This would mean completely changing the way lemmings appear in hatches. Here some examples of the problems with this suggestion:
- Do the first lemmings in each hatch appear at the same time, or do they appear one after another? If one after another, then how far apart should they spawn?
- How would you change the RR for each hatch? If this is done by clicking on the hatch itself, this would be a completely new type of interaction on the screen, as the lemmings are suddenly no longer the only objects that may receive user input. What would you do, if you want to assign a skill to a lemming that is at the moment at the same position as the hatch?
- Yes, currently you cannot have multiple hatches that all spawn 4 frames apart. But now you can have multiple hatches that all spawn more than 54 frames apart (i.e. all slower than RR1). So your suggestion will certainly break several levels.
- If you want to have this feature as an alternative to the current spawn mode, then how would the player become aware that they suddenly can change the RR separately?
- Moreover this would mean a lot more to configure for level designers, adding quite some more options to the (already rather complicated) editor.
Note that you can already have different spawn rates and different amount of lemmings in hatches, by placing several hatches on top of each other.