really nice, so I didn't mind this one being on repeat at all. Very nice, soft, and soothing.
Lightspeed 6 -
The Thing That Should Not Be... Another level where I don't have the original recording, but this one I only replayed once rather than twice with Lightspeed 5. Once again, I manually recreated the solution by hand, and another that took almost an hour as well, I believe, although this one didn't take as long as the previous level. This was another difficult one despite the X-of-everything skillset except for builders where you have double the amount. I recognized the buttons here, because some of the levels in this tileset I have played from David's "The Lemmings Have Grown" pack. You have told me that this solution is a backroute, as it wasn't intended to go through the ceiling to get to the exit. So, it seems that this is another level where I dismissed going to the right from the bottom to get to the exit is indeed the way to go. In that case, it seems that some places will need to be free of builders in order to have enough to get up to the exit. I can't see how at the moment, but I generally don't bother to go back and resolve patched up levels
Yet another level with great music. I didn't know this was from the Toy Story game of the Genesis version.
Lightspeed 7 -
Welcome to Lem Vegas After the series of mishaps of not having the original recording for the previous two levels, I finally had success starting with this level and for the rest of the pack/LP after realizing the OBS setting not being configured for the audio devices. A really hard level here. It was really difficult to figure out how to get both crowds to the exit, as well as containing the crowds while a worker goes on ahead to forge the path in both halves. As expected, I didn't think all of the heavy precision used in my solution was necessary, as once again I checked Icho's solution after solving, and his seemed easier. Still, this is quite a nice tileset, although my only gripe here is simply due things that can once again be mistaken for solid terrain when they're actually background. The only thing that gives it away is due to the animation. One of your contest levels is in this tileset, so I've already seen this one before.
Lightspeed 8 -
Where All Discarded Ideas Go... Deceivingly difficult but really nice level to finish off the rank. I really like the level concept of the two lemmings taking different paths in the level and helping one another get through the level to reach the exit. There's a lot of distractions here that can mislead you from the true route to take, which is what makes the level hard, along with how there's a lot of possibilities to try. Still, I applaud Wafflem for a great level, puzzle, and solution!
The only time I've played levels in this tileset is from Casualemmings. I think I like some of the earlier levels in the rank better, but this is still on my favorites list.