I realized that regardless what we decide upon, it won't be sufficient in itself: Even when only stepping up two pixels, i.e. even when remaining a walker and never becoming a jumper, disarmers can ghost through 1-pixel walls. See attached example level.
The only idea I have to fix this, is the following:
- Whenever a lemming moved upwards when reaching the trap trigger area, he will become a jumper after disarming the trap.
- Whenever a lemming moved downwards when reaching the trap trigger area and doesn't have a solid pixel under his feet, he will become a faller after disarming the trap. (And yes, this can occur when a lemming takes a two-pixel step down.)