EDIT: Ignore this post, I changed my mind about going to V1.44n now. However, keep it in mind anyway - while it doesn't affect this very next version, it will likely have effects in the future, so it may be worth planning ahead now to account for it.
At this point, I'm not going to further update the V1.43n branch.
Probably within the next few days, I'll be releasing V1.44n. It will include the removal of gimmicks (except zombies), secret level triggers, etc, but will not have any changes to physics outside of the culled features (in particular - it won't have the proposed changes to basher behaviour, for example).
At this point, I strongly urge people to consider updating their packs to change / replace / remove any levels using these features. For the playability of older content (including converted Cheapo content), V1.43n-E will remain available to download, but it will not be updated to implement any new features, bugfixes, etc, nor will any support for it generally be given.
As a reminder, the culled features are:
- Secret levels
- All gimmicks (including Cheapo Mode), except zombies
- The "Zombie" gimmick flag - all levels are now assumed to have this on (to have no zombies, simply do not place any zombies)
- Triggered exits (not sure if these have ever been used)
- Two-way teleporters
- Single-object teleporters
The following features are also deprecated at this point - the next update will still support them, but they probably won't be supported for much longer, and so you may want to get rid of them in your packs at the same time:
- Oddtabling (tip: use the "Import Layout" option in the editor for a similar effect)
- Invisible objects
- Fake objects
The following are currently under questioning, so it may be wise to avoid them; however they are not confirmed for removal yet (and very possibly may not get removed in the end):
- Objects (other than one-way-arrows) drawn only on terrain
While there's nothing stopping you from continuing to make and play levels for the older versions if that's what you want to do, I do highly discourage this as it's probably going to mean less people play your levels - and this will likely become more and more true as NeoLemmix improves over time.