1. Asphodel MeadowsAt last one solution that allows 100% without pause! Not even myself had figured it out how to do it! Congratulations!
2. Toys in the ArcticOne of the solutions I have planned. Nothing to object.
3. Trekking forayA valid solution. Not the one I planned, but a plausible one. Nothing to object, since the key is basically the same. With my solution, you can save the majority of the lemmings quickly if you explode the second climber.
4. Christmas at Damocles',
5. No time for a spa and
6. MaroonedThe solutions are the expected ones. The one in level 5 is more enjoyable without the skill shadow (well, every solution in the pack is more enjoyable without it!

)
7. The Freedom ManYour solution is a backroute, and it's a pity (for me, as the designer, not for you). I really love this level and the intended solution, but the tiny trigger area of the trap ruins the solution. And if I fix it, it would ruin the scenario. That's one of the few things I really hate on NeoLemmix (which otherwise is a great engine, of course).
8. Workers of the WorldSolution as expected, and precision required also as expected, like it or not
9. Honi SoitYour solution is a backroute. Shame on me again. But this one, I really didn't see it coming. It's the most original of all the backroutes that plagued this level in the past (and still plagues it in the present).
10. End of quarantineA partial backroute that, again, didn't see it coming. I'm very confused with the splat height in NeoLemmix.