Author Topic: [NeoLemmix] [In Development] Lemmings Destination (8 Level Demo Released!)  (Read 3193 times)

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Online Nessy

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An 8 level demo is now available! Download below! --- Demo contains levels from Helium, Neon, and Argon



Almost 200 years after "The Great Lemming Migration" and its story is now a mere legend that only a handful of elders can remember inaccurately. Regardless, our cute little rodents have accomplished grand things in the meantime. They have build a new metropolis from the ground up that serves as a sanctuary to all Lemmings from around the world. A sanctuary to all lemmings who wish to escape the mysterious "cataclysm" and to escape the on-going need to solve puzzles in dangerous landscapes just to migrate to warmer climates. It's time to go beyond survival and reach one destination that will end all destinations.

Only you can successfully guide these cute rodents through 90 levels and get them safely to their new home again! Can you do it?



Difficulties

Helium



Lemming Rig

These levels are nice and light, and you may simply float through them. Don't get too comfortable though, as these levels aren't complete pushovers. X-of-everything levels are super rare as your first simple puzzles with limited skills will be presented right away!


Neon



Crossover

Now the neon glow of menacing difficulty will begin... but that's too dramatic for these levels are some more simple puzzles with limited skills, but solutions require a little bit more thinking now.


Argon



Hikers

Things start getting heavier now. The levels start becoming a bit more complex and solutions will challenge your ideals and beliefs... or just your solving skills really.


Xenon



Blue Wedding

Here we are at the odd child of the five ranks... more Wicked and Taxing than ever! They take pride in their penultimate position and will gladly start presenting some tough levels that are almost borderline.


Radon



City Escape

Levels are now just radioactive, and a huge health risk to anyone unprepared. You've come too far now, can you really turn back? Levels are more complex and require max creative thinking on how you use all your skills and how you approach even the simplest of strategies. Just remember to never give up!


Synthetic (Bonus)



Guardians Of The Hero's Shrine (Contest 14)

Because a bonus rank is always the best rank :P. Made in a lab and unable to occur in nature, these levels are mostly contest levels gathered together into one rank.


Fallout (Bonus 2)



The Ominous Plane

The final bonus rank filled some of the weirdest creations from my sick and twisted imagination! No one would bother putting them in the main pack, so they got their own rank and its only warning is to make sure you keep your sanity nice and tight on your head!


« Last Edit: January 28, 2019, 09:36:39 pm by Nessy »

Online Nessy

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Re: [NeoLemmix] [In Development] <Nessy's 2nd Level Pack>
« Reply #1 on: November 18, 2017, 12:51:32 am »
Unfortunately I still don't have a name for this pack but I'm going to unlock this thread anyway and start development on it for real this time.

Also made a new level today:


Offline GigaLem

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Re: [NeoLemmix] [In Development] <Nessy's 2nd Level Pack>
« Reply #2 on: November 18, 2017, 02:06:09 am »
Since your last pack was called "Migration" how about "Destination"

Online Nessy

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Re: [NeoLemmix] [In Development] <Nessy's 2nd Level Pack>
« Reply #3 on: November 18, 2017, 02:10:53 am »
Since your last pack was called "Migration" how about "Destination"

I like that! Thanks.
« Last Edit: November 18, 2017, 03:34:49 am by Nessy »

Online Nessy

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Re: [NeoLemmix] [In Development] Lemmings Destination
« Reply #4 on: March 07, 2018, 04:26:16 am »
It has been a long while, but I managed to get up to around 20 levels :thumbsup:

I'm also trying to make this pack so that it's on the easier side, or at least have a more gentle difficulty curve than my last pack :P It will, of course, get really challenging in the last rank, because it's the final rank after all!

Finally, I made a level based off of one of Colorful Arty's rejected levels for the bonus rank.


Before




After




I basically took the little terrain combination with the green and purple piece on the bottom right and ran with that idea for the level. I'm still working on the solution, but I'm happy with the terrain so far :)

Offline GigaLem

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Re: [NeoLemmix] [In Development] Lemmings Destination
« Reply #5 on: March 07, 2018, 05:24:36 am »
Nice to see more progress from you, as well as see more progress.
I also like seeing the the first post update, giving us previews of brand new levels.
And I'm glad you're making use of more graphic sets.

I look forward to more progress. :thumbsup:

Online Nessy

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Re: [NeoLemmix] [In Development] Lemmings Destination
« Reply #6 on: April 13, 2018, 07:03:18 pm »
Another update!

I have reached the 40 level mark (42 levels as of now) and have decided to celebrate by making a video of me creating another level for this pack :) I'm not concerned with solution spoilers because whatever solution you see on video is not complete and will probably change a lot due to backroute fixes.

I have also decided to make a list of all graphic sets that I am currently using. Unlike my first pack which was a bit more traditional, I want to kind of expand a little bit and use a lot more graphic sets. Even if a graphic set is used once it's still enough to give a bit more variety:

Graphic Sets (click to show/hide)

I also want to start testing out SOME levels. Not the whole pack, but mostly levels that I am more sure have backroutes. This is a mistake I made in my first pack where a lot of levels were kind of broken and I want to make sure that at least a good chunk of the major unintended stuff is out on the first go.

I might even release a tiny demo just for fun, but I am still unsure about this.


« Last Edit: January 07, 2019, 12:43:18 am by Nessy »

Online Nessy

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Re: [NeoLemmix] [In Development] Lemmings Destination
« Reply #7 on: July 20, 2018, 06:57:00 pm »
Lemmings Destination Demo (8 Levels)!

Well this is it! This month marks about 8 months that this pack has been in development, and I still have a long way to go before it's completed. However, why not show-off some highlights so far to get everyone excited? Sounds like a good idea!

To celebrate 8 months I have published a demo made up of 8 levels (8 months and 8 levels was completely unintended by the way :P) in the original post of this thread. Please feel free to give me any feedback on whatever comes to your mind while playing :)

Please keep in mind that level names and music may or may not change in the final release! Also don't forget to make sure you have the latest styles in order to play this demo properly.


Finally a BIG thank you to:
- Nepster for all the work he has done in maintaining NeoLemmix
- Flopsy and joshescue18 for pre-release testing
- Pieuw for giving me permission to use a track from PimoLems
- Everyone that made and/or converted the graphic sets present in this demo


Have Fun!

Offline Akseli

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Re: [NeoLemmix] [In Development] Lemmings Destination (8 Level Demo Released!)
« Reply #8 on: September 10, 2018, 09:06:34 pm »
So, I just extemporaneously decided to try this demo this evening, usually I can wait for the full releases but in this case I guess I craved too much for some more of your levels as soon as possible. :XD: My solutions for 8 demo levels are attached to this post.

Are the levels in some kind of an order, like by difficulty, for example? Anyway, I'm glad to say that quality in Lemmings custom level designing is absolutely stellar these days thanks to people like you! :thumbsup: So many outstanding releases in the last few years, and in your case, Lemmings Destination is one of the most anticipated ones for me ever, given your already glorious debut with Migration and those eye-popping previews in the first post of this topic. Truly a wet dream for a custom level enthusiast like me!

Comments on the levels (contain spoilers):

Spoiler (click to show/hide)

Online Nessy

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Re: [NeoLemmix] [In Development] Lemmings Destination (8 Level Demo Released!)
« Reply #9 on: September 12, 2018, 07:18:12 pm »
Thank you so much for playing Akseli and for the kind words! It really made my day :)

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Online Nessy

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Re: [NeoLemmix] [In Development] Lemmings Destination (8 Level Demo Released!)
« Reply #10 on: December 07, 2018, 10:01:05 pm »
Just an update: I have reached the 80 level mark a while back and never mentioned it on here :thumbsup:


From IRC:

<Nessy> 82 built over the span of one year so mid-2019 should (unless another dry spell comes up) be the time of completion  :D

Online Nessy

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Re: [NeoLemmix] [In Development] Lemmings Destination (8 Level Demo Released!)
« Reply #11 on: January 27, 2019, 06:37:04 pm »
Progress has finally picked up again and the pack is in its last development stages :thumbsup:

The pack will officially have around 90-95 levels if I decide to have one or two more levels in each rank. The pack will also contain 7 ranks: the main five ranks and two bonus ranks called Synthetic and Fallout. Synthetic will contain all of my contest levels in one place (or anything that wasn't specifically made for a pack whether it's my pack or not) while the Fallout rank will contain rejected levels that usually have more unorthodox solutions that I don't want in the "main" pack.


« Last Edit: January 27, 2019, 07:25:24 pm by Nessy »

Offline Akseli

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Heyaa, dare I ask what's the situation with this upcoming pack? :) :) :) :) :) Absolutely no rush at all, I'm just pretty curious.

Online Nessy

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Quote from: Akseli
Heyaa, dare I ask what's the situation with this upcoming pack? :) :) :) :) :) Absolutely no rush at all, I'm just pretty curious.

Ha no problem I find these posts very flattering :D :D

I admit to have been doing other stuff in my free time but I am still working on this pack very slowly in the background. I still haven't reached my target goal because I have removed some levels but it is indeed in a small testing phase ;) I think that if I had to give an estimation on when this pack will be released I would say next year 2020 is very, very likely.