Author Topic: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]  (Read 70731 times)

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Offline kaywhyn

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #180 on: April 07, 2020, 09:55:41 AM »
And, 2 41 finally solved!

Spoiler (click to show/hide)

First two ranks all solved. Onward to the Tension levels!
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #181 on: April 07, 2020, 11:30:03 AM »
100% intended solution! :thumbsup:

Great job! :)

Offline kaywhyn

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #182 on: April 11, 2020, 12:10:33 AM »
Hello,

Making great progress on the Tension levels. A lot of great levels in there. However, I appear to have hit a roadblock with 3 17, either because I might be missing something obvious or I'm finding it impossible with the given skillset. The level gives 3 climbers, 2 stackers, 2 stoners, 1 bomber, 1 platformer, 1 basher, and 2 miners. Is this correct?  No hints yet, I just want to know if the level is solvable with the given skillset.

Spoiler (click to show/hide)

« Last Edit: April 11, 2020, 03:05:38 AM by kaywhyn »
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #183 on: April 11, 2020, 09:45:04 AM »
V 10.4 is out!

Backroute fixes based on kaywhyn's replays:

- 3 02 (added some steel)
- 3 09 (added some terrain)

Comments on kaywhyn solutions:

Spoiler (click to show/hide)

I can assure you that 3 17 is 100% possible. I just checked the replay again.

2 people found it quite hard until now, while 1 person said it was pretty easy.

Offline kaywhyn

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #184 on: April 11, 2020, 06:25:14 PM »
Resolved 3 2.
Spoiler (click to show/hide)

Comments:
Spoiler (click to show/hide)

I can assure you that 3 17 is 100% possible. I just checked the replay again.

2 people found it quite hard until now, while 1 person said it was pretty easy.

Thanks for confirming. In that case, I haven't found the solution yet then. I'll keep trying.
« Last Edit: April 11, 2020, 08:02:55 PM by kaywhyn »
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #185 on: April 11, 2020, 08:50:44 PM »
V 10.5 is out!

Backroute fixes based on kaywhyn's replays:

- 3 09 (reverted the last fix, added some steel and moved 2 teleporters)

Now it should be fixed. ;)

3 02 is intended now!

Offline kaywhyn

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #186 on: April 11, 2020, 09:09:45 PM »
Resolved 3 9. This seems intended now. Still slow even when I had fast forward on while doing the execution (seems like it's either a graphic set limitation or maybe just the fact the level is huge), but at least the solving time is cut drastically.
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #187 on: April 11, 2020, 09:26:08 PM »
V 10.6 is out!

Backroute fixes based on kaywhyn's replays:

- 3 09 (added some steel)

I was so focussed on the teleporter that I completely missed another thing that's wrong and allowed you to waste skills elsewhere. This should fix it though.

If you have the high quality minimap activated you could deactivate it to improve performance. But yes, the level's size is a big reson for it.

Offline kaywhyn

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #188 on: April 11, 2020, 09:56:43 PM »
Resolved 3 9 again. This should be it.

If you have the high quality minimap activated you could deactivate it to improve performance.

Turning it off did the trick! I'll just live with it on for the level since I prefer the high quality minimap (looks much better imo). Besides, I could simply use the 10-second skip in place of fast forward for the most part.
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #189 on: April 11, 2020, 10:11:31 PM »
Intended! :thumbsup:

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #190 on: May 24, 2020, 01:29:44 PM »
V 10.7 is out!

Warning! This version is reuired if you play on NeoLemmix version 12.9.0 or higher! Otherwise you will encounter impossible levels!

Fixed levels through small terrain and object changes:

- 1 31
- 4 05
- 4 06
- 4 39
- 5 08
- 5 41
- 6 15

Offline kaywhyn

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #191 on: June 03, 2020, 09:00:59 AM »
Finally back to play this pack some more, especially since I've finally managed to get myself unstuck on Tension 17 after a little over a month. I was going to wait until I had finished the rank to send replays, but I'll send them now since I'm now currently stumped on Tension 34 - Forgotten Refinery. I think I know the idea of what needs to be done in the level, but I'll try again later on today since it's already pretty late here. A lot of really nice levels in this bunch! However, I do believe there are some backroutes. In particular, Tension 25 - Step Up! (or Don't) and Tension 27 - Step it Down

Spoiler (click to show/hide)

Some remarks:

Spoiler (click to show/hide)
« Last Edit: June 03, 2020, 09:06:21 AM by kaywhyn »
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #192 on: June 03, 2020, 03:11:15 PM »
V 10.8 is out!

Fixed backroutes thanks to kaywhyn's replays:

- 3 25 (a basher is now a pick-up skill)
- 3 27 (added some steel)

The rest was either intended or acceptable alternative solutions. :)

Forgotten Refinery is definitly a roadblock, because it needs a certain trick you need to discover here. Be encouraged though that you are not the only one being blocked by it (Josh and I might remember even Armani being hold back here.). ;)   

I myself learned that trick in a level Wafflem made back in the day where he enforced it in one of his last rank levels. Took me a couple of tries there as well.

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #193 on: June 21, 2020, 11:18:46 AM »
V 10.9 is out!

Fixed backroutes:

- 1 33 (slight terrain changes)

Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #194 on: June 23, 2020, 05:07:50 AM »
You all can thank my chronic over-complication for that one. :P