Author Topic: [NeoLemmix] GigaLems official release topic  (Read 12361 times)

0 Members and 1 Guest are viewing this topic.

Offline Nepster

  • Moderator
  • Posts: 1830
    • View Profile
Re: GigaLems official release topic
« Reply #15 on: March 31, 2015, 10:23:57 am »
Here are replays for all of GigaLems. I am aware that some solutions are overly complicated, but I tried to save as many lemmings as possible.

I will gladly give more detailed feedback (though likely only after easter), but here are at least some comments right now:
- My favourites are Scalding 12 and Scorching 13. These were amazing levels :thumbsup:.
- Perhaps you want to check the trigger areas for the traps in Warm 7?
- Hot 3:
Spoiler (click to show/hide)
- Scalding 30 seems missing.
- Some of the hidden traps are expected, but some are quite annoying, especially...
Spoiler (click to show/hide)

And thanks for the hint for Boiling 3.

Offline GigaLem

  • Discord Server Owner
  • Moderator
  • Posts: 1265
  • Discord Server Owner
    • View Profile
Re: GigaLems official release topic
« Reply #16 on: March 31, 2015, 02:46:53 pm »
Here are replays for all of GigaLems. I am aware that some solutions are overly complicated, but I tried to save as many lemmings as possible.

I will gladly give more detailed feedback (though likely only after easter), but here are at least some comments right now:
- My favourites are Scalding 12 and Scorching 13. These were amazing levels :thumbsup:.
- Perhaps you want to check the trigger areas for the traps in Warm 7?
- Hot 3:
Spoiler (click to show/hide)
- Scalding 30 seems missing.
- Some of the hidden traps are expected, but some are quite annoying, especially...
Spoiler (click to show/hide)

And thanks for the hint for Boiling 3.
Found the missing level its Scalding 16

Offline namida

  • Administrator
  • Posts: 9617
    • View Profile
    • NeoLemmix Website
Re: GigaLems official release topic
« Reply #17 on: April 01, 2015, 02:43:18 am »
So, so far I'm up to Boiling 21 (haven't looked at it yet), and while there are a few levels I didn't like too much, for the most part these levels are very good - definitely living up to expectations! :D Well done!

I also like that a lot of the Boiling levels are 100%able. This really gives an extra Lemmings-y feel. :D

Offline namida

  • Administrator
  • Posts: 9617
    • View Profile
    • NeoLemmix Website
Re: GigaLems official release topic
« Reply #18 on: April 02, 2015, 08:20:28 am »
Finished all of the first four ranks now. Definitely impressed! :D So far, my favorite level is definitely Scalding 23. (Videos for Scalding 11 onwards are currently still uploading, if you were wondering where they are. They'll be up soon.)

Offline namida

  • Administrator
  • Posts: 9617
    • View Profile
    • NeoLemmix Website
Re: GigaLems official release topic
« Reply #19 on: April 02, 2015, 03:55:56 pm »
So, I'm up to Scorching 13. This one has me completely stumped so far. I've literally got over an hour's worth of footage of me trying various things, and no solution yet that'd save more than 5%. Looking forward to finally cracking this one. :D (No hints please, yet.)

Offline GigaLem

  • Discord Server Owner
  • Moderator
  • Posts: 1265
  • Discord Server Owner
    • View Profile
Re: GigaLems official release topic
« Reply #20 on: April 03, 2015, 05:56:15 am »
while im working on GigaLems 1.5
what is you favorite level? both design wise and Solution wise

Offline namida

  • Administrator
  • Posts: 9617
    • View Profile
    • NeoLemmix Website
Re: GigaLems official release topic
« Reply #21 on: April 03, 2015, 06:34:08 am »
In terms of gameplay, my favorite out of the ones I've completed is Scalding 23. Scorching 13 is showing a lot of promise, but I still haven't beaten it yet so can't say for sure.

EDIT: At this point, I'd say Scalding 23 is still my favorite, with Scorching 13 as a close second.
(Just to be clear, I'm referring to the fixed version here, so by Scalding 23 I mean "Bye Bye Baby Balloon")

Appearance-wise, it's a bit harder to pick. I might have to get back to you on that one.
« Last Edit: April 06, 2015, 11:53:33 pm by namida »

Offline mobius

  • Posts: 2375
  • relax.
    • View Profile
Re: GigaLems official release topic
« Reply #22 on: April 03, 2015, 06:45:41 pm »
"Wascowy Wemmings" best title ever. :D
"All things are empty... Whoever can see this no longer needs anything to attain."
-The Heart Sutra

"Yeah, well, that's just, like, your opinion, man"
-the Dude


Offline Akseli

  • Global Moderator
  • Posts: 369
    • View Profile
Re: GigaLems official release topic
« Reply #23 on: April 06, 2015, 11:47:06 am »
Just finished GigaLems, here are my solutions! And Giga, I can see it if you haven't downloaded them. ;) Though I'm not sure if you were aiming to fix levels at all after the initial release in any case.

The pack ended up being a positive surprise. I played your Giga packs and Lemmings Platinum packs and I see that your level designing has obviously improved remarkably from those. I was delighted to see some design details that I hadn't seen anywhere else yet, and in general I see that there was some effort put on the looks of the levels. Difficulty curve was Lemmings1-like, but I didn't find too much difference between the last two ratings. Music was great, I felt so pumped up for the levels that had special tunes! :thumbsup: It was an enjoyment to play those. The ending with Final Dreadnought series was definitely a memorable experience, for example!

Scorching13: "It's not time for flying toast" was the best level in my opinion, every skill had to be placed cleverly, and you needed some strategies for crowd control.

Offline GigaLem

  • Discord Server Owner
  • Moderator
  • Posts: 1265
  • Discord Server Owner
    • View Profile
Re: GigaLems official release topic
« Reply #24 on: April 06, 2015, 11:27:40 pm »
Just finished GigaLems, here are my solutions! And Giga, I can see it if you haven't downloaded them. ;) Though I'm not sure if you were aiming to fix levels at all after the initial release in any case.

The pack ended up being a positive surprise. I played your Giga packs and Lemmings Platinum packs and I see that your level designing has obviously improved remarkably from those. I was delighted to see some design details that I hadn't seen anywhere else yet, and in general I see that there was some effort put on the looks of the levels. Difficulty curve was Lemmings1-like, but I didn't find too much difference between the last two ratings. Music was great, I felt so pumped up for the levels that had special tunes! :thumbsup: It was an enjoyment to play those. The ending with Final Dreadnought series was definitely a memorable experience, for example!

Scorching13: "It's not time for flying toast" was the best level in my opinion, every skill had to be placed cleverly, and you needed some strategies for crowd control.

i do plan to patch GigaLems
Add pieces to prevent backroutes
replace some levels if a can't fix it
and with that said i'll pull starting development of GigaLems 2 to mid may
anyways with that said Back to GigaLems 1.5

Offline namida

  • Administrator
  • Posts: 9617
    • View Profile
    • NeoLemmix Website
Re: GigaLems official release topic
« Reply #25 on: January 16, 2016, 05:38:23 am »
Just want to point out - the music pack link has been broken for quite some time now.

Also, I have removed the GigaLems EXE from the NeoLemmix.com server, and uploaded an NXP instead. It should fall on GigaLem to do this, but because this pack is very old, updating it to work with the latest versions required more work than just rebuilding with the latest version of Flexi Toolkit. I have sent GigaLem the up-to-date format source files.
The NXP can be downloaded here: http://www.neolemmix.com/old/levelpacks/GigaLems.nxp

Offline GigaLem

  • Discord Server Owner
  • Moderator
  • Posts: 1265
  • Discord Server Owner
    • View Profile
Re: GigaLems official release topic
« Reply #26 on: January 16, 2016, 08:42:19 am »
Update
This took me longer than needed, Music pack re-uploaded, Link updated