Author Topic: Official Level Design Contest #6 (Playing Phase - Discussion Topic)  (Read 20743 times)

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Offline Geoffster

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Re: Official Level Design Contest #6 (Playing Phase - Discussion Topic)
« Reply #15 on: August 12, 2015, 01:49:42 AM »
My solution for Safe Descent v3 (with rr99)

Haven't solved the others yet.
« Last Edit: August 12, 2015, 02:33:38 AM by Geoffster »

Offline namida

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Re: Official Level Design Contest #6 (Playing Phase - Discussion Topic)
« Reply #16 on: August 12, 2015, 01:53:14 AM »
bsmith's "Safe Descent" (V3) (click to show/hide)
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Offline Crane

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Re: Official Level Design Contest #6 (Playing Phase - Discussion Topic)
« Reply #17 on: August 12, 2015, 11:38:48 AM »
Released version 3 of "Mind the gap!" - if anyone wants any clues... Nepster is the closest to my intended solution.

And here's my solution to "Parking Garage".  Some pretty nice tricks there!

Offline Crane

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Re: Official Level Design Contest #6 (Playing Phase - Discussion Topic)
« Reply #18 on: August 12, 2015, 12:03:51 PM »
Just managed to do "The Adventures of Lemdiana Jones".

Spoiler (click to show/hide)

"Don't call me Junior!" - not sure if the music fits the level, even if the snake designs are pretty cool, but it's still a nice tune to listen to!

Offline Crane

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Re: Official Level Design Contest #6 (Playing Phase - Discussion Topic)
« Reply #19 on: August 12, 2015, 03:55:39 PM »
I will admit that the second half of the level is mostly designed for the excuse of having 5 of everything (other than floaters, builders and diggers), with the main meat being the first half.  Still, I'm glad people like the beginning of the level!  I hope that my one-way arrows aren't making it messy.

Offline namida

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Re: Official Level Design Contest #6 (Playing Phase - Discussion Topic)
« Reply #20 on: August 13, 2015, 07:11:42 AM »
Nepster's "Altruism" (click to show/hide)

That leaves just geoo's level left to beat. I did have a quick look at it, and have no ideas; I haven't made any attempts at actually solving it yet though.
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Offline Nepster

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Re: Official Level Design Contest #6 (Playing Phase - Discussion Topic)
« Reply #21 on: August 13, 2015, 07:38:18 AM »
@namida: Lix has the "zzz"-button, which slows the game to about two frames per second. With a little experience this allows for almost all frame-precise actions (especially in combination with the pause-button).

Offline namida

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Re: Official Level Design Contest #6 (Playing Phase - Discussion Topic)
« Reply #22 on: August 13, 2015, 07:52:24 AM »
Thanks, I'll keep that in mind. :)
My Lemmings projects
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Offline namida

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Re: Official Level Design Contest #6 (Playing Phase - Discussion Topic)
« Reply #23 on: August 15, 2015, 02:53:42 AM »
bsmith's "Safe Descent" (V4) (click to show/hide)

I've had some more tries at geoo's level, but I haven't been able to solve it yet. It would appear that it either relies on very good timing, or some detail of Lix mechanics that I'm not fully aware of...
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Online geoo

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Re: Official Level Design Contest #6 (Playing Phase - Discussion Topic)
« Reply #24 on: August 15, 2015, 10:13:02 PM »
Quote
I've had some more tries at geoo's level, but I haven't been able to solve it yet. It would appear that it either relies on very good timing, or some detail of Lix mechanics that I'm not fully aware of...
Spoiler (click to show/hide)
Btw, please remind me at the end of the playing phase to post my solution.

<V4> "Safe Descent" by bsmith (NeoLemmix)
Spoiler (click to show/hide)
<V3> "Mind the gap!" by Crane (NeoLemmix)
Spoiler (click to show/hide)
<V1> "Cogopolis" by DynaLem (NeoLemmix)
Spoiler (click to show/hide)
<V2> "Parking Garage" by Geoffster (NeoLemmix)
Spoiler (click to show/hide)
<V1> "The Adventures Of Lemdiana Jones" by IchoTolot (NeoLemmix)
Spoiler (click to show/hide)
<V1> "House on a Hill" by mobius (NeoLemmix)
Spoiler (click to show/hide)
<V1> "Altruism" by Nepster (Lix)
Spoiler (click to show/hide)

Offline IchoTolot

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Re: Official Level Design Contest #6 (Playing Phase - Discussion Topic)
« Reply #25 on: August 15, 2015, 11:29:44 PM »
Ok more replays of updated versions!

Safe Descent:
Spoiler (click to show/hide)

Mind the Gap:
Spoiler (click to show/hide)

Parking Garage:
Spoiler (click to show/hide)

lasranas:
Spoiler (click to show/hide)

For Nepsters level: I looked over geoo's shoulder as he solved it (I also got his replay here), but it's his solution so it would be wrong from me to also post it.
« Last Edit: August 18, 2015, 10:31:22 AM by IchoTolot »

Offline Crane

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Re: Official Level Design Contest #6 (Playing Phase - Discussion Topic)
« Reply #26 on: August 16, 2015, 03:07:10 AM »
I feel like I've failed because of it being 'filler' rather than a challenge in itself. Yes, I focus on the negative - it's what I do and how I work. But I think I need to take a leave of absence; I'm sorry. Perfection or naught; nothing in between.

Online geoo

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Re: Official Level Design Contest #6 (Playing Phase - Discussion Topic)
« Reply #27 on: August 16, 2015, 06:56:00 PM »
Filler might not be the right word, but you said it yourself, the second part was tacked on as an afterthought and when I read that in your post it immediately made sense to me. There is one somewhat tricky part to work out, namely, how do you turn the crowd at the right. But most of the skill placements fall into place because they can't go anywhere else. So the second part feels more like a set of little tasks than like another puzzle as a whole. I guess after the excellent first part that was a bit of a let-down to me, especially considering I'm a fan of short levels. The part left of the gap is small and dense of ideas, and the part right of the gap is quite big and spread out. The left part on its own stands as an excellent level to me.

If you're about perfection or naught, then you're gonna have a hard time because in reality there is no such thing as perfection. :)

Has anyone else tried Las Ranas Hermanas? Or is everyone wary of trying out Lix?

Offline Crane

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Re: Official Level Design Contest #6 (Playing Phase - Discussion Topic)
« Reply #28 on: August 18, 2015, 01:28:54 AM »
Oh, by the way IchoTolot, you posted the actual levels, not the replays.

Offline namida

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Re: Official Level Design Contest #6 (Playing Phase - Discussion Topic)
« Reply #29 on: August 18, 2015, 01:33:11 AM »
I'll just remind you of in the first level contest - you felt like giving up because of backroutes, but in the end, your level won the contest. :)
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