Author Topic: Official Level Design Contest #6 (Playing Phase - Discussion Topic)  (Read 20711 times)

0 Members and 1 Guest are viewing this topic.

Offline Crane

  • Posts: 1081
    • View Profile
Re: Official Level Design Contest #6 (Playing Phase - Discussion Topic)
« Reply #30 on: August 18, 2015, 01:45:34 AM »
You're right namida.  It is unfortunately part of my nature, and I apologise for my frustration being so visible to others - it's not really fair on them.  And I'm too passionate for my own good.

Offline IchoTolot

  • Global Moderator
  • Posts: 3612
    • View Profile
Re: Official Level Design Contest #6 (Playing Phase - Discussion Topic)
« Reply #31 on: August 18, 2015, 10:32:10 AM »
Oh, by the way IchoTolot, you posted the actual levels, not the replays.

Ty, fixed that! Sometimes I've got my mind elsewhere................:-[

Offline namida

  • Administrator
  • Posts: 12399
    • View Profile
    • NeoLemmix Website
Re: Official Level Design Contest #6 (Playing Phase - Discussion Topic)
« Reply #32 on: August 18, 2015, 03:25:38 PM »
I've tried more on Las Ranas Hermanas, but still no luck. Most of my attempts end up losing too many lemmings before they get anywhere useful.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline namida

  • Administrator
  • Posts: 12399
    • View Profile
    • NeoLemmix Website
Re: Official Level Design Contest #6 (Playing Phase - Discussion Topic)
« Reply #33 on: August 20, 2015, 02:59:50 PM »
Took me a while to solve this time, but...

Crane's "Mind the gap!" (V4) (click to show/hide)
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline Crane

  • Posts: 1081
    • View Profile
Re: Official Level Design Contest #6 (Playing Phase - Discussion Topic)
« Reply #34 on: August 20, 2015, 08:27:32 PM »
Not my intended solution, but nice one!  I wonder what others will find.

When it's over, I'll post my intended solution if no-one finds it.  A theme with my levels is that I try to avoid tricks and gimmicks and otherwise offer a very clean solution.
« Last Edit: August 20, 2015, 09:04:38 PM by Crane »

Offline Geoffster

  • Posts: 19
    • View Profile
Re: Official Level Design Contest #6 (Playing Phase - Discussion Topic)
« Reply #35 on: August 21, 2015, 01:46:06 AM »
Here is my solution for Mind the Gap v4.

Crane's "Mind the gap!" (V4) (click to show/hide)

Edited by namida: The level had been attached to this post as well as the replay; removed it.
« Last Edit: August 21, 2015, 02:55:07 AM by namida »

Offline Crane

  • Posts: 1081
    • View Profile
Re: Official Level Design Contest #6 (Playing Phase - Discussion Topic)
« Reply #36 on: August 21, 2015, 03:07:42 AM »
Almost there with the intended solution - a couple of tricks in that replay are correct.  Well done Geoffster.  I think only one or two minor changes are needed now.  Yeah, that Climber is used to place that Blocker on the top left, although if you're able to do it without a Climber, I won't fault you for that!  Extra points at the end of the round!

Spoiler (click to show/hide)
« Last Edit: August 21, 2015, 03:17:41 AM by Crane »

Offline namida

  • Administrator
  • Posts: 12399
    • View Profile
    • NeoLemmix Website
Re: Official Level Design Contest #6 (Playing Phase - Discussion Topic)
« Reply #37 on: August 23, 2015, 05:14:42 AM »
Update phase has now closed. Voting phase will open in a few days. :)
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline Crane

  • Posts: 1081
    • View Profile
Re: Official Level Design Contest #6 (Playing Phase - Discussion Topic)
« Reply #38 on: August 23, 2015, 06:15:42 AM »
Ah rats - I hoped to update my level one last time.  Oh well.  Nevertheless, here is the intended solution (as far as I know, it works in all versions of the level):


Offline geoo

  • Administrator
  • Posts: 1475
    • View Profile
Re: Official Level Design Contest #6 (Playing Phase - Discussion Topic)
« Reply #39 on: August 24, 2015, 12:27:30 PM »
Attached is a screenshot of the latest version of my level and replay of my intended solution (should work with any version that has the new digger animation).