Millas - (Project Freedom Planet X Lemmings) - Possibly Resuming,but Unconfirmed

Started by GigaLem, February 19, 2017, 02:56:35 AM

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GigaLem

Decided to post these ten or so levels that I need some help with touching up visually, I'm stumped in making them look pretty, if im luck some ideas will come to me, but as it currently stands, I'm not happy with how these look, to play/edit them again grab this set update

Heck just giving a design idea can go a long way like, making a pretty design with the terrain could help immensely. it's helped before with select FM Series packs.

PM me you do

IchoTolot

No promises, but when I find some time at some point I could try and make a level / try to visually spice something up from the zip - just be sure to mark if a level from the zip has already been improved.

IchoTolot

Quote from: GigaLem on August 22, 2022, 10:29:36 PM
Decided to post these ten or so levels that I need some help with touching up visually, I'm stumped in making them look pretty, if im luck some ideas will come to me, but as it currently stands, I'm not happy with how these look, to play/edit them again grab this set update

Heck just giving a design idea can go a long way like, making a pretty design with the terrain could help immensely. it's helped before with select FM Series packs.

PM me you do

I had a look at the levels and I must say I don't think these need an extra visual touch up! They look quite complete to me.

"Training Regimen" maybe can use minimal adjustments, but I think this whole situation here comes down to the nature of the Freedom Planet tilesets.
The tiles and backgrounds are quite detailed aleardy, so that too much additional decoration clutter can easily overload the level. So even with mostly just the functional tiles structure the level already looks complete.

I also encountered this while making levels with them. The only places I added extra decoration were "dead" spaces where nothing was really happening. Here we also have a few "dead" spaces, but for example the start part in "Escape Mission!": The rain and background together with the submarine already feel enough. I would no desecrate the clean pieces of the submarine too much with clutter as itself with the few additional metal bars already feel complete.
"Bonus Shellducks" looks perfect as it is! No empty "dead" spaces most plain tiles already look detailed enough and decorational crystals are already placed in good spots.

So to be honest I would not change them. :)

GigaLem

Sorry for the lack of things on my end it's just im juggling some video projects and getting back in groove of things so here's what going on.

I'll be taking a moment to look at levels that were sent to me to figure out the final touches, titles, music, etc. I thank those who've applied so far, gave their input and such. Your names have already been added to the level design section of the credits.

FM22 sets are being worked on and the first set is almost complete, if in case you wanted to submit a level to that project let me know and I'll allow you to use the new sets early when ready. Any sets used in FM18-21 are allowed, GigaLem Special and Plom510 Special are also allowed

I've been editing video project for october, so im hoping to have those out of the way ASAP or have freetime if any.

To ease the workload, I'll be scaling back the number of levels I might have to focus on the final set of redesigns, and take any levels I wanted to keep around towards a "1.5" of levels, A pack like that wont take priority until I know Millas is ready for testing. If im lucky, I won't have to do much since it'll be a smaller pack.

Man I wish I could manage my time better, with that said, gotta get through the chaos and get my brain a tinkering again. I know I have a lot to do but im hopefuly managing better than was years ago. the 2 week break did help air out some steam.

Simon

Yeah, finishing large projects is tough.

Work on it for 20 minutes every day. If you're in the flow after 20 minutes and have no other duties, perfect, continue hacking on the project for as long as it's fun. But if it's annoying on that day, that's fine, too; you've invested 15-20 minutes and brought the project forward.

If I lived closer, I'd offer to have a hacking session where we work next to each other on our own projects. Even with completely unrelated projects, one can still share progress in the breaks or at end of day.

-- Simon

GigaLem

Festival Millas 2022 should hopefully be picking up speed soon, Second Graphic set will be under way as most if not all of the concepts for the new sets should be ready for the spriting process.

I already have one tester for the graphic sets down and they're free to send any levels they've made to the project if they want to have it in the project.

but I am also interested in having those try out the new sets ahead of time. 2 or 3 more at most will be fine since this is a smaller project.

Hopefully January 2023 can be where I can pick up steam and start resuming Millas as project once again and get it done because I'm still taking any level donations specifically for the easier ranks and they'll be gladly accepted until the point of testing is near. again this also includes the levels that I offered to be touched up.

October was a very hectic month for me and im just trying to get the chaos done. I'll likely have an update for the end of the year in december on my channel.

Thank you for your time, and for your support it means a lot.

GigaLem

It has been almost 3 full years since I last posted here, this was something I needed to address for a long time as the project was in the back of mind for the longest time.

Sit back, this is a gonna be a bit of an update

My Perfectionism practically almost killed this project, I wanted to include cool tricks seen from other levels but struggled on execution. I tried to fit in every level but failed when my judgement made too many hard levels I wanted to keep.

I tried so many different ideas with the project, levels with text to teach the player or tell a story, extra stuff thanks to my fixation on rhythm games and such. Making an advance tricks rank but had pause on it. And on top of that, I felt disheartened when NeoLemmix's tutorial pack from Icho deteered roundthewheel from the game.

I wanted to release this before Freedom Planet 2, Before FP2's 10th anniversary, but I just felt disheartened an demotivated from this for a very long time.

I've talked with my friends during 2023 about what to do with this to break cycle of making and cutting, and I haven't touched this project at all last year. I'm mad at myself for trying too much and never stopping. Never settling with what I wanted to do. I've been feeling an itch to get back to this proper. But I don't want to say its off hiatus until I know i'm actively doing something with it. Because I want to finally wrap this up, and there was so many things that grinded this to a halt.

I made sure that Festival Millas 2024 was the last, I have not decided when I'd want to make the Kiwami versions of FM18 and FM19 but personally after FM24, I felt burnt by many factors, life, the US being a gong show (I will not elaborate), and so on. I've been working on another pack that I felt reignited a spark that was fizzling out during the end of FM24. Que Sorpresa Mas Lemmings, Its a level pack with Primarilly Dex's Sets with almost everything in Spanish. You can check it out here Now I have a bit of pause resuming this right was considering that I have significant progress in that QSML pack but QSML I have no set deadline for, I'm still sketching ideas for the extra stuff for said pack, and I want to show case some of the new stuff in the QSML Extra set.

After getting the Blooper Reel for 2024 uploaded, I also felt this itch to start new video projects or resume Millas as level ideas entered my head, I'm still racking my brain on it because to tell you the truth, I've questioned myself on the following
-How do I continue this?
-What Do I do with this?
-How do I finish the newborn rank in a way thats satisfactory?
-And how do I finish this?

I've Recently Cut a lot of levels from the pack again, I might cut a few more because im scaling back, No bonus packs, no bonus ranks, cut the scope, round and refine everything together. At best im looking to round down everything to 25 levels per rank minus the final boss rank which im redoing another level on because of the sheer size being a bit too much. (I want to make level with the structure of a robot to be one of the two penultimate levels in that rank but I want to make sure it doesn't feel bloated) im looking to redo only the levels I feel I want back the most, I can probably find some way to salve everything else for other packs or the sequel should it enter development.

My depression, anxiety, and other things made me put this on the back burner. I'm at fault for trying too much with it not getting it past the finish line, I had an idea of what to do with it, I've had this idea for a couple of years now, and with Festival Millas out of the way. its one less hurdle.

I will not be implementing any of the new objects into this, i'm looking to make that a "Millas 2" thing.
I'm not exactly up to snuff with making trap disabled animations for each of the traps as it takes a lot of figuring out to do, and my artist and close friend is already busy as is.

As for FM18 Kiwami and FM19 Kiwami, The idea would be to make levels more representative of my quality but not included stuff introduced after the pack's respective year (as in object types, and skills). I'm not putting any priority on this because I wanted a break from Festival Millas.

QSML may take more of my attention unless I feel I need a break from it to recharge my ideas on it, BG sketches for it takes some planning until I get it right.

Now let me preface this I'm not cancelling this, I'm doing clean up on it and seeing where to go from there if something did decide to stop this all together, I would've released the pack as an unfinished prototype. Hopefully It won't come to that.

As for the time capsule, I may release it in "in development" with the warning of "not all levels are solvable" I'd rather have it there until there's a point where all levels are properly fixed for that.

As for the sequel, im writing a document, im sketching sets, im shifting plans on graphics, and im only going to announce it if it gets that far in development, but don't hold you breath on it just yet. If it happens, you'll see it.

Sorry for the silence on this but I'm breaking the silence because It's been in my mind to resume this for quite some time now.