Here's an exciting one!
Experimental player V11.14.19 released. "Whoa, the 10 changed?!" Yes, that's right - because this is the first public new-formats experimental I'm releasing!
Be warned - this version is definitely NOT suitable for general usage at this point. Even if you're the type to usually prefer using the newest experimentals rather than stable versions, this version is
not suitable for that. It's suitable for those who want to help test for bugs or missing features (many of these are already known, but if you're not sure, report it anyway - the worst that can happen is you get a response of "we already know about that"), or those who are curious about how the new-formats version might work. And it is
definitely not suitable for use for trying to create serious content - file formats may change without warning, and without assistance given to converting affected files. Any content created should be low-quality test stuff only.
I've included tools for converting graphic sets and NXPs*, but haven't given much information on how to use them. Figure it out, or ask for anything you're not sure on. (For the NXP convertor in particular, note that you must drag-and-drop the NXP you wish to convert onto the "NXPConvert.exe" file itself.) Graphic sets for conversion can be accompanied by a text file with extra information for the conversion tool to use; rather than explain anything (ask if you have questions) I've simply attached the text files for the default styles to this post. Please note that these tools will NOT work if they're moved to somewhere other than the NeoLemmix folder (actually, the graphic set convertor might, but I make no promises; the NXP convertor definitely won't, as it relies on many of NeoLemmix's data files). Also - if the NXP you want to convert uses any graphic sets that aren't already included, you'll need to convert those first.
If you'd rather not mess around with converting stuff yourself, I've already included copies of all the official games, all of my level packs, and MazuLems; and all the graphic sets that are usually included with NeoLemmix. Please do note that this version currently does not support LVL files; it will only work with levels in the NXLV format. I do
not intend to drop LVL file support; I just still need to implement it properly with the new level system.
* Somewhat. It only really converts the levels and most of the system texts, including pre-level / post-level texts. It currently doesn't handle eg. custom skill panel graphics, even though this version of NeoLemmix itself does support this.So, in short:
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Do not use this version for general use purposes, even if you're the kind of person who normally does that with experimentals
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Do not try to create content for this version, except for low-quality stuff for the purpose of testing
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Do report any bugs or missing features you find, unless you're 100% sure that we already know about it. Do so in the Bugs & Suggestions board, and
make sure to mention your bug / suggestion report relates to the new-formats experimentals.
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Do feel free to download it and take a look at how it works. Most of the data files (any with extensions that being with ".nx") are plain text, and can be opened in any text editor.
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You may make suggestions, but they'll generally be lower-priority than just getting things working in general, unless they're either very good, or very easy to implement (or best of all, both)
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LVL files currently cannot be used with this version (except by converting them through the NXP conversion tool), you'll need to use NXLV levels
So, here's the download link! Enjoy!
http://www.neolemmix.com/download.php?id=150Nepster has been working on a level editor which can work with NXLV files directly, but it's up to him if / when he wants to release it (I have very little to do with that project). There is currently no Flexi or GSTool equivalent for new formats; those things must currently be done by hand, but tools will come in the future, probably before any stable new-formats release.