Right-clicking fast forward when already in normal FF ends FF, instead of starting turbo-FF.
I thought about both ways and chose this (back to normal speed), but I'm unsure about what's better.
The alternative (ffwd -> turbo) the problem that the user must remember what ffwd mode is active, and when cancelling ffwd is important, it should not matter. They should be able to hit any ffwd button to cancel.
The counter-argument is that the user would cancel ffwd with pause in this case anyway.
With 1 button/key for each non-normal speed, there is no stateless implementation, except for going over pause (hit pause, then ffwd, and you will end up in ffwd mode guaranteed, no matter where you came from) or requiring 2 presses in general for a particular function.
Good to have separate mouse controls for adjusting SI and instant min/max. Now we just need a hotkey for instant min/max.
I can make keys if the need is there; I'm merely getting worried about the ton of different keys.
After reading all hints, "+/-" buttons are replaced by highlighted "?" but this displays penultimate hint again, rather than hiding hints as one would expect. To hide hints after reading them, one has to "-" back through them, which is hardly intuitive. Also, restarting a level should hide hints.
Agree on restarting. Hiding hints makes this button a universal reset button, something everybody likes.
Browsing after the last hint: The current hint interface is bad in the first place, and should be redone thoroughly. It stems from lack of panel space.
[14:17] <SimonN> Ramond: no zoom button: this is an older design issue in Lix; the panel space is so crowded that I resorted on having either zoom or hints in the panel. When the zoom button is hidden, its hotkey doesn't do anything eitherThis design issue needs some more attention. Hints are getting more love these days than months ago.
I can't find anywhere that names of skills are displayed any more. New players need to know the names to understand hints.
They appear when hovering over a working lix. Enough or too little?
Hint for "Any Way You Want" may need changing in view of instant bombers?
Agree. It's an issue for the pack, not for the game. Reword the hint and post the updated file in the pack thread, or wait until geoo resolves/delegates this.
geoo and Proxima have suggested frameskip-ahead-by-right-click should skip 10 seconds, not 1 second. Reasonings:
- There was no good reason for 1 second other than symmetry with the value on framestep-back-rightclick.
- User can wait 1 second easily by normal speed anyway.
- Skipping large amounts of time is easier and faster with repeated 10-second-skips than with ffwd/turbo. Also more precise if you know the exact time at which interesting stuff will happen.
- Lemmix/NeoLemmix have this. The main reason there is chaining builders, which you don't have to do in Lix, where you can queue instead. Nonetheless, 10 seconds seem useful for more than only chaining builders. You can judge how much it is.
I'm slightly reluctant to make the value user-settable, unless people demand it. Lix doesn't have about:config. >_>
-- Simon