Author Topic: Dune Tileset by IchoTolot  (Read 7939 times)

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Offline IchoTolot

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Dune Tileset by IchoTolot
« on: July 30, 2016, 03:17:47 PM »
After hours and hours of work I am finally able to release the Dune tileset for the public :laugh:

Here are complete Sprite-sheets of all tiles and objects used (order is not intact in them as my Sprite-sheet builder does not really kept it intact):

Tiles:



Objects:



Tiles are basically ordered the following:
  - Sandstone tiles
  - Sandstone pipes
  - Colored tiles of the 4 factions (red = Harkonnen, blue = Atreides, green = Ordos, yellow = Sardaukar)
  - 2 Concrete plates
  - Steel tiles
  - Rock formations:
            - Surface rocks in each direction
            - Cliff rocks in each direction
  - Faction emblems in a lot of different sizes (up to 200pixels)

All together 150 tiles.

The tileset is attached to this post!
« Last Edit: March 22, 2017, 11:41:17 AM by IchoTolot »

Online namida

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Re: Dune Tileset by Ichotolot (BETA)
« Reply #1 on: July 31, 2016, 08:45:58 AM »
Why two versions of the flamethrower?
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline IchoTolot

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Re: Dune Tileset by Ichotolot (BETA)
« Reply #2 on: July 31, 2016, 06:14:45 PM »
Why two versions of the flamethrower?

One to the left, one to the right so you don't have to flip all the time. + as I recall there are also 2 in the fire tileset

Offline IchoTolot

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Re: Dune Tileset by Ichotolot (BETA)
« Reply #3 on: August 04, 2016, 09:43:21 AM »
As there aren't any critcal errors found by now, I will close the BETA tomorrow and release the tileset officially so the level production can begin. :)

Offline NaOH

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Re: Dune Tileset by Ichotolot (BETA)
« Reply #4 on: August 04, 2016, 04:27:56 PM »
Woahh... did you draw these, or are they sprite rips? I never played any of the Dune games.

Offline IchoTolot

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Re: Dune Tileset by Ichotolot (BETA)
« Reply #5 on: August 04, 2016, 04:38:03 PM »
Woahh... did you draw these, or are they sprite rips? I never played any of the Dune games.

The emblems of the factions are taken from "Emperor: Battle for Dune" and based on the color-schemes of these I drew the pipes, sandstone, steel, colored stones etc.

The rock formations are taken from "Dune 2000" and I drew a few surface formations on top of that.

The traps are custom made, while the other objects are reworked versions from other tilesets.

Offline IchoTolot

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Re: Dune Tileset by Ichotolot
« Reply #6 on: August 05, 2016, 10:23:38 AM »
Alright, then I hereby officially release this tileset to the public!

Have fun creating levels with it! ;)

Offline IchoTolot

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Re: Dune Tileset by IchoTolot
« Reply #7 on: August 07, 2016, 07:20:08 AM »
Little update to the tileset:

- Fixed a little visual error with the stomper trap

- The steam in the stomper trap animates more fluently now (thanks to Simon for that one :thumbsup:)


Redownload + overwrite the tileset in your styles folder to update. All levels will stay intact, as here is no change to the physics.
« Last Edit: August 07, 2016, 07:32:06 AM by IchoTolot »

Offline IchoTolot

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Re: Dune Tileset by IchoTolot
« Reply #8 on: August 07, 2016, 07:08:11 PM »
Sry for the 2nd update, but the tileset name must be in proper lower case + right arragement or I feel dirty! Reattached to the main post!

All levels created over this short period: Simply put the new named tileset in the styles folder and change the tileset to the new one in the "level properties" window. Keep the old tileset until you remarked your levels with the new one!

Offline IchoTolot

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Re: Dune Tileset by IchoTolot
« Reply #9 on: August 23, 2016, 08:59:39 PM »
Update!

Spice pipe trap is now better recognisable as a trap. Physics stay the same.

« Last Edit: August 23, 2016, 09:37:49 PM by IchoTolot »

Offline Simon

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Re: Dune Tileset by IchoTolot
« Reply #10 on: August 23, 2016, 10:35:43 PM »
Yeah, the pipe trap is explicitly dangerous. I like. Looking forward to user-testing results. :lix-wink:



nl-anim: See attachment, it's a bash script to turn Icho's gadget source files into animated gifs. Needs ImageMagick and gifsicle. Run without arguments for usage.

Issues:
* doesn't scale the image
* bg is pink, not black
* relies on gifsicle, there's probably a way to do everything with ImageMagick

-- Simon

Offline IchoTolot

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Re: Dune Tileset by IchoTolot
« Reply #11 on: March 22, 2017, 11:45:45 AM »
Updated the tileset! New version attached to the first post.

- Receiver trigger area has been aletered to the new 1x1 pixel standard. Caution! It seems like the current stable and old exp version spawns the lem 1 pixel into the ground!

- a few too dark pixels on the steel slopes are now a bit brighter

I've decide to keep the old teleporter sound for dune as in contrast to space I think the old one still fits a bit better here.

« Last Edit: March 22, 2017, 11:55:52 AM by IchoTolot »