So, we're using the Genesis versions of
A Beast of a level and
MENACING !!. One thing I just noticed is that these have slightly different stats from the Amiga versions:
A Beast of a LevelAmiga: 100 lemmings, 80 to save, RR 50. Skills: 20 of each
Genesis: 100 lemmings, 80 to save, RR 80. Skills: 20 of each
MENACING !!Amiga: 80 lemmings, 70 to save, RR 50. Skills: 10 of first four, 15 of last four
Genesis: 80 lemmings, 40 to save, RR 87. Skills: 20 of each
(For the record, there are no stats or skillset differences in the other two special graphics levels.)
So, do we use the Genesis stats, since they belong with that version of the level, or use the Amiga stats, since the reason for preferring the Genesis versions wasn't to do with the skillset, but the shorter levels? I won't put up a poll for this, as I want to get this pack finished by, at latest, tomorrow. So if anyone has an opinion, please chime in

Otherwise, I'll just go with the Amiga stats, since I don't see why
MENACING !! should get a much lower save requirement, nor extra skills that aren't really needed.
There are also a couple more skillset issues I've noticed in this last round of editing. Again, I'll just go ahead with these changes unless anyone voices disagreement. (EDIT: Got feedback in chat supporting these changes, so I'm going ahead with them.)
Let's go to the moon: This has 10 of each except bashers, which were removed to prevent the short route. However, they don't completely prevent it, which is why I added steel. With that done, the absence of bashers doesn't serve any purpose, and the skillset would look neater if I put them back.
Out, away from the tune: I'm inclined to remove the blocker, which is only there so as to make the bomber untimed.