Another update!
I have reached the 40 level mark (42 levels as of now) and have decided to celebrate by making a video of me creating another level for this pack (https://www.youtube.com/watch?v=KkWnLOoy7TA) :) I'm not concerned with solution spoilers because whatever solution you see on video is not complete and will probably change a lot due to backroute fixes.
I have also decided to make a list of all graphic sets that I am currently using. Unlike my first pack which was a bit more traditional, I want to kind of expand a little bit and use a lot more graphic sets. Even if a graphic set is used once it's still enough to give a bit more variety:
Dirt: 6
Fire: 5
Pillar: 6
Crystal: 6
Marble: 6
Rock: 6
Brick: 6
Bubble: 6
Snow: 7
Honeycomb: 5
Abstract: 5
Factory: 7
Cyber: 5
Sonic: 7
Mario: 1
L2 Egypt: 5
L2 Shadow: 5
L2 Space: 1
Ray Circus: 5
I also want to start testing out SOME levels. Not the whole pack, but mostly levels that I am more sure have backroutes. This is a mistake I made in my first pack where a lot of levels were kind of broken and I want to make sure that at least a good chunk of the major unintended stuff is out on the first go.
I might even release a tiny demo just for fun, but I am still unsure about this.
So, I just extemporaneously decided to try this demo this evening, usually I can wait for the full releases but in this case I guess I craved too much for some more of your levels as soon as possible. :XD: My solutions for 8 demo levels are attached to this post.
Are the levels in some kind of an order, like by difficulty, for example? Anyway, I'm glad to say that quality in Lemmings custom level designing is absolutely stellar these days thanks to people like you! :thumbsup: So many outstanding releases in the last few years, and in your case, Lemmings Destination is one of the most anticipated ones for me ever, given your already glorious debut with Migration and those eye-popping previews in the first post of this topic. Truly a wet dream for a custom level enthusiast like me!
Comments on the levels (contain spoilers):
Rock Is Mine – I love when easy levels get this much love from a design perspective, also! :thumbsup: It's more complex and more decorated equivalent for a NepsterLems Dirt styled miner tutorial level.
Don’t Steal Our Honey! – Great, isn’t that trivial, I already did lots of other stuff before finding the solution.
The Slippery Slope – This level I skipped and solved the last after the other levels. Again, I tried pretty much everything before I realized that I can only “half-release” the crowd with the miner and climb back again and do the rest of the stuff with the hero lemming. :P The song is a classic, BulletRide used this also in one of his Snow levels! :thumbsup:
Type B Personalities – It’s a flawless level, like this demo seems to be from start to the end. This tileset I’ve seen earlier in SEB Lems, but I still really don’t know what it is or who has done it. :D
Flaming Hallway – Seems to have leeway in its solution in a delightful manner, the builder I used to delay that guy can be used elsewhere, and the bomber can be a guy going to the left etc.
Cute Little Traps – Okay, I used this precise but efficient trick here now that makes me save all lemmings and two skills. Now you people can watch my solution and use the trick in your levels… :b
Loving The Chaos – One could think that turning a hero lemming around with a builder isn’t enough elegant, but it’s again the greatness of this game, that sometimes you actually need to think all the possibilities, not just the most shiny looking stuff!
Crossover – Pure beauty both the solution and the looks, this level reminds me lots of NepsterLems level Jump in the Ring, that was one of my favourites as well in that pack, but both levels are enough different and excellent! :thumbsup:
Thank you so much for playing Akseli and for the kind words! It really made my day :)
All of your solutions were pretty much intended or acceptable. Well done! :) I also never realized that two of the tracks in this demo are also used in Lemmings Stampede. Wow :P
I want to give a special shoutout to the following however:
- "Type B Personalities": Nice solution here! This was actually the original intended solution although many people have found a more simple solution to this level that I have accepted. With your solution however I think I can enforce it now. Hehehe :evil:
- "Cute Little Traps": Beautiful solution! Not only did you save 100% but you also saved one entire basher and a digger! I was meaning to make a talisman for 100% but now I know I can make a talisman for 100% and having one basher and digger left over.
- "Loving The Chaos": Another beautiful solution! It saves a blocker and I can even make this into another good talisman! Well done!